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    Making Race Matter

    In my game each race has ten characteristics. Each characteristic has four levels. A player may have up to four levels of characteristics. Four at level one, one at level four or any combination that adds to four. Higher characteristic levels offer "more power". Examples: A faerie may choose to...
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    How do you surprise your players?

    More often than not I surprise my players with the current events of their home city. There are always the problems that the heroes elected to put off while rectifying other situations. My players like to attempt to guess at what will happen. The match makers of the party who wanted to set up...
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    How Have You Spent Excess Gold in Downtime?

    For the most part my players have purchased presents and gifts for various NPCs. Their next expense was costly clothing to fit into court functions, having the appearance of being civilized. The two rogues are fighting a war with a rival guild, while keeping it a secret from the rest of the...
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    Let's Take A Look At Pathfinder 2's Deities & Domains!

    Shelyn, The Eternal Rose, goddess of art, beauty, love, and music, who uses a glaive? https://en.wikipedia.org/wiki/Glaive
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    D&D 5E (2014) Alignment, Good Fun and Unnecessary Evil

    This game and every other game are written from the viewpoint of the norms and morals of which the authors live in. If you doubt this then kindly explain why the words demons and devils were changed during the height of American televangelism. The 1st to 2nd edition changes...
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    D&D 5E (2014) Alignment, Good Fun and Unnecessary Evil

    I view alignment as a code of conduct. It defines what a character is willing or unwilling to do. For some classes it is easier to view than others. A good warlord does not use child soldiers, an evil one does not care. Yet this is still shaded by fields of grey. What if the action is a last...
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    How many gods is too many gods?

    For my game there could technically be thousands of deities. There are the Old Gods followed by druids, witches, and rangers who are natural spirit deities. The man in the woods, the maiden in the river and so forth. There are the New Gods followed by priests, clerics, paladins, templars and...
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    40 years...

    I began playing with my older brothers after mom made them let me play. Call it punishment for doing naughty things to Barbie. Our game was AD&D with Dragon magazine content and Bard Games content. After a few years we switched to Shadowrun. After A levels during SR3 we tried 3 and 3.5 through...
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    Way of the Succubus Monk

    Wouldn't such a character give the party a reason to take prisoners rather than hobo murdering all they came across? One might expect that more knowledgeable beings would offer to surrender before combat to ensure a very pleasant confinement. Alternatively someone might charm a being such as a...
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    What Extraplanar Villain Would You Like to See Detailed?

    I would enjoy having a random generation system to create your own brand of nastiness.
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    If you could only play one---

    A half Elf witch from the fae forest of Arendyia who protects her people from the incursions of the glutenous cherry eating emperor of Tolenestria.
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    Dwarf height in D&D

    This could solve your problem while giving you a special weapon to stomp goblins with.
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    D&D 5E (2014) Magic Weapons and who gets the most from them?

    If you use the weapons from the fifth edition books, I feel that there is no specific character that gains the most use from a weapon. Rather it is up to the players to find a creative way to make the best use of anything found. Pulling items from older editions, however, negates this. For...
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    D&D 5E (2014) Why Good Rogues Should Not Use a Bow

    A good rogue should not use any weapons at all, for, their hands will be far too full carrying the sacks of treasure they have stolen.
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    Heroes by Action or Superheroes by Ability?

    In my game characters are defined by their actions and inaction. They suffer both accordingly.
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    Fragment of an idea for a "low" magic system

    For my game I have completely abandoned the magic system as presented and created my own. Instead of schools there are spell types based on what they do. Each spell type requires a separate skill to cast and has specific rules for scaling. Depending on a player, the player can either be...
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    Game time in combat?

    If I define combat as anything which advances the story I would estimate that seventy percent of the game is "combat". This includes things such as the thieves in the party stealing resources to better equip their allies, the paladin being diplomatic and winning over new allies to the player's...
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    Lets design a Warlord for 5th edition

    Agreed. They should also not play like "jedi". IMO a warlord should have charisma skills and gain retainers, henchmen and men at arms so that they have forces to conduct a war with.
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    101 magic weapons and armor without numbers

    Thieve's bane lantern --- When the shutter of this lantern is opened a shaft a silvery light shines forth always falling on the nearest thief. This lantern has caused many adventurers to be stabbed in the back by the thieves in their parties. The Tin of Eif the Bob stopper --- This magical tin...
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    Traveling by Long Ship on the Sword Coast

    Discipline problems on board with the crew.
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