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  1. Skywalker

    Tell me about True 20

    Unless you count the myriad of D20 settings waiting for conversion ;)
  2. Skywalker

    Tell me about True 20

    I find it is excellent for Convention D20 games (rather than full d20) where the players may either not be conversant of D20 or do not wish to spend the limited 3 or so hours on the some of the heavier D20 rules stuff like combat.
  3. Skywalker

    Tell me about True 20

    There is Fleshshaping magic that can be used to disguise oneself but no magic to change into another being. On saying that it would be extremely easy to make such a Power or simply expand Fleshshaping to cover it. I also wouldn't be surprised to see the Blue Rose Companion or Psychics Handbook...
  4. Skywalker

    Tell me about True 20

    True 20 is a well designed rules lite version of D20. There is no setting attached or much GM advice. I disagree with the comment that True 20 is designed to be narrativist. Instead, I see it as essentially doing exactly what D&D does except with less tactical consideration, restriction and...
  5. Skywalker

    Iron Kingdoms with Grim Tales

    :) The skill ideas should all be easily transferable to Grim Tales. Honestly, the extra IK skills quickly got out of hand and grouping them together including Craft etc made a lot a sense. As for Magic I think distinguishing arcane magic and divine magic on three grounds is helpful: -...
  6. Skywalker

    Iron Kingdoms with Grim Tales

    I don't know if this is useful but with my True 20 conversion of IK I also found these to be issues. My solution with skills was to combine many of the IK skills with those in True 20 and I added to the standard list: † Alchemy (Int) Trained Only – covers Craft (alchemy) & (bone grinding). †...
  7. Skywalker

    True 20 for Iron Kingdoms

    Just a note to say further editing and clean up of the conversion has been done. Anyone who wishes me to send a pdf version with a simplified IK PC Sheet should PM me.
  8. Skywalker

    Iron Heros

    I like much of the flavour and appreciate the design. However, as I find out more, I am finding that the increase in tactical options, complexity and game elements is more than I expected or wanted. As such, I am going to wait to see exactly what the new changes entail.
  9. Skywalker

    True 20 for Iron Kingdoms

    I agree. I still keep the adjustments as player seem to like them. However, they have very little impact except on the min/max. My apologies. I tried to make them clear. I am reluctant to post material from the IK or True 20 books. Not only is it copyright but it also saves me time. Some of...
  10. Skywalker

    Blue Rose (with some True20) Lord of the Rings

    Just a note that hero points in M&M2e are the same as in true 20 (though not Blue Rose) in that they now provide a reroll and add 10 if the second result is 10 or less. As such, the result is 11-20 and it isn't a straight +10.
  11. Skywalker

    True 20 for Iron Kingdoms

    Yep. I tried to keep changes to the IK text consistent with the IK text (so a +2 rather than a +1, even though a +1 is the final result). I hope it isn't too confusing.
  12. Skywalker

    True 20 for Iron Kingdoms

    Cheers. True 20 is a simplified version of D20 that actually does a good job of IK, despite my initial concerns. For example, guns are now as useful as they are presented in the setting. I do note that though almost all of the above conversion can be used with just the IK books and a copy of...
  13. Skywalker

    True 20 for Iron Kingdoms

    CHAPTER SIX: WEALTH To convert GP to Wealth DCs simply multiple the GP cost by ten, change to $ and convert on the D20 Modern chart on page 204.
  14. Skywalker

    True 20 for Iron Kingdoms

    CHAPTER FIVE: MAGIC GENERAL The Armour Check Penalty from Armour also applies to any Power checks. A PC who takes the Wild Talent Feat uses Cha for that Power. A user of Wild Magic is called a SorcererA Sorcerer suffers from corruption as a Mage. A Cleric who takes the Wild Talent feat is...
  15. Skywalker

    True 20 for Iron Kingdoms

    CHAPTER FOUR: FEATS The following Feats are added to those available in addition to those in True 20. The Feats grant the benefit listed in the IKCG as modified below: GENERAL FEATS - Advanced Synthesis (General): Prerequisites: Society Membership (Order of the Golden Crucible). PC may...
  16. Skywalker

    True 20 for Iron Kingdoms

    SKILLS 1. New Skills include: - Alchemy (Int) Trained Only – covers Craft (alchemy) & (bone grinding). - Command (Cha) – new skill covered in the Black Company Setting. - Craft (Int) Trained Only – covers all mundane Craft Skills - Knowledge (science) (Int) Trained Only - Mechanika (Int)...
  17. Skywalker

    True 20 for Iron Kingdoms

    CHAPTER TWO: CLASSES & PRESTIGE CLASSES All Classes and Prestige Classes have been replaced with True 20’s three Roles. However, many Iron Kingdom Classes and Prestige Classes have given rise to new Skills, Feats and Powers.
  18. Skywalker

    True 20 for Iron Kingdoms

    CHAPTER ONE: RACES GENERAL Each PC chooses a Race from the IKCG. The Races provide additional benefits to the PC at 1st level above what is granted in True 20. All Ability Adjustments set out in the IKCG are halved. The following Skills are converted to the appropriate True 20 Skill: -...
  19. Skywalker

    True 20 for Iron Kingdoms

    I have posted this conversion on the True 20 and Privateer Press forums and recieved a few responses. I am about to enter into a playtest phase but I am posting them here in a hope of getting some more comments.
  20. Skywalker

    GP to Wealth DCs

    After some examination, True 20 (what I am using) simply multiplies the GP by 10, changes to $ and then uses the D20 Modern chart. Thanks all for your help.
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