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    D&D General The Great Railroad Thread

    Sure, I would do that and often do. Though I would guess more then one person would say that is Railroading! Very much so!
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    D&D General Games Economies

    I always liked the old BECMI economy where the PCs are nearly always broke. So a typical adventure does not have all that much 'hard' coins or jewellery or valuables. Even less when spread between four or more characters. And, at least half of the "treasure" is more of the vague kind...
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    D&D General The Great Railroad Thread

    XI. I have a cool adventure prepared. There is a cave of goblins north of Fantasyville. I will try to get the players to talk to Mr. Wizard who will inform them of the caves existence and give then the hook. But the players decide to not meet Mr. Wizard. Nobody in the world will interact with...
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    Will the complexity pendulum swing back?

    You can compare 1E D&D to 5E D&D. Of course, 5E big major selling point is that it is simple and easy to play. Plenty of older games have pages of rules for things. A lot more newer games have lite rules. As a hard fun complex gaming guy.....I will say that, when exposed to complex gaming...
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    What is your favourite part of TTRPGing?

    I love creating fictional things. I love sharing fictional things. I love the unique aspect of RPG that is unlike anything else. I have hundreds of shared stories, like "remember that time Sobby the Short glued himself to a dragon". The story of how the player glued their character to a...
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    D&D General "Minor" Item, Major Benefit

    I'm a fan of things like the Alchemy Jug. Having the ability to magicaly make liquids is great, for both utility and combat and social encounters. The 5E version is a bit dull, but I homebrew much better items. I love items like this as it can make players think and take interesting actions...
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    Will the complexity pendulum swing back?

    Some generations like complexity and detail. Some just like to toss dice.
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    D&D General The Great Railroad Thread

    Agreed. Agree with this too. The classic player horror story here is the silly revenge background. Five players get together to play a group game, and the DM has an adventure ready. Then Problem Player says "my family was killed by orc Bob, I must go and find and kill orc Bob!". And this...
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    D&D General The Great Railroad Thread

    I'm not big on evidence and switching my thoughts every-time someone has evidence.
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    D&D General The Great Railroad Thread

    If Partner DM makes people happy, that is fine. It does not change the actions. Sounds like an impossible bar......oh well. I don't think it is uncommon, can you post your evidence?
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    D&D General The Great Railroad Thread

    It is not even an unexpected way..... My Example: A Co-GM with a Player GM in an all Player Agency Sandbox game style: "The guard gets tired and takes a nap. While the guard is asleep my character sneaks by with no roll need. This! I! Command!" And the Player GM bows and says "yes player"...
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    Will the complexity pendulum swing back?

    No. Complexity was a thing of it's time. People in the Ye Old Days liked complex games. Today, people like simple games......and they get more simple with each generation.
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    Spoilers Star Trek: Deep Space Nine

    Yea, as the hours of make up on Odo saves money. Just like painting all those spots on Dax....
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    D&D General The Great Railroad Thread

    In general, this is what the average RPG gamer thinks of when they hear "Railroading", the worst of the worst. Like where the players say "we head south" and the DM says "Nope, you head north, because I say so". So what will you accept as proof? If you are given just one bit of evidence, will...
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    D&D General The Great Railroad Thread

    This is one of those impossible evidence things : players that don't like their DM will say they railroad and players that like their DM will say they never railroad. I agree with you. I'd even say it is common in most RPGs other then the ones made specifically to "not be GM lead" as a main...
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    Spoilers Star Trek: Deep Space Nine

    Right, but they don't even bother making the pigeon or rat or whatever even slightly 'blurry' or something. They are 100% perfect. And...oddly, guess Odo could make a Perfect 'cat humanoid' head, right....like a Catian or Kzin. Or any other 'animal head race', right? I guess Odo could keep...
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    D&D General Weapons should break left and right

    Well, for D&D 1E-3E, plus BECMI D&D. It is also a big feature for the Dark Sun setting. Disamring and sundering weapons, armor and equipment used to be common. In the more gritty, harsh, unfair, unbalanced meatgrinder type gameplay it is also very common.....you see this in Old School...
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    Spoilers Star Trek: Deep Space Nine

    And remember Odo does....somehow....make a working Bajorian Communication Badge too.... (but then when Odo becomes any animal he can do it Perfectly......but yet the "human face" is too hard)
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    D&D General Weapons should break left and right

    This is common in Old School games, OSR games and older editions of D&D. The idea of nearly constantly loosing weapons , armor and equipment....and consonantly having to find weapons, armor and equipment was very common. 3E D&D really cemented the idea of "perfect characters" that are at 100%...
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    D&D General The Great Railroad Thread

    Odd, plenty of adventure modules have things like "the PCs are walking along in the Dark Woods and stop to rest for the night in some old castle ruins". This is what the adventure says happens, pure 100% railroad: it has to happen for the adventure to start. The hook and the attack are in the...
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