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    Players: it's your responsibility to carry a story.

    But if you do this with D&D or Shadowrun, then it is your work, Ethan; not the game's. When you have a 300 page RPG book that has 90% of the pages talking about killing things; you cant very well take that game and run it on the 10% that talks about non-combat interaction. You are no longer...
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    Death or Glory?: the Future of RPGs

    I agree with many of the points in the blog post cited in the OP. These kinds of issues are why I made my game free, so that I can have wider distribution and bypass a lot of the restrictions on hard-copy games. And I leaned away from things that a computer can do well (combat) and towards...
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    Do you like character building?

    I think there is a distinction to be drawn here between characters that are detailed in terms of mechanical powers and those that are detailed in terms of personality. You can have a 3e D&D character that is 2 pages long and has tons of ink on the page, but if you gave it to someone else they...
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    Save or Die: Yea or Nay?

    I disagree. It isnt an issue of realism (yes, these areas are dangerous) but an issue of game-fairness. People are investing a lot in these characters, they need some social contract that they wont be killed arbitrarily. If that is not present, they are either so cautious that the game is boring...
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    Educational Benefits of RPGs?

    I was strongly encouraged to use Powerpoint when teaching in graduate school. I thought then and still do now, it is content-destroying software. It reduces complex thought to caricature. Don't use it. Seriously.
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    New Neverwinter Nights Game Probably On Its Way

    A few years ago, I would have cared. But I could barely even play NWN2 for very long before I go sick of resting every ten seconds. Maybe I am getting old but this gets boring... - Open Door - Cast Fireball 3 times - Rest - Repeat
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    Players: it's your responsibility to carry a story.

    I think there are three approaches to this problem. One is to strip the system down to a rules-lite shell and then the gamers provide all the detail. This seems to be very popular these days, but I dont think it works very well. Seems to just be shifting the burden to the gamers from the...
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    Save or Die: Yea or Nay?

    I guess my answer is contextual. If the characters are just walking along and BAM SoD!, that seems to be very arbitrary to me. But if you know that there is a really murderous monster or whatever in some particular area, and you go unprepared, then I see no problem with a SoD roll.
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