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  1. Revised Battle Map_Foe Is Next.png

    Revised Battle Map_Foe Is Next.png

  2. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Okay, so the good news is that I still have most of my encounters for this game backed up on my external HD, including the details for the fight against Eike. (Whew!) The bad news is that I don't have the stats for the creature that the PCs are currently facing. It was in one particular file...
  3. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Okay, so my computer is probably dead or near dead. It made a loud electronic popping sound yesterday and now it won't turn on unless it is plugged in. The PSU is probably dead. At this point, I'm not even sure if it can be fixed... or is even worth it. Luckily, my sister is letting me use her...
  4. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Annnd, I realized very early this morning that I didn't double move Locke.
  5. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    @Aust Thale, roll a hide and move silently check for me for this round.
  6. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Here's the updated map. This assumes that Angus doesn't move from his current position. Aureus is the next to move on the map. I just want to confirm where everyone is first before deciding her actions and that of the foe.
  7. Roan Lizard Hills Battle_Rnd1_Aureus is Next.png

    Roan Lizard Hills Battle_Rnd1_Aureus is Next.png

  8. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    I'm going to update and post the battle map tonight, but I likely won't post on the IC thread until tomorrow, or after physio on Wednesday. @Tellerian Hawke, so for this round, Angus is holding his ground and waiting for the creature to come to him?
  9. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Will Save vs. Phar's Glitterdust spell: 1D20+13 = [12]+13 = 25 - 2 = 23 (success)
  10. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    I'm still waiting for a post from @Aust Thale for Locke for round 2.
  11. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Round Two Phar (hasted): 21 (cast glitterdust) Locke (hasted): 20 (double move while sneaking) Quinn (hasted): 16 (double move; trying to be sneaky) Angus (hasted): 14 (delaying) Aureus (hasted): 13 ⬅️ Not-A-Dragon: 12 Litrix (hasted): 4 Maur (hasted): 4 For Round 2... @TaranTheWanderer, @Aust...
  12. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Maur's locking in place, right? EDIT: Or, after seeing the creature, will he move forward?
  13. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Here's the updated battle map. Note that while you can see the foe now, 20% concealment still applies for any ranged attacks. I didn't move Litrix on the map because I want to give @MetaVoid a chance to change where he wants his character to move. After that, @Neurotic is up for Maur.
  14. Roan Lizard Hills Battle_Maur is Next.png

    Roan Lizard Hills Battle_Maur is Next.png

  15. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    Maur watches as Locke disappears into the mists. The human's stealthy movement is impressive and the chameleon seems to vanish completely as if he cast an invisibility spell. Locke silently slips past Litrix like a ghost in the fog. Angus keeps his eyes focused on where Phar pointed to in the...
  16. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    @ScottDeWar_jr got back to me through Discord messaging. His work has been tough lately. So, I'll keep posting for Quinn until he's got the time to chime in.
  17. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Here is the current battle map. Note that the "dragon" is not visible on this map.
  18. Roan Lizard Hills Battle_Rnd1.png

    Roan Lizard Hills Battle_Rnd1.png

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