Search results

  1. MorganKiller

    Enlarged, Polymorphed and Dangerous...

    Ok, then... I'm a bit relieved they can't stack these effects...
  2. MorganKiller

    Enlarged, Polymorphed and Dangerous...

    Since you can polymorph a creature into something one size bigger, what happens if you enlarge it first? In 3E an enlarged creature's height is multipled by 1.5 and his weight by 3.4, so a human can actually become Large-sized... What happens if a wizard decides to turn him into a Storm Giant...
  3. MorganKiller

    Strength damage bonus for double weapons

    Exactly. If you decide to attack with just one head of the weapon (normal attack or full attack) then you apply 1 and 1/2 Str bonus. Any of the two heads, it doesn't matter which one you were using as primary...
  4. MorganKiller

    Epic lvl question

    Ok, but a character with an epic monster as a companion would be a bit too powerful... Maybe if he is a Demi-God.
  5. MorganKiller

    Dancing Weapons

    Yes, but 1) It cannot be disarmed 2) It continues fighting if the character is held 3)It continues attacking if you do something else (cast a spell?) And anyway that was just what it seemed more logical to me. If we just look at its cost it should be able to use combat feats... Damage is...
  6. MorganKiller

    Epic lvl question

    I wouldn't let the animal companion gain an epic feat... After all there are many 21HD monsters in MM and they don't have epic feats. IMO it counts as a "part" of the epic character (one of his abilities), but it's not epic itself. It is not the superhero, but his loyal friend :D
  7. MorganKiller

    Weapon Bonuses

    Usually they are granted by some spell either on the weapon or on the caster, so I think you should refer to every single spell for their effect. Some give a bonus to hit, others to damage and some to them both... These are enchantment bonuses for sure (they come from spells), but I don't know...
  8. MorganKiller

    Dancing Weapons

    I think it's just the plain BAB plus weapon bonus and the same goes for the damage. It's already pretty strong this way... (I'm not sure about this, after all it uses character BAB, so why not use his strenght or feats?) :confused:
  9. MorganKiller

    Big armors

    I can see your point... Well, then I will try something different from a full-plated tarrasque, even if it looked definitedly cute ;)
  10. MorganKiller

    Big armors

    I was wondering why big armors don't provide an extra armor bonus while Tiny ones provide half the usual bonus... I mean, a Colossal suit of Full plate armor should be pretty hard to penetrate! What do you think about this? (BTW, if there is a rule about this and I just missed it could you...
  11. MorganKiller

    Special "Resistances"

    It's pretty tough to beat such a SR... You couldn't beat it with Sacred Spell... And it uses a Spell Slot two levels higher! What about a Metamagic Feat "Axiomatic Substitution"? Like Energy Substitution, adding [good] damage instead of [fire] to a Fireball. Ok, who's a good boy then? :D
  12. MorganKiller

    Skill point allocation advice for a Cleric

    I think that a few points in Spellcraft would do, but you'll need almost all your SP to play a contemplative... Unless you are playing a human or your INT is high (but clerics tend to have other interest...). Anyway just forget Knowledge (Arcana), it's Wizard's stuff...
Top