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    The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing

    Like backyard cricket, kick-to-kick football, friendly hands of cards, etc, etc. These are all games.
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    The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing

    Agreed! Of course RPGs are games. They are structured activities that are played for amusement. The participants have rules-governed positions, and those positions underpin their participation in the activity in rules-governed ways. If it looks like a game, and quacks like a game, and calls...
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    The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing

    I'm not sure I really follow the ostensible contrast between a function, a mode of play, a format or a medium. Especially because at one point you say that "RPG" does not describe a format, but on the other hand you say that - as a specific product category - it does describe a format...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Only Fea-bella emptied hers - because she'd refilled them from the rivulet flowing out from the pool with the corpse in it. But the others hadn't emptied their waterskins, and those were the ones that got tainted. Think of it as a bit like a skill challenge, but with checks on both sides...
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    The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing

    Gygax's PHB (1978) has this on p 7: Swords & sorcery best describes what this game is all about, for those are the two key fantasy ingredients. ADVANCED DUNGEONS & DRAGONS is a fantasy game of role playing which relies upon the imagination of participants, for it is certainly make-believe, yet...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Here's an example of how I managed this sort of thing in my most recent Torchbearer session:
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    If there is going to be a more systematic approach to consequences for resting - to reduce the "fuzziness" that @Campbell described - then that will be linked directly to "what's on hand", by use of clocks and other aspects of prep. Apocalypse World, with its rules for fronts and the way clocks...
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    D&D General Why Enworld should liberate D&D from Hasbro

    One of the original winning tournament teams approached it pretty aggressively! I mean, they used good wargame-y tactics, but they didn't shy away from combat: as the victory report in The Dragon 19 says, The WV group’s philosophy has always been that of slash and hack with a large dose of...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Sure. I prefer to use methods other than GM decides to handle this sort of thing. I started a (long) thread about this earlier this year: GM fiat - an illustration I was just making the basic point that INT 8, at least to me, doesn't seem to entail is incapable of reasoning. The closest I've...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The odds of rolling an 8 on 3d6 are 21 in 216 (ie about 10%). The odds of rolling an 8 or less are 56 in 216 (ie just a touch over 25%). So we can tentatively infer that a D&D character with INT of 8 is in the cleverer half of the least clever quarter of the population. Even before we get into...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The Torchbearer 2e version of Lightning Bolt can only be cast during a "warfare" conflict, that is, a skirmish or battle involving units on each side: The magician channels the terror, hatred and ecstasy of armies in battle into a bolt of white fire from the heavens — hammering down on their...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    To add to this: while the PCs, typically, do not want to be in combat, I assume that people playing a game which has an intricate combat system enjoy that system. And so the reason for having combats as part of the game is that pleasure. Part of the pleasure consists, as you say, in...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Sure, I mentioned this upthread. But the same techniques that can be used in 4e to maintain pressure on the PCs, so that the players can't just rest at will, seem like they should be usable in 5e. It's basically about brining the action to the PCs, rather than hoping they will follow bread...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Your last para moves from "can"/possibility to "must"/necessity - which are not the same thing. But anyway, in D&D there is always a degree of relaxation of pressure, at least in combat: namely, when it's not your turn. And there are other ways in which RPGs typically dial back the pressure for...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    This is one reason why I don't really advocate a "quest" approach to FRPGing. As per the posts I linked to, rather than a deadline caused by something the GM thinks the players should care about (eg the hostages will be sacrificed in 3 days time), I think it makes more sense for the GM to...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Doesn't that depend a bit? I mean, constant pressure in my real life is exhausting. But pressure - in the sense of being confronted by challenges/obstacles that I can't ignore - in a game seems like an aspect of playing the game. The (rough) uniformity of resource suites in 4e D&D certainly...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I did this occasionally in 4e D&D - eg when the PCs fought Torog, I haven't dug out my notes to see what level of encounter I treated this as - I suspect level 30, given the expected contribution of the escalation die. I assume similar sorts of approximations can be used in 5e? That's not my...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I GMed 4e D&D with the same group for something like 150+ sessions (the full 30 levels, over nearly 8 years). These rest issues didn't come up. I can think of two main reasons for this: (1) There was no intra-party tension, because everyone was on the same schedule. (2) The players understood...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Confining myself to the context of 5e D&D, I think this is where the sorts of things that @AnotherGuy mentioned become relevant: I don't see how 5e D&D is all that different from classic D&D, when it comes to the "rest economy" in these sorts of adventures. A group playing AD&D or B/X has...
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    Contemporary Simulationist TTRPGs [+]

    I think that the "watcmaking" simulationist RPGs - the one I know best is Rolemaster - are especially trying to mechanically represent inputs into the given task. A limitation that can arise is that they don't necessarily correlate that full spectrum of inputs into a "realistic" range of...
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