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  1. n00bdragon

    Rule of Three: 20/3/12

    As usual, most people missed the real zinger in today's column, notably the implication that paladins cast spells because that's what people expect them to do rather than as a way to differentiate them from other classes. Those of you who might remember the origins of the paladin class may note...
  2. n00bdragon

    Something Awful leak.

    Three minutes is a real rush for any normal combat round. Assume you have five players and five monsters just for simplicity's sake. That's ten actors that need to all take a turn in 180 seconds. That's 18 seconds per person including time to pick up the dice, roll them, add up numbers, assess...
  3. n00bdragon

    D&D 4E 4E combat and powers: How to keep the baby and not the bathwater?

    This isn't a terrible idea but every time I suggest that the same thing be done for spellcasters (making a limited list of spells that they can use as much as they want) people throw a tantrum.
  4. n00bdragon

    Something Awful leak.

    Except Shaken isn't a status effect in 4e. I wouldn't knock it till you've tried it. The advantage of having a small number of status effects that aren't re-explained in every entry is... that they aren't re-explained in every entry. When an mummy stuns you and when dragon stuns you and when an...
  5. n00bdragon

    Something Awful leak.

    I already gave you experience so I can't +1 you again for a while but you deserve it. Here's +2. QFE
  6. n00bdragon

    Something Awful leak.

    In 4e everyone had a Standard Action, a Move Action, and a Minor Action. This kept a lid on just how much stuff a character could do in one round and provided a unifying framework to how actions worked. That way when you use a special power that lets you move you do that instead of moving by...
  7. n00bdragon

    Something Awful leak.

    I'm really sad that the designers seem ashamed of the few 4E elements they found too good to totally discard. I really feel like there's a disconnect between the design objective and a large portion of the 4E fanbase that Wizards just doesn't even care about fixing. The most distressing thing by...
  8. n00bdragon

    Rule of Three: March 13

    Luke Skywalker, as awesome as he is, didn't fight to the death with numerous deadly foes multiple times per day every day for months or years on end. As people have said, 4e combat is very fast... as long as everyone knows what they are doing, what's going on, and what options they have. The...
  9. n00bdragon

    L&L Turning & Churning

    As someone else on another board put it
  10. n00bdragon

    Heroes, Zeroes, and Kings

    Oh boy! You sure showed me. I guess we'll need to go back to the THAC0 and racial level limits. Oh, my bad. Those are pretty new inventions (and are therefore terrible). We need to go back to an unrelated assortment of charts and tables covering everything this side of random harlots. But even...
  11. n00bdragon

    Heroes, Zeroes, and Kings

    I thought this was about where 5th edition SHOULD go rather than where OD&D did go.
  12. n00bdragon

    Heroes, Zeroes, and Kings

    Why not just make "super hero spellcasters" the advanced module? Let the base set have fighters who swing swords and wizards who shoot magic missile. Then you can add your book of vancian spellcasting and vancian martial maneuvers (yes, there is no reason that can't happen). Or you can add your...
  13. n00bdragon

    Rule of Three 3/6

    I hate when people bring up the Slayer as an example of how a one-trick pony character is equal to everyone else. There are a couple reasons for this: 1. The slayer only works because it breaks design principles built into the core game, namely that characters should always be using an at-will...
  14. n00bdragon

    D&D Blog - Just Bigger Numbers

    Well, since they went and hired a truly C-list design team the end result was all but guaranteed to be garbage from day 1. These blogs and polls just allow us to be angry about it now rather than when it comes out. My only hope right now is that WotC is pulling an elaborate stunt in which on...
  15. n00bdragon

    New rule of 3 . Feb 21.

    You have to take into account these articles are written by people who never played 4E for people who never played 4E. Just accept that everything 4E did is a horrible affront to the house that Gygax built and never speak of it again.
  16. n00bdragon

    D&D Blog. Should Fighters get multiple attacks?

    So, because your DM manually fixed the problems inherent in the system by devoting extra (and unwarranted) attention on players with mechanically inferior characters that somehow negates the problems that were there in the first place? If your boat has a hole in it the ability to plug it with a...
  17. n00bdragon

    L&L: The Challenges of High Level Play

    For the first time in a while I'm actually okay with this article. It has a little whiff of that dodgy "Well, if you don't like this aspect of the game that's just because it wasn't designed for you." garbage but not much. Overall the point is true (though I more and more get the impression that...
  18. n00bdragon

    Will trying to maintain legacy and the "feel" of D&D hurt innovation?

    When cars were first invented a lot of people hated them because driving a car lacked all the subtle qualities of riding a horse such as sitting in a saddle and what not. These people did not want to start driving a car no matter what benefits it may have brought. They liked riding horses and so...
  19. n00bdragon

    D&D Blog. Should Fighters get multiple attacks?

    Great. Fighter is the "tutorial" class. I have never been so disinclined towards a roleplaying game of any sort. What if I want to play a cool fighter like Conan the Barbarian? Do I have to buy an expansion set to be capable of more than basic attacks? I certainly can't expect that Wizards will...
  20. n00bdragon

    The danger of the Three Pillars of D&D

    Because Xena can check for traps without using her feet all the time. It goes both ways.
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