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  1. J

    Call of Cthulhu: The Haunting - Corbitt House Maps

    Nice work, thanks for sharing!
  2. J

    Looking At Genesys From Fantasy Flight Games

    Ratskinner’s hack with the d6 doesn’t really replicate Genesys, but I like it. Sure, it doesn’t give the same range of side-effects and probabilities, but it eliminates the time it takes to figure out what dice to roll, and simplifies the interpretation of the roll, while still bringing more...
  3. J

    Single mechanics that hurt an otherwise good game

    The last one is a big one for me. Designers don’t pay enough attention to the cumulative mental load of their systems. So you’ll find games with a bunch of mechanics that look cool when taken in isolation, but when you put everything together the system as a whole becomes unwieldy in play.
  4. J

    Single mechanics from an RPG you love

    Most innovative mechanic that actually works for the game: the Jenga tower in Dread. Favorite "new" mechanic that's gone mainstream: degrees of success/failure ("but...") It brings something fun to the table compared to D&D/OSR games. I personally like it as long as it's implemented simply and...
  5. J

    What’s the most complex RPG out there?

    Couple of thoughts: From a business perspective you could make a case for introducing complexity on the player's side because it gives an incentive for the players to buy book(s). But it's a trade off because complexity is a turn-off for people who are more into roleplaying than...
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