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  1. Hex08

    Pathfinder for Savage Worlds opinions

    Ah, I didn't get the boxed set so no chase cards for me. I guess now I have no choice but to ignore a part of SW I didn't like anyway :)
  2. Hex08

    D&D General Why TSR-era D&D Will Always Be D&D

    This was me and my gaming group. I had decided that, after buying different editions from TSR/WotC since the D&D Basic & Expert boxed sets and every edition since (I spent TONS of my money of 2E products), that I was done changing editions. I had more than enough content to run 3.5 games for...
  3. Hex08

    D&D General Why TSR-era D&D Will Always Be D&D

    I thought it was generally accepted that 3.x outsold 4E but I am willing to accept that I could be wrong but I would need evidence. Also, it's a hard thing to measure. Are you just comparing core rule books, the line as a whole from WotC or all of the products sold across different publishers...
  4. Hex08

    Pathfinder for Savage Worlds opinions

    I must have missed it in SW Pathfinder, I'll have to look again (or actually read in instead of flipping through and reading random stuff, lol). I was hoping it was not included since the chase rules from both SW Deluxe and Adventure Edition aren't appealing to me.
  5. Hex08

    The difference between Ad&d 1st and 2nd edition?

    1E confused the hell out of me as a child but I played it and loved it. 2E gave me, along with Vampire: The Masquerade, some of the best games I have ever been a part of. I also spent WAY more money on 2E than 1E. Edition debates will always rise from the dead!! ;)
  6. Hex08

    D&D General Why TSR-era D&D Will Always Be D&D

    I would have to dispute that continuing a tradition that is a half a century old is in conflict with what the audience wants to play since 5E is the best selling version of D&D ever and the most popular RPG ever created. Obviously, the target audience wants to play it.
  7. Hex08

    Pathfinder for Savage Worlds opinions

    I'm still flipping through the rules and just reading parts in detail. For those of you who have read it, is the typical SW chase system not included? I didn't see it flipping through the rulebook. Honestly, if it's not there I would be ok with it. The chase system always felt like an unwieldy...
  8. Hex08

    Star Trek Strange New Worlds, what did you think?

    The second episode was really good. Prior to this the only Star Trek show that had a really large cast and handled them well was DS9 and SNW followed in its tradition. Many characters had moments to shine, none were marginalized, and it was a true team effort resolving the conflict. The...
  9. Hex08

    D&D General Why TSR-era D&D Will Always Be D&D

    This point is spot on. D&D predates computer/console games and MMOs but many of them use a system very close to D&D's levels and they do it because it works and players like doing it. Leveling your character, gaining new powers or abilities, getting more hit point, etc is something player's...
  10. Hex08

    Star Trek Strange New Worlds, what did you think?

    I so don't miss the technobabble of the TNG era. I usually found it more distracting than anything else.
  11. Hex08

    D&D General Why TSR-era D&D Will Always Be D&D

    You just depressed the hell out of me.....
  12. Hex08

    D&D General Why TSR-era D&D Will Always Be D&D

    There was a time where that might have been true but with the availability of older versions of D&D on places like DriveThruRPG and eBay combined with the OSR movement that history isn't likely to die anytime soon. Plus, there will always be a portion of the gaming community that is interested...
  13. Hex08

    Star Trek Strange New Worlds, what did you think?

    It's a prequel to the original series. It's the adventures of the USS Enterprise under the command of Captain Pike, the commander before Captain Kirk.
  14. Hex08

    D&D General The Rubber Band Effect

    It seems to me this ends up being where the problem lies. All of the editions of D&D are so different: BCEMI from 1st & 2nd ed from 2nd ed with Skills and Powers from 3.x from 4E and from 5E. Some of the changes between editions are so radical that it becomes easy to say "I liked this more" or...
  15. Hex08

    Pathfinder for Savage Worlds opinions

    I've never played any version of Rifts, including the Savage Worlds on so that might be it. I always thought is sounded like a cool setting though.
  16. Hex08

    Star Trek Strange New Worlds, what did you think?

    Maybe I'm missing something here but since that one show is part of the whole franchise then that one show altering canon means it's altered for the entire franchise, no? Someone can choose to ignore it as a fan and have their own "personal canon", but the franchise cannon is now changed.
  17. Hex08

    D&D General The Rubber Band Effect

    All of the responses and poor Mezuka isn't around anymore to read the conversation he started.
  18. Hex08

    Pathfinder for Savage Worlds opinions

    I will certainly agree that the subsystems, like the chase system, drive me nuts. As for the rest, I feel like we are playing different versions of the same game, or maybe just using different settings with customized rules because I don't feel like the system is that complex. Some versions of...
  19. Hex08

    D&D General The Rubber Band Effect

    My fondest memories are of 2nd edition AD&D, in part because, as was previously mentioned, of the amount of time I had to play. I played 3rd edition the longest because I migrated to Pathfinder but eventually got burned out and have grown to think it's too rules heavy. I chose not to play any...
  20. Hex08

    D&D 5E (2024) WoTc and TSR... what is D&D

    Whatever the current edition is will usually be king, with the possible exception of 4E since Pathfinder carried on the 3.x tradition and by some accounts it outsold 4E. That said, games like Old School Essentials, OSRIC, and Castles & Crusades do have a reasonable sized followings and there are...
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