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    Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2

    Charisma bonus?<br> <br> So a bookish awkward and yet genius-savant Wizard cannot activate an arcane-based magical item as much as a charming Rogue of the same level?<br><br>Can you imagine the metagaming conversations everywhere as the high Charisma PC gets the best magic items purely because...
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    Suspense in RPGs

    Arguing my corner is grandstanding? Why is that? Because I feel the need to point out the obvious to those who won't acknowledge it because it doesn't suit their argument? I stated entirely that - and some respondents said that was false and the rarer examples cited proved me wrong. I made...
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    Suspense in RPGs

    You are conflating quite unfairly the 'risk of death provides drama' point I support with a 'arbitrary death is unfair' statement. Combat as war leading to escalation is usually what the antagonist are about - not the player characters as antagonists. Where death has occurred for instance...
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    Suspense in RPGs

    My admittedly repeated mistake proceeding from the assumption that the dictionary definitions of words are those understood by people using English to communicate with. As for the bolded part of your response - you should consider that this kind of thing also has the appearance of doing so when...
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    D&D 5E (2014) Move over Fireball and Spirit Guardians, there is a new best 3rd level spell sheriff in town!

    Surely only if the target bends down to take the blow though... :)
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    Suspense in RPGs

    Well, yes, stating the obvious is indeed easy. But some people seem to have missed it, or at the very least don't care to acknowledge it for some reason. As I made clear earlier - I have had 12 hours games run without a single drop of blood spilled or even a tavern brawl. Combat isn't needed to...
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    Suspense in RPGs

    Is there much of a point to miss? Yes, and I will answer as curtly as you have - you missed it again. I suggest you look up the literal meaning of combat - a conflict between armed forces, or battle. Then look at my comments on proportionality, which I have been entirely consistent about -...
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    Suspense in RPGs

    To b clear, I meant dull when lethal combat is happening, not when it isn't. If lethality is the way to win, and you need to win to save the child-like-empress, then knowing you cannot die is a pretty good way to make your chances of saving her much more certain, and much less dramatic.
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    Suspense in RPGs

    Not all battles - just the vast majority of them. Your examples can have life-saving goals, but you have to admit that in your first one (to use a D&D example), invaders will die unless the defenders have a LOT of sleep spells and rapid roping squads deployed. In your second, how many examples...
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    Suspense in RPGs

    Do you have legal training, because you are dancing on the head of a pin with some skill. There only needs be one ruleset for dying, but there will be many for taking away 'hit points' which you deliberately neglect to mention are generally used to kill the opponents. Modiphius Conan has...
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    Suspense in RPGs

    You miss the point. Death may not be the end point for the PCs most of the time, but it is nearly always the end for the enemy, and if the game is being run with an eye on suspense, the enemies will be trying to kill the PCs in some credible way. It IS the point of the combat, it may not be...
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    Suspense in RPGs

    To answer the bolded parts in turn; The superhero genre of yesteryear avoided death like the plague because of the child-audience assumed. Not so much more recently, or with more noir iterations (proper Batman, Watchmen etc.) and Champions was the poster child for 4-colour child-friendly...
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    Suspense in RPGs

    That last line is I assume tongue in cheek? I suggest you do a death count in the next game you join - one where the rules use '0 HP = taking them down' for NPCs. Then, after a big combat, ask the GM how many of the party's opponents are dead, and compare it to the number he/she has decided are...
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    Skill Feats In Pathfinder 2

    WITH WINGS!!! Where does the feat mention wings!!?? So, because Batman has wings, the fighter plummeting 120 mph into a stone surface from thousands of feet up doesn't take any damage? THAT is what your argument amounts to? Thanks for proving my point so eloquently - that the feat is...
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    Skill Feats In Pathfinder 2

    Rage isn't magic. There isn't a 'legendary magic ignores antimagic' rule - you are involved in complete fabrication here. It's a skill Feat for a mundane skill that nowhere says it's supernatural, magic, psi, ki or drawing upon any other power source but the muscle-power implicit in the use of...
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    Suspense in RPGs

    The physical conflict I refer to is that which arises in rpgs. Rpgs are what we are talking about - OK? Rpgs are the point, movies etc. merely the illustration. I really didn't think I had to spell out that we are talking about rpgs - it seemed entirely axiomatic, you know, from the title of...
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    Everybody Cheats?

    They have encountered cheating, they just never made their perception check when it happened...
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    Pathfinder 2E Pirates & Gray Maidens: Archetypes in Pathfinder 2nd Edition!

    They should - and they have the skill and resources to create an original 'aaa' rpg. A pity they don't.
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    "Run away! Run away!" ... what if they don't?

    Indeed GMs are storytellers, and ones with a difficult balancing act to ensure player freedom and yet challenge; risk of death and yet continuation of the story; weaving a satisfying story arc yet allowing real agency for the players. Players should not be puppets for GMs who railroad, just as...
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    Suspense in RPGs

    Stories without risk are dull - they lack suspense. When was the last time you watched a movie, series or play where there was physical conflict and absolutely no risk of death? That's right - you didn't, because writers know it won't work. This is very, very long established truism - not an...
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