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  1. TheHand

    Tough Minion variation

    I like a lot of the ideas here, I may have to steal some for my own games. In the past, the way I've done 'tough minions' is to have them take 2 normal hits, but they go down in 1 if they are hit by a "big attack", such as a Crit or a 2W+ damaging attack. I felt this way, somebody who roles a...
  2. TheHand

    Dual-GMing

    I've had a few experiences with this in different capacities: 1) Secret GM: 2 GMs wrote the campaign, but only one visibly ran it: The other "infiltrated" the group as another Player (we did not know he was the co-GM until the final game of a year-long campaign). He would help steer the story...
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