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  1. Swanosaurus

    Why do many people prefer roll-high to roll-under?

    Exactly. Wouldn't it be nice if we could all just agree that roll-under and roll-over are a matter of preference and allow for the same functionality, and if there are more people who prefer roll-over, it's probably because there are a lot more people who have started gaming with D&D and its...
  2. Swanosaurus

    Why do many people prefer roll-high to roll-under?

    There are actually tons of traditional d100 roll under games that love their modifiers ... and you can add (subtract) them after the fact just as well as in a roll-high system ... as for the entire roll taking on another meaning, well it's the same in a roll-high-system if you apply a modifier...
  3. Swanosaurus

    Why do many people prefer roll-high to roll-under?

    Why would it? It depends on whether you apply the modifier to the characteristic score or the difficulty. If you default difficulty in a roll-under system is zero (meaning you have to roll under your unmodified score), difficulty modifiers that apply to your score would be negative if...
  4. Swanosaurus

    Why do many people prefer roll-high to roll-under?

    Yes, that's what I'm getting at ... I don't feel like I have learned on some "fundamental" level that "high is good" or "low is good"; it's a 100% context dependent. A high body temperature (fevre) is bad, a high star rating on drivethru RPG is good, a high number on a d20 is bad, a high number...
  5. Swanosaurus

    Why do many people prefer roll-high to roll-under?

    Which is actually what I tend to prefer. "Usually, I have a success chance of 70% at these kinds of tasks", with "usually" usually meaning under pressure, immediately tells me a lot more about my character than "I think I'm kind of good at this, but really, it depends on the situation." Of...
  6. Swanosaurus

    Why do many people prefer roll-high to roll-under?

    Actually, in Germany, school grades go from 1 to 6, with one being best and six being worst. Personally, my first (and for quite some time only) RPG was d20 roll under, followed by d100 roll under systems, and to me, until this day it feels weird that a 1 on a d20 should be a bad thing and a 20...
  7. Swanosaurus

    Modiphius Announces Star Trek Adventures 2nd Edition

    I totally get it with regards to D&D ... it's just that these days, people seem to be arguing all of the time of something can or should be considered a new edition or not, whether something is falsely advertised as either a new edition or a remaster. It's not just D&D. And with most other RPGs...
  8. Swanosaurus

    Modiphius Announces Star Trek Adventures 2nd Edition

    You're probably right ... I just find it confusing, because to me, a new edition simply was ... well, a new edition with whatever big a small changes the publisher deemed necessary (like Call of Cthulhu going through six editions with virtually no rules changes at all); I really can't say why...
  9. Swanosaurus

    Modiphius Announces Star Trek Adventures 2nd Edition

    I like that. There's so much debate about whether something qualifies as a new edition or whether something that is called a "remaster" actually is a new edition, after all, I just prefer if they call it a new edition if there are any changes beyond the cosmetic.
  10. Swanosaurus

    ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)

    Well, I've decided not to back after doing some more research. There's not one big thing that turns me off, but lots of little stuff that adds up, like ... ... a non-commital "it's kind of satirical, but we made sure to change it for Reforged" reaction about the First Edition Gnome on discord...
  11. Swanosaurus

    RPG Writing and Design Needs a Paradigm Shift

    I'd actually say that in this case, it's a perfectly fine description. It's not terribly evocative, sure, but one of the keys of writing good fiction is understanding that not everything needs to be elaborated. Sometimes, a door creaks when it opens, dust billows, yellow sunlight shines through...
  12. Swanosaurus

    RPG Writing and Design Needs a Paradigm Shift

    While for vertain values, brevity and clarity and author's voice might be mutually exclusive, I think that's only true if you really want the text to go full tech manual. While I initially said I prefer brevity and clarity, maybe I'm more on the "authors voice matters most" side ... but I still...
  13. Swanosaurus

    The Rise And Fall Of Evil Genius Games

    Wow. I'm kind of sorry that I wasn't going to buy anything from Evil Genius, anyway, because that way, I can't really boycott them in any meaningful way. I guess the worst part of it is probably having your work locked away behind the walls of an employer who seems to consider you "the enemy" now.
  14. Swanosaurus

    RPG Writing and Design Needs a Paradigm Shift

    TBH, I kind of hate it when RPGs use color and/or symbol coding. My brain jsst doesn't seem to be wired to remember things in relation to colours or symbols. I never know what any of them mean and immediately feel overwhelmed by them. It's one of the reasons I gave up on Warhammer 4.
  15. Swanosaurus

    ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)

    I can see how the question of a license can be an important ethical concern ... but I really don't understand how it can have an impact on artistic merit. If someone produces a lazy copy of D&D3 under license, that's fine, maybe someone wants to buy it, but I'd still call it a knock-off. If...
  16. Swanosaurus

    ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)

    Been there, done that ... (for more than 20 years). The 3d20 skill roll has been one of the holy sacraments of Das schwarze Auge since its 2nd edition. People have been complaining about its unwieldiness for ages, but by now, it seems to be the one core element of the DSA rules that Mustn't Be...
  17. Swanosaurus

    DCC Level 0 Character Funnel is a Bad Concept

    That was a really weird one ... I also heard it described as "5e, only roll-under and simplified", and I couldn't see it at all. It's just a simplified and modernized take on BRP with a d20 instead of a d100; it doesn't even have levels, instead it has the organic advancement which is the...
  18. Swanosaurus

    ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)

    I actually always felt that Traveller was quite comfortably its own thing, quite different from D&D, but not "trying to not be like D&D." RuneQuest was pretty original, but you can still see that in the beginning, it was very much about "fixing" D&D (similar core characteristics, but making it...
  19. Swanosaurus

    ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)

    That's how I feel ... it's just that I actually like the game. On the other hand, there's lots of other RPGs out there that I like, so I don't exactly need a new edition of ZH. I still can't help but remain interested.
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