Search results

  1. T

    WotBS Emeraldbeacon's Burning Sky (live game)

    Their online and live games are still going strong. The live game is in the dreamworld. The online game is a little behind that as having to pause for online interaction tends to make the game run slower.
  2. T

    ZEITGEIST Zeitgeist on Roll20 progress

    No worries. I am sorry for the delay. Roll20 does not have a great patching process (some things cannot be patched at all), and I have to make sure that I am releasing the best product possible on the first try.
  3. T

    ZEITGEIST Zeitgeist on Roll20 progress

    Just about done.
  4. T

    ZEITGEIST Zeitgeist on Roll20 progress

    Making a VTT product means having to have a token for practically everything.
  5. T

    ZEITGEIST Aartvb's Zeitgeist

    Part of me feels like Odo should have been a doppelganger.
  6. T

    ZEITGEIST Zeitgeist on Roll20 progress

    I hate the Roll20 text editor sometimes. There is seldom a single handout where everything pastes in cleanly, even if I do most of the editing externally and bring it in after. So I have to inspect the HTML and clean up all the problems manually. Here, a character sheet for the lanterns at the...
  7. 1729580452732.png

    1729580452732.png

  8. 1729580726122.png

    1729580726122.png

  9. T

    ZEITGEIST Zeitgeist on Roll20 progress

    Sorry, just a little too much left to do.
  10. T

    ZEITGEIST Zeitgeist on Roll20 progress

    I'll do my best. I'm recalculating CR of monsters right now. And finishing up the formatting before putting in the reading links (previous/next page).
  11. T

    WotBS Aartvb's Burning Sky

    You could give a small penalty to VP for the battle at Gallo's Fend, or give the PCs some automatic fails when negotiating with lords who would be most affected (which would then affect VP).
  12. T

    ZEITGEIST Zeitgeist on Roll20 progress

    I think I need only a few more days. I'm pretty sure the maps are all done and need just a final check. Formatting handouts needs to be finished, and there are a few more stat blocks to check. The only really significant enhancement to the VoR encounter is adding in body segments. There is a...
  13. 1728836063501.png

    1728836063501.png

  14. T

    ZEITGEIST Zeitgeist on Roll20 progress

    Thanks. I think it is mostly only necessary when it is important that creatures can be on two or more different levels within the same areas on a map. If you really want a fun option when creatures don't go on the roofs, you can implement the rooms as tokens with Dynamic Lighting walls. Have...
  15. T

    ZEITGEIST Zeitgeist on Roll20 progress

    What flipping the room's token looks like. The goal is that this very busy environment is as easy to run as possible.
  16. Screen Recording 2024-10-11 171429.mp4

    Screen Recording 2024-10-11 171429.mp4

  17. T

    ZEITGEIST Zeitgeist on Roll20 progress

    I'm not quite done yet. I struggled with Lightning Strike Rescue Op and how to present it best. In the end, I had to undo my first attempt and integrated the ground level and rooftop maps of the keep. So that everyone stays on the same map. After lots of Photoshop work, the maps are integrated...
  18. 1728662880379.png

    1728662880379.png

  19. T

    ZEITGEIST Zeitgeist on Roll20 progress

    I'm hoping to have this released next Friday. (Fingers crossed.) Here is the coup after the cannons go off.
  20. 1728070170635.png

    1728070170635.png

Top