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  1. M_Natas

    D&D 5E (2014) Thoughts on bonus action potions?

    No, the dmg says a potion is typically 1 ounce. Not that all potions ever are 1 ounce. And then the adventuring gear table and the (dnd beyond) items description say, that healing potions weighs 1/2 lbs. The specific weight rule of healing potion weight beats the general rule of "most potions...
  2. M_Natas

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    For gradual rest you just use the way of arcane recovery of wizards. In my gradual gritty realism variant ( https://site.dmsguild.com/m/product/456636) Fullcasters regain spell slot, that have a combined level equal to the casters level (rounded up). Half casters regain spellslots, that have a...
  3. M_Natas

    D&D 5E (2014) Thoughts on bonus action potions?

    They have vials of poison and vials of perfume in the same adventuring gear table at a weight of - (zero). We also have oil, which is one pint (473 ml) of oil and weighs a pound. So we have shot sized vials, who weigh nothing, and pint sized flasks, who weigh a pound. A healing potion is the...
  4. M_Natas

    D&D 5E (2014) Thoughts on bonus action potions?

    Healing Potions have a weight in the adventuring gear table of 1/2 lbs. Also in the item description. Of course some.if that can be the glass, but the glass is not 7/8 of the whole weight. The DMG part speaks about potions in general. But the weight for healing g potions is specific. And in D&D...
  5. M_Natas

    D&D 5E (2014) Thoughts on bonus action potions?

    What I would maybe do is having the normal potions for an action and offering smaller more potent potions as bonus action potions for a premium.
  6. M_Natas

    D&D 5E (2014) Thoughts on bonus action potions?

    A healing potions weighs half a pound. That's around 250ml of Liquud. So a smallish glass. If you are not trained to drink that, it will take you 9 seconds, if you get proficiency in drinking you can do it in 5 seconds: Drinking Actual-Size D&D Potions *SWIRL Method #dungeonsanddragons #dnd
  7. M_Natas

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yeah, but only of the deadly fight is the 7th fight in day. If it is the first fight after a long rest, deadly is easy.
  8. M_Natas

    D&D General Weapons should break left and right

    So, I hammered out a system of how a breaking system could look like. It’s probably not perfect, but it’s a solid starting point. In this variant, your weapon (on a natural 1) or armor (when hit by a critical hit) can degrade in quality or even break. There are several quality tiers: Broken →...
  9. M_Natas

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I think it is a problem on enough tables that it leads to constant discussion in forums such as these here and it is definitley a problem for Newbie-DMs. Like, I did something crazy, when I started playing and DMing D&D - I read all of the PHB and the DMG (2014 version) and then used those to...
  10. M_Natas

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yeah, this right here is the crux of it. It’s not that players are trying to cheese the five-minute workday (5MWD). It’s that the 5MWD has basically become the default, simply because most groups don’t run dungeon crawls or long adventuring days very often. If players start forcing rests in...
  11. M_Natas

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    This. The rules are there to inform the players about things the character knows and feels intuitively and are of course in part an abstraction. Does a character know he has 20 of 20 HP? No. But he knows that he feels great and full of energy. Does he know he has 5 of 20 HP? No. But she knows...
  12. M_Natas

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    So, to help DMs we can incentivise better behaviour (some people mentioned other games, that give boni when you push on), so I tried to do that for 5e:
  13. M_Natas

    D&D General Weapons should break left and right

    Than just don't sell those +x items? Like, in my current campaign I run I have some magic shops and stalls, none sells +x Items.
  14. M_Natas

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    They are a crutch if it is basically your only way to deny a long rest, e.g. you are forced to do random encounters in order to stop long resting when it would hinder the pace of the game.
  15. M_Natas

    D&D 5E (2024) Help me Houserule 5e Equipment & Items

    It is ignored because it has no impact on gameplay if a character lives like a hermit eating roots or like a king in a 5 star hotel with spa. What you need in town-mode is to hang the effectiveness of long rest on your living conditions. If you pay 0 per day for living, you don't rest. If you...
  16. M_Natas

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    And just to add: Why do we even want attrition based design for more than one combat? Because it gives the DMs more tools to pace the game. If everything resets after every encounter (like with a 5mwd), the stakes are only during one combat. You either win or loose, nothing in between. No...
  17. M_Natas

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The problem again is, that you have to use the "crutch" of random encounters to deny a long rest or just handwave a NO to long rests, because long rests are just too good by giving 100% of all ressources back. What needs to change is the Long Rest itself. If a good night's sleep in the...
  18. M_Natas

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Taking out the boss is a valid strategy. Intelligent Boss monsters also know this and prepare for it. So, they are in another room while their Minions fight the Party. The 5 enslaved wizards all cast warding bond on the BBEG giving him +5 to AC and Saving Throws and resistance to everything...
  19. M_Natas

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Or you change the resting rules as have I suggested. Making them more realistic (only healing gradually and not completely per night, were you rest affects the rate of healing) makes for a better game in my book.
  20. M_Natas

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    You see, for me this is too far removed from the in game world. Like a meta timer. It also incentivises sub-optimal combat behaviour. The longer you draw a fight out, the better. As long as you have a "get 100% of ressources back" button, players will find ways to push it, because it is the best...
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