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  1. Thomas Shey

    GURPS 4th Edition Revised Announced

    I'm not entirely sure its really narrative weight the way you usually use it; as I said, it a set of worlds some of which overtly work by genre conventions and the like that people who travel across them are well aware of. Probably a good comparison is some of the baked in horror rules...
  2. Thomas Shey

    GURPS 4th Edition Revised Announced

    Its actually a bad example for what we're talking about though, because the mechanical oddities in TORG are simulations in the sense Micah is using it; though not everyone understands it, people who understand how the Cosms work know that possibility energy is a thing (and thus, Possibilites...
  3. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Yeah, but I think the point is, none of that theoretical availability matters if other games or styles have elbowed out the ones you like where you are willing or capable of finding them.
  4. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Its not that big a reach to in a hobby with a heavy networking orientation to conclude that things you may not like may end up colonizing your available play options in some fashion. Its still pretty useless, but the connection isn't hard to find.
  5. Thomas Shey

    GURPS 4th Edition Revised Announced

    Unfortunately, almost all the ones I used that way back in the day (and thus have stuck throroughly in my head) were Hero System based, but I know there were plenty of others in the 80's and late 90's. Chill, maybe, on the horror end?
  6. Thomas Shey

    D&D General Why Enworld should liberate D&D from Hasbro

    I dunno. I played an Aasimar in the last PF2e game I was in, and I didn't find him dull, nor did the other players. He was a little on the goofy side (he was a bard/champion hybrid serving the goddess of art), cheery, and his girlfriend was a tiefling. His back history was complicated and...
  7. Thomas Shey

    GURPS 4th Edition Revised Announced

    I just think there are some pretty old games--and you know in my case, I'm meaning more than a decade or two--where the mechanics are representative, but not simulationist; what I mean by that is even though they largely predate metacurrency, some of their mechanics are still leaning into genre...
  8. Thomas Shey

    GURPS 4th Edition Revised Announced

    Are you excluding spellcasters with the latter part of that? Because if not, I don't think I agree (and I'm perfectly willing to say there are a couple spots where GURPS is fussier than the yield justifies).
  9. Thomas Shey

    GURPS 4th Edition Revised Announced

    Its a viable position, but the alternative for many people is simply not being able to keep track of physical relationship, distance, cover and related things. You just don't have a perfect solution here unless at least the game has very good physical description, imagination and memory, and...
  10. Thomas Shey

    GURPS 4th Edition Revised Announced

    Entirely fair. I might think you have to be--very cautious--in defining "traditional game" to make this work, but that's a nitpick.
  11. Thomas Shey

    GURPS 4th Edition Revised Announced

    I'm not recalling one myself. Modern Hero System has it as an option, but its pretty anemic.
  12. Thomas Shey

    GURPS 4th Edition Revised Announced

    Though I'd suggest "need" is doing some heavy lifting both times you do it. Savage Worlds doesn't technically "need" metacurrency; it serves some purposes, but its not clear the same purposes wouldn't be served in a lot of games. (Which doesn't mean you're always wrong: True20 and M&M actively...
  13. Thomas Shey

    GURPS 4th Edition Revised Announced

    I won't belabor it, but that seems to add up to "I just don't like it, but can't express why." Which is what it is (your example isn't bad because I'm not a fan of combining sweet and savory flavors and there's no special reason for that). It does make it hard to say why its a problem, if it...
  14. Thomas Shey

    GURPS 4th Edition Revised Announced

    Out of curiosity, can you explain why the difference (barring my last sentence in my post above)?
  15. Thomas Shey

    GURPS 4th Edition Revised Announced

    Like I said, you're not alone, but I have to point out dealing with most mechanics involves "getting out of character" to one degree or another for most people, so unless you normally stick to very simple systems, it can be seen as kind of special pleading more than a principal. It usually with...
  16. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    That doesn't overly suprise me in either direction. As someone who probably has (undiagnosed) ADHD, its a pain the behind in sometimes unpredictable ways.
  17. Thomas Shey

    GURPS 4th Edition Revised Announced

    The value of the disadvantage should at least be reduced, however.
  18. Thomas Shey

    GURPS 4th Edition Revised Announced

    Well if you don't like metacurrency, you don't, but I do have to point out its nothing much but a roundabout way to reward the player in in-play benefit for having the disadvantage, and that's all the point yield is. If you dislike people thinking out-of-character during the game, that's as it...
  19. Thomas Shey

    D&D 3.x Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?

    Well, part of that was because 3e was the edition that often fished people back in who had long since drifted away, and what brought them back was going to vary considerably. I hadn't done anything with D&D for more than a decade at that point, and then once I ran into what I considered the...
  20. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Though I'll note people are really, really bad at acting like qualifier words aren't in a statement. If my experience has taught me something is overwhelmingly common I'll normally say it "usually" is because there are always going to be exceptions, and its always possible I've somehow seen...
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