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    D&D General XP Awards for -- what????

    I used to keep track of XP, but found that it felt pointless. Since about 4-5 years I'm just winging it. We use sort of a milestone system, except that I don't know up front what the milestone may be. If I feel they deserve a level up and it's also about time, then congratulations, hurrah...
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 11 Conjuration 13 Divination 11-2=9 Enchantment 9+1=10 Transmutation 11
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 16 Conjuration 12 Divination 16 Enchantment 14+1=15 Transmutation 9 War Magic 5-2=3
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 22 Bladesinging 11-2=9 Conjuration 20 Divination 19 Enchantment 14+1=15 Transmutation 19 War Magic 19
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 25(+1=26 @CleverNickName ) Bladesinging 27 Conjuration 24 Divination 29 Enchantment 21+1=22 Necromancy 20 Runecrafter 6-2=4 Transmutation 25 War Magic 27
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 26 Bladesinging 24 Conjuration 21 Divination 28 Enchantment 19+1=20 Illusion 7 Invention 11 Lore Mastery 8 Necromancy 22 Order of Scribes 3 Runecrafter 15-2=13 Transmutation 27 War Magic 25
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 28 Bladesinging 25 Conjuration 20 Divination 29 Enchantment 22+1=23 Illusion 8 Invention 13 Lore Mastery 9 Necromancy 22 Order of Scribes 7 Runecrafter 16-2=14 Transmutation 27 War Magic 24
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    D&D 5E (2014) Heyo. Looking for some build advice/suggestions.

    When I'm the DM, I am not even allowing people to build a character before Session Zero. During Session Zero, we will have some beers, discuss what fits in the campaign and what's a fun party composition and why the heck these characters would hang out. And after Session Zero you can expand on...
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 28 Bladesinging 28 Conjuration 22 Divination 32 Enchantment 23+1=24 Graviturgy 13 Illusion 13 Invention 19 Lore Mastery 11 Necromancy 20 Onomancy 13 Order of Scribes 14 Runecrafter 20-2=18 Transmutation 26 War Magic 28
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 26 Bladesinging 24 Chronurgy 13 Conjuration 22 Divination 30 Enchantment 22+1=23 Evocation 13 Graviturgy 15 Illusion 15 Invention 18 Lore Mastery 13 Necromancy 22 Onomancy 14 Order of Scribes 14 Runecrafter 20 Technomancy 9-2=7 Theurgy 16 Transmutation 25 War Magic 25
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    D&D 5E (2014) Poorly thought-out “respec moments.”

    Most games I play are very simple with inexperienced players. Inexperienced players just look at the attack modifier to determine where they get the best odds to succeed on an attack. And they ignore their possible low AC and HP, and happily join the melee fray as a rogue, bard or even sorcerer...
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    D&D 5E (2014) When lore and PC options collide…

    Lore. Definitely lore. Especially since Spelljammer. My Session Zero asks that the players prepare a character that fits in a setting. Good luck explaining how a Plasmoid fits in the Forgotten Realms.
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XII: Rogues)

    Arcane Trickster 6 Mastermind 8 Scout 14 Swashbuckler 18 -2=16 Thief 22+1 = 23
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    D&D 5E (2014) 5E Survivor - Subclasses (Part XII: Rogues)

    Arcane Trickster 18-2=16 Just make a high Dex wizard and do it properly. Inquisitive 6 Mastermind 17 Scout 22 Swashbuckler 21 Thief 17+1=18 The stereotype rogue FTW!
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    D&D General DND survey! (gathering data Statistics) Please help, 30 second survey!

    1) What is your favorite DND class? Wizard 2) What is your favorite race? Dwarf 3) What is your favorite setting (if own setting such as a homebrewed one, just write homebrew)? Homebrew 4) What is your favorite alignment? Neutral 5) How many hours per session do you typically play? 3
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    D&D 5E (2014) The problem with Pet classes and a possible solution?

    Pets RAW are too squishy and die too soon. Low AC and then also low HP means they are a liability in combat from the moment you roll initiative. There are then two solutions, and both work well: 1. The wizard familiar (RAW): Lives in a pocket dimension, cannot fight, and can be...
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    D&D 5E (2014) "I’m that DM. . ."

    I'm that DM that rolls dice behind his DM-screen and then exclaims "Oh, wow!" only to make players nervous because nothing will happen. I'm that DM that will level up pets/mounts so they don't die outright at the first round of combat. I'm that DM that likes to give the PCs an enormous amount...
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    D&D 5E (2014) Question on prestidigitation cooling and heating matter

    So, every 6 seconds you can warm or chill a cubic foot of material. That's 10 cubic foot per minute and 600 cubic foot per hour. That is 17 m3 of material. If that's water, that is 17 tons per hour (4.7 kg/s). Assume you can heat that by 10 degrees Celsius. Using the specific heat of water of...
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    D&D General Monster ENCyclopedia: Kraken

    Wow. Just wow. That's an impressive article. Thanks!
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    D&D General Advice on Writing Players Guide/Hook

    I haven't seen "Session Zero" mentioned in this thread yet. But even for a really short campaign, a Session Zero is important. Having a Session Zero means asking your players about their backgrounds. Then forcing them to find a common ground why they would cooperate as a team. And once this...
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