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  1. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Well yes, when you selectively quote and remove the context of a post by doing so, you can then interpret things differently than intended. My post said: I was talking about specific things. Implementation, presentation, selection of mechanics, open discussion about the reason for...
  2. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Well, I also explained why newer is better in this context. And hey, at least I'm trying to add to the conversation instead of endlessly eeyoring everything.
  3. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Sure, but it seems to me like people are resisting the very idea that modern may equal better in some cases. As I said earlier, I don't tend to think of mechanics as being modern, because there are examples of most types of game mechanics early in the hobby's history. However, how the...
  4. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Would anyone really argue that the modern presentation used in Old School Essentials isn't what makes it great? Would anyone argue that it's not an improvement? Would anyone say that the many years of presentation of RPGs was not a factor? I mean... sometimes newer is better. It's okay.
  5. hawkeyefan

    D&D General The Great Railroad Thread

    I've seen it. Not for hours on end... but I don't think it takes hours for it to be disruptive or counterproductive (assuming that not everyone is happy with such play, because if they are, then they can carry on). I've had plenty of players who want to RP every small interaction. I've played...
  6. hawkeyefan

    D&D General The Great Railroad Thread

    Double post.
  7. hawkeyefan

    D&D General The Great Railroad Thread

    I’ve never really seen this or worried about it. But we were talking about the structure of play. I’ve GMed so many games that didn’t have THE ADVENTURE as the structure of play. I don’t think players Care as much about this kind of thing as they do if whatever you’re doing as GM results in a...
  8. hawkeyefan

    D&D General The Great Railroad Thread

    I like to roleplay, too! I just prefer to do it in scenes where I actually have a choice.
  9. hawkeyefan

    D&D General The Great Railroad Thread

    But there’s a more important difference. When I’m watching a film or reading a book, I’m not an active participant with the ability to affect how the story goes. In an RPG, I am. So, if we’re in a situation where there’s not really meant to be a choice, then I’d prefer to just narrate the...
  10. hawkeyefan

    D&D General The Great Railroad Thread

    Because it may not change anything. You can’t guarantee that it will enhance the players’ investment in the scenario. You are correct that it may, but it also may not. For me, I’d rather get to some kind of situation where I have decisions to make as my character. That’s the kind of stuff that...
  11. hawkeyefan

    D&D General The Great Railroad Thread

    Sure, but the point is that it can be done quickly. You can narrate it. You don't have to play it out and portray a teary-eyed king or what have you. Again, the context is for a prepared adventure that's going to happen.
  12. hawkeyefan

    D&D General The Great Railroad Thread

    Well, certainly you're saying it needs more than what I've claimed it needs. Why will they automatically care? Just because you're describing the person giving them the job? How can you decide that they care? No, my character was a native of Furyondy, and his brother had been killed in a...
  13. hawkeyefan

    D&D General The Great Railroad Thread

    I don’t know what “use it against the DM” means. It’s not a concern I have when I GM. Regarding what players like, I think it varies enough that saying what “most” like is kind of silly. I don’t think you’ve taken the comment in the context of the conversation. It’s not an argument against...
  14. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Of course it does. I mentioned the Palladium system earlier in the thread. I don’t feel a whole lot of intentional design went into its many components. I feel like Kevin Siembada kind of riffed on things with D&D in mind, and how certain things could be done differently than D&D, and that was...
  15. hawkeyefan

    D&D General The Great Railroad Thread

    It depends on the situation, I think. I much prefer not to have a set “adventure” or “module”. The nature of D&D makes it a bit tricky to avoid that. The game expects and benefits from preparation. There are ways around it, but not everyone is aware of them or able to pull them off. For many...
  16. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I think it depends on the game. Many of the elements of D&D are, to this day, simply relics of wargaming that have been repurposed for RPGs and have mostly remained out of inertia. Certainly there are many other games that seem to just be a collection of different mechanics without any clear...
  17. hawkeyefan

    D&D General The Great Railroad Thread

    First, I’m not saying to neglect it. I’m saying that it has a time and place. Second, I believe it can be done with less time and effort than you believe. If the adventure is an expected thing… if we’re going to be playing a specific adventure because that’s what the GM has prepared… then I...
  18. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I tend to agree that examples of most types of game mechanics can be found in earlier games that wouldn’t be called modern. For me, I tend to consider processes and procedures as being potentially more modern. Formalized procedures for group character creation and session zero, for example...
  19. hawkeyefan

    D&D General The Great Railroad Thread

    No, I disagree. If a GM is a good enough actor to actually evoke emotion in players that regularly and strongly, then sure, they should continue to do it. If they’re not… and my guess is that the vast majority are not… then they should not expand an area of the role they’re not strong at. They...
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