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  1. Arilyn

    RPG Duets Best Practices and Pitfalls?

    I've found that with Duet play, it can be really awesome because the single player character can be the main character. No spotlight bouncing. This is also a drawback, because it's a lot on the solo character's shoulders. Sidekicks are fantastic for bouncing ideas off. The sessions tend to be...
  2. Arilyn

    Acquisitions Inc. switching to Daggerheart

    I'm assuming that Darrington either doesn't expect the demand to be so con tinuously high, or they have to scramble to get any reprints done at all. There is a huge demand for printing right now. Could be a combination of both. I can't think of a single reason Darrington would be acting cagey.
  3. Arilyn

    Acquisitions Inc. switching to Daggerheart

    I'm pretty sure Darrington is not planning, or even hoping to bring down D&D. Darrington is excited about Daggerheart and definitely has many plans for it. My guess, is they'd like to continue to see the enthusiasm for the game grow and profit, so they can continue bringing out cool supports for...
  4. Arilyn

    Acquisitions Inc. switching to Daggerheart

    Yes, sometimes players get a favourite game and won't tolerate any criticism, or sometimes players will tear a game down no matter what. This is an unhealthy stance. I agree. Frustration kicks in, however, when the person you're arguing with has not played, read, or understood parts of the...
  5. Arilyn

    The Pioneer RPG - Get Ready for Launch!

    I'll throw my vote behind the dog! This game sounds like a fantastic resource for schools to use. I love seeing rpgs that can teach history, and in this case science. What a great opportunity for problem solving and cooperative learning.
  6. Arilyn

    Challenge Accepted!

    Which cons did you run your game at? How many players joined? What kind of playtesting are you doing? It would be helpful if you went into more detail about rules and character creation. As someone said, can we see a completed character? From my perspective your game currently looks a lot...
  7. Arilyn

    Spoilers Superman Spoiler Thread

    I liked them too. When we were introduced to them, I thought, huh, these seem like authentic, non - Hollywood folk. "Real parents."
  8. Arilyn

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    I used steal because game designers use the word a lot but feel @chuckdee made a good point. It could be misread. But yes, designers "learn, borrow, steal" all the time, as do most creatives.
  9. Arilyn

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    Yes, I agree. Steal isn't the best word choice! I should have said learn or inspire.
  10. Arilyn

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    Yes, there's a lot of morphing and evolution and sometimes going back, but more cleaned up or more modern mechanics.
  11. Arilyn

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    I put steal in quotes for a reason, as it's not literally stealing games. Designers, of course, learn from each other. For example: 1. Using skills as less concrete and more life backgrounds or experiences. 2. The roll a die and add attribute 3. Feat type goodies 4. Life path systems 5...
  12. Arilyn

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    I remember Robin Laws saying that when he originally wrote Feng Shui, it was considered rules light. When he started tinkering with the 2nd edition, players definitely let him know they wanted a lighter system, as they felt the first one to be too heavy. 😁 Our definitions have certainly changed.
  13. Arilyn

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    Late 90s games are very different from now. A tip: The vast majority of game designers run and read a wide variety of games. The more you dive into rpgs, the better you'll be at game design. Cutting yourself off from the wider hobby in order to avoid being influenced is not a good idea...
  14. Arilyn

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    Although, I do not like the writing style in Riggs' Slaying the Dragon, he's been getting really interesting guests on his podcast lately. A nice wide spectrum.
  15. Arilyn

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    Anyway, Ben Riggs on his podcast some months ago says he's changed his mind and Golden Age is not over.
  16. Arilyn

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    No, I just meant for hobbyists who want to share their work, they can do so very easily, as opposed to "back in the day." Part of the Golden Age to me is the internet allowing creators to share some pretty niche stuff. I also love that more people can make a living creating, but some just want...
  17. Arilyn

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    And then those creators can publish a new game a few years later Many small indie creators have enough of a following that they can publish. They're not looking to become professional game designers. The internet and crowd funding, however, let them share their creations and build small...
  18. Arilyn

    Daggerheart "Description on Demand" a GM DON'T

    Yep. It's encouraged but not essential and I think does a great job of introducing the style. Players can ease into it, jump in with both feet or play without it.
  19. Arilyn

    Daggerheart "Description on Demand" a GM DON'T

    I go with players' preferences. 13th Age has good advice. Ask for input but if no one has an idea you can step in and provide the detail. Players shouldn't feel pressured or put on the spot but input is welcome. Daggerheart is flexible, as it can work both ways. My table is a combination. Some...
  20. Arilyn

    D&D General How much Ars Magica is in Dungeons and Dragons 3e?

    Ars Magica is roll d10 and add modifier and has talents which feats may have been inspired by. The wizards in 3e are not even remotely like Ars Magica.
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