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  1. fuindordm

    D&D 4E The Best Thing from 4E

    Frankly, none of the items on the list thrill me. But I can forgive 4E all its sins for bringing the Warlord to my table. So I voted "Other".
  2. fuindordm

    I defended the walls

    Do I remember right that "defending the wall" was also supposed to come with permanent subscriber privileges?
  3. fuindordm

    D&D 5E (2014) Spell slots or spell points? Which do you prefer and why?

    Slots, because I don't want wizards to spam their low-level spells all day long. Points might have been OK if they were scaled differently so that a 1st level spell is still a significant fraction of the pool but they also allowed multiple 6th-9th level spells (at very high cost). For example...
  4. fuindordm

    What are some of your own homebrew Warlock pacts?

    I also did a quick-and-dirty genie pact for my game: Warlocks can form pacts with noble genies, most commonly a djinn or efreet. The djinn pact is similar to the Archfey pact in the PH, and the Efreet pact is similar to the Fiend pact. Djinn pact: Expanded spell list 1st level: Thunderwave...
  5. fuindordm

    I defended the walls

    Me too, it was a really busy time. Badge me please! Ben
  6. fuindordm

    D&D 5E (2014) Products You Would Like to See WotC Publish For 5E

    I would buy: A psionics book. I don't need psionic versions of every magic-using class, and I don't even need psionic characters to have a spell point system (the slot system works well), but a handful of classes and a nice collection of psionic "spells" and monsters would be great. An updated...
  7. fuindordm

    ELEMENTAL EVIL Player's Companion - FREE!

    I plan to let players choose 2 spells/level to represent their domain. If you want to have a spell from a supplement, swap out one of the ones from the PH. Same for druids.
  8. fuindordm

    Creating a full viking world, need an outside oppinion

    Sounds like a really fun game. Good luck! A thought about the gothi: norse stories involving magic were more about learning magic than having it innately; therefore the wizard method of learning and preparing spells might be a better fit. There were a lot of secret codes going on too, such as...
  9. fuindordm

    Creating a full viking world, need an outside oppinion

    If I were playing in such a game, I'd like to see magic reined in -- maybe even forbidding evocation spells. But there was a lot of powerful magic in the stories too that I would like to see come into play eventually: polymorph, powerful curses (e.g. the nidhing staff), illusions, and of course...
  10. fuindordm

    D&D 5E (2014) What is Missing from 5E?

    I couldn't find any class with Planar Binding on their spell list. :-)
  11. fuindordm

    D&D 5E (2014) Concentration: Addressing Player Concerns

    5e does provide a mechanism for stacking concentration spells: potions. You could hand out a formula or two as treasure and let them spend the money and time making them if they really want them.
  12. fuindordm

    Finally, the Obscure Elements Poll

    This old poll popped into my mind tonight, and I thought I'd write a scorecard for what made it in. Quite a lot, actually! (YES) Intelligent and Ego weapons 62.65% (YES) Strongholds 60.24% (YES) Cursed items that look like good magic items 56.02% (YES) Morale for monsters 55.42% (YES) Morale...
  13. fuindordm

    D&D 5E (2014) Magic Item Inconsistencies

    I'm working on a more granular rarity scale that resolves some of these issues. It will be ready for sharing in 2-3 days. Stay tuned!
  14. fuindordm

    D&D 5E (2014) Illusionist - is it as weak as it seems?

    An interesting power for the subclass would be to boost the effectiveness of phantasmal force to 1d6 psychic/level instead of 1d6 flat.
  15. fuindordm

    D&D 5E (2014) Great Weapon Master

    OK, so I just did a quick analysis of the feat and the results are actually kind of interesting. I'm not taking into account the possibility that you can mitigate the -5 penalty with advantage. Call P = your probability of hitting with a single attack Call W = your average weapon damage with a...
  16. fuindordm

    Unearthed Arcana Unearthed Arcana is Here - and it's all about EBERRON!

    Ahem. Can I just say... NAILED IT! http://www.enworld.org/forum/showthread.php?363786-Artificer-(Wizard-Subclass) I tried to make that subclass before knowing the item creation rules. Time to think about v2... Anyway, regarding WotC's artificer: Giving them a version of brew potion is a good...
  17. fuindordm

    D&D 5E (2014) Humans!?

    I usually play humans , halflings, and dwarves because I'm more interested in the story of a mundane person growing into power and exoticism through their travels, than a character who starts out exotic and mysterious. But it depends a lot on the setting, and what sort of backstory pops into my...
  18. fuindordm

    D&D 5E (2014) Point buy or Dice?

    I just thought about this because I'm kicking off a new campaign tonight. The disadvantage of point-buy is that there is an obvious right way to distribute the stat array (or points) to min/max a given class, so you have cookie-cutter or at least uninspiring characters. The disadvantages of...
  19. fuindordm

    D&D 5E (2014) The Mysterious 8th Ray

    If you had a martian airship, the eighth ray could make it fly.
  20. fuindordm

    D&D 5E (2014) Rules Question - Alert (Feat): +5 vs Advantage

    The DMG magic items seem to consider them equivalent. It has several skill enhancer items; some give +5 and some give advantage; all are uncommon. If you have a feat/item that grants you advantage, it also means you are never at disadvantage. Your result is capped at 20, however. If you have a...
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