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    What do you do with a character when a player bails forever?

    In most cases, I will make the character an NPC and then they will either die or leave the group in-universe for some reason. I generally like to wrap up such loose ends and not just have a character "vanish". Even if the character is seen as "needed" or the "chosen one" or whatever, I much...
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    D&D General The Great Railroad Thread

    Playing a fictional character as the player themselves is not ideal for most RPGs. Having a elf warlock with the with the personality of a Circle K clerk does not really work for good role playing. Unless your playing a fictional character of yourself, it is not great to role play yourself...
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    D&D General The Great Railroad Thread

    A typical adventure module assumes the players won't play the adventure. And sadly this is both common and true. As some say, but not all. As a DM that demands a lot of role playing (the acting kind), it really does not matter if the players do it good or bad. Sure good acting is great, but...
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    D&D General Advice for a new DM

    Really, you need a smaller group to start. At least say two groups of four, or even groups of 2-3 players. To start, you really want to keep it simple. You don't need several interlaced plots, you just need one simple one. What you want is a classic plot, and give it your own unique twist...
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    D&D General The Great Railroad Thread

    So you seem to be describing a player just playing a solo game. What does the DM do in your type of game, just watch the players? If the player is just making up everything, why do they even need a DM there? Why even play a social group game? Is the DM just there to run NPCs for the...
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    D&D General The Great Railroad Thread

    It is common enough. So, random action, right? You don't know anything about the ball. You are just saying 'pop' the ball is there, and wait for the players to react. I get it feels pure to just say "Ball" and let the players do things.......except what happens after that? Once the PCs take...
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    D&D General The Great Railroad Thread

    Sure would be great if players were honest when you meet them.....but you must often find this out the hard way. And, sadly, a lot of players think any RPG is "them against the DM!" This player lurks on the side of the table ready to scream as soon as they 'think' they see the DM make a...
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    Spoilers Star Trek: Deep Space Nine

    No one in NewTrek cares about Lore or Cannon, they just randomly do whatever.
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    D&D General The Great Railroad Thread

    It does, like I said, ruin the game. If your the type of DM that is fine with players doing that randomly......then have fun. Other DMs don't have as much fun letting the players ruin the game on a whim. And, note the "sorry guys" has a bad ring to it. Far too many players will think of...
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    D&D General The Great Railroad Thread

    Sounds good enough. I see this as simply the players wanting to play the game vs wanting to end the game. And, as always, I would ask if the Reverse is Okay? Say the players buy and adventure module(don't read it) and ask the DM to run it for them. The players love it and are having fun...
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    D&D General The Great Railroad Thread

    Me too. I do this. I never do this. I'm very much Let the Dice Roll Where They May! I do set things up to make the 'fudging' not needed. I do this often. I get trust from good players. Most of the rest have to be brought around the very hard way that my game is fun. To ask the players...
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    Spoilers Star Trek: Deep Space Nine

    Intendent Kira?
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    D&D General The Great Railroad Thread

    The problem with this vague definition is unless the game is a random sandbox of randomness or all the players are both dming the game and playing the game, you will get things "players did not sign up for" all the time. Humm....so a DM can do anything as long as it is something the players...
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    Spoilers Star Trek: Deep Space Nine

    Kira gets high heels too.... Note, Odo is not wearing a uniform.....Odo IS his uniform :)
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    D&D General The Great Railroad Thread

    I have always said RPGs are a special, unique type of game. Why would this need to be true? If a player is disruptive they will get thrown out of the game quick.....but that has nothing to do with the railroad. Agreed. Even in most sandbox total random freedom type game play....at some...
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    Spoilers Star Trek: Deep Space Nine

    I think the Federation Credits give everyone more then enough for 'average' existence, but are more to prevent people from taking too much. Like everyone gets 10 transporter rations a day....most people won't use more then 2: two and from work. But they could transport to Pairs for dinner and...
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    D&D General The Great Railroad Thread

    Many DMs would agree with you and do such things. Though many of people will say it is wrong for a DM to do anything ever, even for a good reason. Most DMs do too. For a lot of players it is how they "feel".
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    Spoilers Star Trek: Deep Space Nine

    I think they come up one or two more times. The vague idea that even in the Federation you can't just do anything you want to do on a whim. There is some limit: credits. They don't mention it, but I think the idea is that he was building it for some time. Just a typical TV time skip.
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