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  1. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    <shrug> I have no problem with more features, within the limits of what can be easily remembered to be used. You can always do individual milestones for lower-level characters, but there's not supposed to be lower-level characters in this sort of game. To me, that's an absolute terrible...
  2. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    To me, no. The rule is "here is how species work." In 5.14, the presented races are described as the most common options; in 5.24, it just says "the following options are detailed." Neither book has a rule (or even an implication) that the options are limited to what's presented. Thus, creating...
  3. Faolyn

    Level Up (A5E) A Leveled-Up Bestiary: Volume Two

    It's... going. Thanks for asking, though. :)
  4. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Does it really? I've never seen a GM say "Man, it sucks that this game actually has a rule that says 'create interesting situations, not plots' and then goes into detail about what that means and how to do it. And it really sucks that there's another rules that says 'give the players tough...
  5. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The only real problem with level drain is that it's much more difficult to enact in 5e than it was back in AD&D, which didn't have new abilities every level, and isn't useful with milestone leveling. It could probably be brought back in some form or another, however--permanent reduction to max...
  6. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes, I differentiate between house rules and homebrew. They are different things because additional species are not new, altered, or removed rules. If you decided to play 5e, but included AD&D-style limits on what classes a particular species can take (e.g., no dwarf wizards), that's a house rule.
  7. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    New post because I hit send too soon and don't feel like editing that one. I also disagree that's a house rule. It's a player race option. Depending on what edition you play, they may even be completely "legal" to play. 3x had those ECLs and all the templates, for instance, and 3x and 5e both...
  8. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    OK, I think you're being a bit paranoid here because I did not say that at all. I said that players and GMs can work together to create house rules. I'm taking it you disagree completely. That players can request something and GMs can veto or allow it, but GMs and players are incapable of...
  9. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    And vice versa. But does it mean that when you see someone talking about those preferences (or that you think you see it), that you should immediately jump in and say you don't like them?
  10. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Define "lose". It's a common belief that the only way to "lose" an RPG is to not have fun. You apparently agree, as you have said it's tons of fun for everyone when the PCs backstab each other, even though their character "lose" by dying (or being stolen from, or whatever). You've said that...
  11. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Playing a vampire-werewolf-whatever isn't a house rule or worldbuilding, unless you consider merely asking for something not in the PHB or your approved list of source materials to be a house rule or worldbuilding. And that's not what I was talking about, if you had actually read my posts on the...
  12. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    And since I was talking about house rules, you would be incorrect.
  13. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So you're saying that, in a trad game, it's impossible for players and GMs to work together? Players and GMs must always be at odds?
  14. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Read the previous comments. I was talking about the group coming up with house rules; I wasn't talking about worldbuilding at all. Others (Lanefan, Deset Gled) think it's too likely that the players will act in bad faith and self-interest rather than what's good for the game. I said that's more...
  15. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, there's your problem then.
  16. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I must've critically succeeded on my "Find Party" roll because we will give suggestions for things that will make the game better, not just benefit the players. Mind, we don't make houserules often--we have a tiny handful across all the different systems we play--but when we do, we do so in...
  17. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Nah. I was being silly there.
  18. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Kobolds are smart enough to use magic (even if they've been made less intelligent in recent editions). Therefore, they are smart enough to make magic weapons (especially since there's no longer a need for high-level enchant a weapon or permanency spells like in AD&D, or XP expenditure like in...
  19. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    If you run your game in someone else's home, does the person who lives in that house get to make houserules? Honestly, I've had nothing but good experiences with players suggesting house rules, or the entire group working together to make one. All you need is a group where everyone trusts each...
  20. Faolyn

    Daggerheart General Thread [+]

    I'm actually going to be able to run this at some point in the future, so I'm excited. My players wanted another Ravenloft game and were fine with using Daggerheart, and several have said that they loved the character options. Don't know when I'll be able to run it (we have a bunch of games on...
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