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    D&D 5E (2014) Damage thread

    Any analysis of only DPR is flawed because it ignores the fact that the wizard won't survive in combat without the tanks protecting it from melee attacks. If you assign a value of zero to that protection-role, then wizards gonna look much better than fighters...
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    D&D 5E (2014) 5E Survivor: Species (formerly, "Races"): Lightfoot Halfling Wins!

    arakocra 11 Aasimar 8 Autognome 10 Bugbear 10 Changeling 7 Dhampir 9 Dragonborn 8+1 =9 Some support for the normal PBH option. Dragonborn, Draconblood 10 Dragonborn, Ravenite 10 Dragonborn, Chromatic 14 Dragonborn, Gem 12 Dragonborn, Metallic 11 Dwarf, Duergar 10 Dwarf, Hill 12 Dwarf, Mark of...
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    D&D General "It's not fun when..."

    It's not fun if you are a player and want to roleplay your way out of a challenge, and the DM blocks all such attempts because you're supposed to fight. It's also not fun if you are the DM and want to engage in some roleplay, and the PC(s) take the first minor setback in roleplay as a reason to...
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    D&D 5E (2014) What is REALLY wrong with the Wizard? (+)

    Firstly, there isn't much wrong with wizards. I think that compared to other spellcasters the sorcerers are a little underwhelming. But compared to druids they tend to be similar in how powerful and versatile they are. They fill a different niche compared to bards (but if there is any class that...
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    Spelljammer Real life space facts to gamify in spell jammer

    The problem with space is that most of it is extremely empty and lethal. But since you can put a pocket of air around everything you can pick any celestial body. Asteroid with an orbiting moonlet (e.g. Didymos & Dimorphos) Huge canyons or craters, for a more vertical play A really distant...
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    D&D 5E (2014) Great Weapon Fighting Style *Fix*

    I chose it for my first character ever - ages ago when I was a newbie. I enjoyed it a lot to reroll the dice and when a one was rerolled and became a six, it was cheers around the table. I hadn't done any math on all the builds (still haven't btw), so I did not feel underpowered (in fact quite...
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Path of the Totem Warrior 36 College of Lore 19 Circle of the Shepherd 23 Battle Master 32+1=33 Way of the Kensei 11-2=9 Oath of the Ancients 33 Gloom Stalker 37 Thief 31 Pact of the Fiend 5 School of Abjuration 9
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    D&D General How are locks so hard to open?

    Locks have a high DC because rogues (*) exist and need to excel at something. DC20 locks are really hard for almost anyone, but trivial for rogues. Actually, that resembles those YT videos where the trained professional makes it look easy. (*) and some other builds that are good at it.
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Path of the Totem Warrior 39 College of Lore 23 Circle of the Shepherd 24 Battle Master 35+1=36 Way of the Kensei 15-2=13 Oath of the Ancients 35 Gloom Stalker 38 Thief 35 Pact of the Fiend 10 School of Abjuration 16
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Path of the Totem Warrior 38 College of Lore 27 Circle of the Shepherd 24 Battle Master 37+1=38 Way of the Kensei 21-2=19 Oath of the Ancients 37 Gloom Stalker 37 Thief 39 Pact of the Fiend 13 School of Abjuration 17
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    D&D 5E (2014) Your 5E Library

    PHB MM DMG (That's really it).
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    D&D 5E (2014) Choose 3 to protect you (a poll)

    The Party of 4 Level 20 PCs is a real no-brainer for me. They can probably take on all the rest at once. But if I can choose, then give me 4 level 20 spellcasters with AoE spells. Surround them with the solars as tanks. And then have the beholders on our side, not because we need then anymore...
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    D&D 5E (2014) 5E DMs: What support materials would help you the most?

    Maybe someone should develop that papyrus into flat sheets. I bet that I can keep some kick ass notes using a long feather and a stack of flattened dead plants.
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    D&D 5E (2014) Companion thread to 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    I strongly object. That was me as a druid. Not wizard.
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 49 Bard: College of Lore 47 Cleric: Tempest Domain 21 Druid: Circle of the Shepherd 31 Fighter: Battle Master 44+1=45 Monk: Way of the Kensei 40 Paladin: Oath of the Ancients 48 Sorcerer: Divine Soul 10-2=8 Ranger: Gloom Stalker 49 Rogue: Thief 50 Warlock...
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 50 Bard: College of Lore 50 Cleric: Tempest Domain 38 Druid: Circle of the Shepherd 40 Fighter: Battle Master 44+1=45 Monk: Way of the Kensei 48 Paladin: Oath of the Ancients 50 Sorcerer: Divine Soul 40 Ranger: Gloom Stalker 50-2=48 Rogue: Thief 53 Warlock...
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Artificer: Battle Smith 12-2=10 Barbarian: Path of the Totem Warrior 49 Bard: College of Lore 48 Cleric: Tempest Domain 41 Druid: Circle of the Shepherd 42 Fighter: Battle Master 47+1=48 Monk: Way of the Kensei 50 Paladin: Oath of the Ancients 52 Sorcerer: Divine Soul 44 Ranger: Gloom Stalker 49...
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Artificer: Battle Smith 39-2=37 Barbarian: Path of the Totem Warrior 50 Bard: College of Lore 52 Cleric: Tempest Domain 45 Druid: Circle of the Shepherd 47 Fighter: Battle Master 49+1=50 Monk: Way of the Kensei 52 Paladin: Oath of the Ancients 53 Sorcerer: Divine Soul 48 Ranger: Gloom Stalker 52...
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Artificer: Battle Smith 46-2=44 Barbarian: Path of the Totem Warrior 52 Bard: College of Lore 50 Cleric: Tempest Domain 48 Druid: Circle of the Shepherd 50 Fighter: Battle Master 49+1=50 Monk: Way of the Kensei 49 Mystic: Order of the Immortal 37 Paladin: Oath of the Ancients 52 Sorcerer: Divine...
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