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    D&D General The Great Railroad Thread

    In the bigger picture, yes. But not in just the combat. In life or death combat...and if your using deadly weapons it is life and death..the only immediate stakes are life and death. If you somehow "loose a fight" and don't have character death, it does not really effect the "big game goal"...
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    D&D General The Great Railroad Thread

    A player having a disposable PC is a choice. If the player want to play the casual game where they sit back and don't care if their PC lives or dies, that is just one way to do it. Most player care very much about their PCs. The easy answer is the above are things you would willing do, and...
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    D&D General The Great Railroad Thread

    It is very much expected. Nearly all modern media, even more so any action adventure fantasy sci-fi, is very kid friendly and rated E for Everyone. There is lots of action and lots of weapons get held and pointed and aimlessly shot. Sure plenty of mooks fall down and take naps, but main...
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    D&D General Eberron - why don't you run it? [-]

    My biggest turn off is how much Eberron was made out to be the Anti- Forgotten Realms game. The big selling point of Eberron was that it was not like the Forgotten Realms. No gods, no alignments, no high level NPCs, no heavy lore and no meta plot.
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    D&D General The Great Railroad Thread

    I very much agree! I see very few players do either if they have played the game before. They get so locked into the idea that combat in a RPG is just a fun fight where they always win. As this is the way a lot of DM run their games. A lot of new players that come to my game have never seen...
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    D&D General The Great Railroad Thread

    Right, there are non combat RPGs. So, why do people insist on making all combat characters in nearly all combat games, and then say "Oh I want to play some other way"? Of course, the vast majority of players consider "PC capture" to be Railroading and Bad. And few players have their PCs...
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    D&D General The Great Railroad Thread

    The problem here is you have a powerful all combat person...like Superman, who then just does stuff that is not based on all powerful combat. So, why even HAVE all the all powerful combat abilities? This is the big problem with PCs in nearly all RPGs: they are all combat. The idea of just...
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    D&D General The Great Railroad Thread

    I find this to be the real problem. Most gamers are overloaded with "most media" and it's very, very, very soft depiction of non-failure. If the game has a story plot that the players care about, then you always have the overall stakes of failure for that. But just in the microcosm of combat...
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    D&D General The Great Railroad Thread

    Except the idea that something might happen in the fiction does not equal character death. I agree. But character death adds so many more levels. When you have players who care about the game fiction, it makes for a great game. Death only adds to that. Knowing that your PC might fail and...
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    D&D General Forgotten Realms - why do you still like running games here? +

    I like the Lore Heavy Setting I run games "back in time", before 1375DR, and ignore new dung. Forever. Lords of Darkness, The Magister, The Seven sisters, Cult of the Dragon, all the Volo books and guides. Yes. Er....all of them most of them. Even the "bad" ones are okay stories...
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    D&D General The Great Railroad Thread

    I agree. This is one of the Big Things that makes RPGs Unique. I find character death makes players care more about everything game related. Not just their character, but their characters story arc and the game arcs. Too many players get comfortable in the no-character death game and check...
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    D&D General The Great Railroad Thread

    A DM just being a DM is not Railroading. How can the "rules" matter when a DM can do anything? When a DM makes a monster or NPC they can make the numbers whatever they want: this is one of the basic things DMs do. Most RPGs don't have 5,000 page rule books telling a DM every little thing...
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    D&D General The Great Railroad Thread

    Odd, I never really put time skips as 'railroading'. And I don't hear many complaints about it. But all Time Skips can't be Railroading. Like Downtime Time Skips sure are not Railroading. The PCs want to take a year to build a base, and everyone agrees to skip forward a year to when the...
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    D&D General Why do people like Alignment?

    Even back in 1E, the spell said "contact your deity or agents thereof. It for sure said that in 2E. Also, 2E at least introduces the Avatar concept, where most deities can have multiple avatars of themselves. And a "answer" one is obvious.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Except such a DM is just like a car with a flat tire: even if they have run hundreds of games they might be doing all sorts of 'bad' things. And not even know, or worse know and just refuse to grow or change. But they do "finish a game" the same way a car with a flat tire can limp down a road...
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    D&D General The Great Railroad Thread

    11. Here's an example of bad railroading I experienced back in the day. We were playing a game, a friend of a friend was the DM. We were in a town, helping out the towns folk and getting established. We were planning on making this our base. The DM kept giving hints that something was going...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Are you sure? #4 does seem like an Everyone will Agree one... And really for most people, nothing is a life time stamp. For Example, there are tons of DMs that run the Wild Sandbox type style and their games are just random messes of activity where no one has any fun. Such a DM can be...
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    Alignment myths?

    My biggest myth is: Each alignment has a set in stone list of rules that must be followed every second of every day.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Is it just as you don't like the word "bad"? As with most things, you have to have 'ranks'. To say "everyone is average" is not every helpful. If you have to pick between two "average DMs", and one does not know the rules well, does not care to learn them and spends large amounts of game...
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