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    Low-Magic Campaign

    @ Tony - I dissect the argument you made with a rebuttal, which you do likewise in response but characterise it as an ad hominem 'attack'? I do wish people would take robust debate for precisely what it is. The critique of an argument, and the basis of that argument is not a personal attack...
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    Low-Magic Campaign

    I think I see the issue here Tony Vargas. Play some other fantasy rpgs, like RuneQuest or GURPS Fantasy to see how gritty and deadly can go hand in hand with a lot of magic. You're argument here is too D&D'centric, and you seem to judge these thing with those blinkers on. I've been playing...
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    Low-Magic Campaign

    None of what you have said here is right, except that it is lower magic than FR... but then what isn't!? There are quite a number of casters, there are even multiple sorcerous societies. Conan's allies are on more than one occasion sorcerer's and on one occasion the most powerful magical...
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    Low-Magic Campaign

    I think people need to either visit the earlier editions of D&D or the many, many, many fantasy rpgs out there that have far more gritty healing rules than 5th Edition and get a sense of proportion. Game pacing is down to the GM. More realistic healing rules adds tension and drama, and in 39...
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    Low-Magic Campaign

    No problem! :) However it's all a matter of proportion. In fact, Conan, the granddaddy of all S&S characters faced powerful sorcerers capable on occasion of raising the dead, infecting entire armies with lethal diseases and enslaving the mind enough for people to kill themselves on command...
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    Low-Magic Campaign

    @Yaarel. As described, it's for a mid magic game and caps at 6th level magic, only one level more than a half caster.
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    Low-Magic Campaign

    Yes it is very tempting to modify LoTR 5th Edition to run a D&D style game in a world with more realistic levels of magic.
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    Low-Magic Campaign

    For lower level magic and an S&S grittiness to the game a fast fix that works well is to do the following; 1. Reduce HP dice for PC classes to one-step lower (e.g. 1d8 becomes 1d6, 1d12 becomes 1d10 etc.) 2. Make all healing spells use up the healing HD of the target (or in emergencies the...
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    D&D 5E (2014) Resting and the frikkin' Elephant in the Room

    Pearls before swine - so deleted...
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    D&D 5E (2014) Flanking - Do you use it, and if so how?

    Flanking works fine as is in my opinion, at least mechanically. As for it being 'too easy' to get - that's because most GMs don't have their monsters fight tactically. Ultimately, if you aren't in a shield wall or protecting your flanks you get your ass handed to you. Any number of historical...
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    Multiclassing Fix?

    If I understand you right OP, you're proposing a system where single class would be hugely underpowered compared to min-maxing multi-classers. I don't think the problem you are seeking to tackle exists as a problem in reality.
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    D&D 5E (2014) UA: "Greyhawk" Initiative

    The idea that you will have to declare whether you are going to stay glued to the spot or move yourself AHEAD of what your opponents do FOR A WHOLE 6 SECONDS is utterly ridiculous. I played every edition of D&D as it came out, and AD&D initiative was crunchy and unwieldy, noticeable as...
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    Unearthed Arcana Unearthed Arcana: "Greyhawk" Initiative

    The idea that you will have to declare whether you are going to stay glued to the spot or move yourself AHEAD of what your opponents do FOR A WHOLE 6 SECONDS is utterly ridiculous. I played every edition of D&D as it came out, and AD&D initiative was crunchy and unwieldy, noticeable as...
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    D&D 5E (2014) Primeval Thule 5e

    My Houserules for PT; Swords & Sorcery House Rules Having reviewed the rules on healing and magic, including the variant rules in the DMG and Unearthed Arcana, I couldn’t always find the perfect fit for the ‘bloody grittiness’ and ‘dark sorcery’ tropes of S&S. So please find here my House...
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    Kazakhstan Has First Ever Tabletop RPG Convention

    Put it on the map? It's as big as EUROPE!
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    D&D 5E (2014) Is WotC ever going to release something high level? Even as UA test material?

    Pretty sure WoTC know their CR system entirely self-destructs at high level, which means an official adventure would either; 1. Have to ignore the rules to make it interesting and challenging for players... or... 2. Stick to the CR rules and fail as an adventure. Option 1 would be an overt...
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    D&D 5E (2014) Why FR Is "Hated"

    I began my D&D in 1st Edition Greyhawk, and so am careful in such discussions to avoid being 'grognardy' about it. I think the issue is that 'kitchen sink' settings are like stew - filling, but lacking in specific and unique flavour. It stole stuff from Greyhawk, it cobbled a load of real...
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    D&D 5E (2014) Bounded Accuracy and Asmodeus

    In Greyhawk lore there are three known 'Primals' (who existed at the start of the multiverse and preceded the Gods etc.). 1. Mok'Slyk the Serpent (basically he IS the Weave, and appears as a serpent-entity in Greyhawk) 2. The Lady of Pain (a Primal capable of denying even the most powerful Gods...
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    D&D 5E (2014) Survivor Classic Modules: THE SINISTER SECRET OF SALTMARSH WINS!

    A1-A4 Scourge of the Slave Lords 21 B1 In Search of the Unknown 20 B2 The Keep on the Borderlands 20 B3 Palace of the Silver Princess 14 B4 The Lost City 20 B5 Horror on the Hill 20 C1 The Hidden Shrine of Tamoachan 21 C2 The Ghost Tower of Inverness 20 D1-D3 Drow 20 EX1-EX2...
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    [UPDATED] Here's Mike Mearls' New D&D 5E Initiative System

    You keep making the same mistake, so I'll point it out again in the hopes you see it. I made it quite clear spellcasting should be slower in a REVISED initiative system as Mearls' is suggesting such a system might be a future option. I DID NOT suggest the current rules need it - yet every...
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