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  1. RyanD

    Review of Warhammer Fantasy Roleplay

    The "non-crunch" portions of the work are bounded at beginning and end with full-page images that are meant to look like the covers of a tattered folio, supposedly the notes of a famous sage who collected the work within. The "non-crunch" part of the book is presented from three viewpoints...
  2. RyanD

    Review of Warhammer Fantasy Roleplay

    You, Chris, and everyone else listed on the credits page of the product at Green Ronin have my thanks for writing such a great product. I'm looking forward to having an opportunity to play it in some depth either this summer or this fall. Great work to all involved. Ryan
  3. RyanD

    Review of Warhammer Fantasy Roleplay

    I think the quotes I'm going to make responses to are a great example of someone who wanted to be offended reading things into my review which were not there, and then misremembering them to build a logic chain to reach a pre-determined conclusion. As such, I think it is a good example of how...
  4. RyanD

    Review of Warhammer Fantasy Roleplay

    Sure. While pursuing the objective of protecting what I consider a valuable (maybe irreplacable) resource, I made a bad decision. I took responsibility for that poor choice, and suffered the consequences of my actions - loss of an elected position, public defamation, and a lot of personal...
  5. RyanD

    Review of Warhammer Fantasy Roleplay

    Oh, I fully expect that. I actually thought I'd be flamed for the review for comparing it to Middle-Earth. I expected to get hammered by the JRRT crowd, then whipcracked by the WF people who are Old World partisans. I didn't expect to get slammed for what I perceived as a complimentary...
  6. RyanD

    Review of Warhammer Fantasy Roleplay

    You might be right, but I was trying to focus on what was in WFRP, not write a lengthy dissertation on comparing D20 and WFRP. I only devoted enough space in my review to explain the logic behind my conclusion of the close ties between WFRP and D20, and present a brief mechanical description of...
  7. RyanD

    Review of Warhammer Fantasy Roleplay

    A partial summary of my opinion on this matter is the first portion of message #16. Ryan
  8. RyanD

    Review of Warhammer Fantasy Roleplay

    I think that the use of the term "derivative" in my original review has caused my meaning to become distorted. I've asked GamingReport to revise the review as follows, which I think better encapsulates my opinion: Change: "The Warhammer Fantasy Roleplay game is a clever derivative of D&D 3rd...
  9. RyanD

    Review of Warhammer Fantasy Roleplay

    As all of those statements are true, I'll say "yes". Don't forget James Bond 007, and Ghostbusters too. Standing on the shoulders of previous successes is a good thing, not something to be ashamed of or feel belittled about. Ryan
  10. RyanD

    Review of Warhammer Fantasy Roleplay

    In the widest interpretation, I'd say "yes": You're rolling to "save" yourself from a negative outcome. I think the analogy is stretched too far at this point to be of much use however. No, the target magical effect is already operative, you're attempting to alter a previously existing...
  11. RyanD

    Review of Warhammer Fantasy Roleplay

    Calling WFRP(new) a "clever derivative of D&D 3e" is not a complaint. It's a high compliment. I think people are confusing the use of the term "derivative" and "cheap low quality knockoff". A Cadillac Escalade is a "derivative" of a Jeep Wrangler. The Escalade is not diminished by that...
  12. RyanD

    Review of Warhammer Fantasy Roleplay

    Of course not. I was enumerating an open ended lists of changes made to WFRP that make it more similar to D&D 3e.
  13. RyanD

    Review of Warhammer Fantasy Roleplay

    I think you may be the first person I've ever seen use "Renaissance" as a synonym for "things got worse".
  14. RyanD

    Review of Warhammer Fantasy Roleplay

    Note: We were discussing character power levels not character concepts. In my review, I stated that the excellent WFRP character system will lead to a population of very distinct and interesting characters, as opposed to D&D. Ryan
  15. RyanD

    Review of Warhammer Fantasy Roleplay

    I think what we may have reached is a point where a number of roads all join together in one place. From my perspective, we got to this point by following a clear set of directions. From yours, we got to the same point from a completely different set of instructions. I am not a person who...
  16. RyanD

    Review of Warhammer Fantasy Roleplay

    Why do you say that? The Renaissance represented a period of liberalizing beliefs, expanded acceptance of science vs. superstition, the growth of a middle class, a flourishing of humanist art & culture, and the restructuring of medevial fuedal governmental systems towards broader-based...
  17. RyanD

    Review of Warhammer Fantasy Roleplay

    I believe the inspiration (you'd have to ask JoT directly) was the Samurai option from the Wizardry computer game. If Character A does something to Character B, and Character B rolls a die to see if that effect fizzles, that's a save. I don't think that can be any more clear.
  18. RyanD

    Review of Warhammer Fantasy Roleplay

    Noted & comments revised! Ryan
  19. RyanD

    Review of Warhammer Fantasy Roleplay

    I wrote in my original review: "It will not be a good game for people who want an ad hoc quickie one-shot adventure with a "bring your own PC" approach." If you believe that the "ad hoc quickie one-shot adventure" will feature brand new PCs, I'll accept your premise. If you're telling me...
  20. RyanD

    Review of Warhammer Fantasy Roleplay

    There are a lot of choices that can be made on page one that have an almost inevitable effect on what gets produced in the next 256 pages. Bad designers tack on systems that don't integrate, or that break other parts of the system due to ignorance or stubborness. Good designers constantly work...
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