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  1. Xeviat

    D&D 5E (2014) Wonder why there aren't any Elemental Domains (Earth, Air, Fire, Water)?

    I feel like we almost have elemental domains already, but they were made thematic rather than generic. Tempest feels like an air or water domain. Light feels like a fire domain. Forge feels like a fire or earth domain. Nature feels like an earth or elemental domain. Someone asked something...
  2. Xeviat

    D&D 5E (2024) Modest Ranger Fix

    Like 5.14 Barbarians.
  3. Xeviat

    D&D 5E (2024) Hunter's Mark, Hex, and the illusive balance

    But when you use divine smite in combat, it's one target and it's done, except hex and Hunter's Mark have the added utility of skill penalty or skill bonuses if that's called for. There is a disconnect, I'm not seeing it. A 1 minute duration would be useless out of combat. I suppose making a...
  4. Xeviat

    D&D 5E (2024) Hunter's Mark, Hex, and the illusive balance

    I'm really feeling like people didn't read my original post? I did increase the die size. Or are you saying beyond 1d6>2d6>3d6? As I showed in my first post, those dice line up with Smite's damage, with a balance point between 2 and 3 hits. My issue with the existing Hex and Hunter's Mark is...
  5. Xeviat

    D&D 5E (2024) Is it possible to balance the six abilities?

    I doubt it, but I'll keep an eye with my players. I think it's all about perception.
  6. Xeviat

    D&D 5E (2024) Is it possible to balance the six abilities?

    This reminded me of an idea I had a while back for a redesign. What if your offensive bonuses were just based on your level? In 5E, it could raise on 3, 7, 11, 15, and 19, just to be smooth next to the proficiency bonus. A level 10 fighter is deadly because they're a level 10 fighter, not...
  7. Xeviat

    D&D 5E (2024) Is it possible to balance the six abilities?

    I don't think constitution needs beefing up per say. The problem with Con is that everyone* takes 14. It hurts too much to have an 8, but it doesn't do enough to have 16-20. In my 10 years of 5E and 3E before, 90% of my players had 14 Con. In 4E, I saw a lot more variety, since the HP gain from...
  8. Xeviat

    D&D 5E (2024) Hunter's Mark, Hex, and the illusive balance

    It's the duration difference that scares them away. Hmmm, I wonder if 1d4 at 1st, 1d6 at 2nd, 1d8 at 3rd, 1d10 at 4th, and 1d12 at 5th would work... But conjure minor elementals is way more.
  9. Xeviat

    D&D 5E (2024) Hunter's Mark, Hex, and the illusive balance

    I did? 2d6 at 3rd level spell, 3d6 at 5th level spell. Improved crit on Hunter's Mark would be fitting and fun!
  10. Xeviat

    D&D 5E (2024) Hunter's Mark, Hex, and the illusive balance

    Well you wouldn't Well you wouldn't cast it on a mook. At 2 hits it's only slightly behind divine smite, at 3 hits it's slightly ahead. If you could switch it between targets in multiple encounters, it would beat smite real fast. It lasting for 1 minute but being switchable would be balanced in...
  11. Xeviat

    D&D 5E (2024) Hunter's Mark, Hex, and the illusive balance

    Trouble is I haven't found the magic bullet for making it a balanced class feature that feels good enough. I deeply feel the spell slot requirement is needed when comparing to Paladin. It's okay for rangers to out damage paladins a little since paladins get lay on hands instead, but that balance...
  12. Xeviat

    D&D 5E (2024) Hunter's Mark, Hex, and the illusive balance

    You realize that "You realize" is a pretty rude way to start a reply, it immediately puts me on the defensive. I was there, Gandalf. I loved seeing the change back during the playtests and tried it out in my game. The bonus action and the spell slot are still the cost. Paladin can already stack...
  13. Xeviat

    D&D 5E (2024) Hunter's Mark, Hex, and the illusive balance

    They shouldn't, but sometimes players get upset at "kill stealing", or at the very least functionally removing the value of their last action. I've seen it happen enough to be cognizant of situations where the rules set it up.
  14. Xeviat

    D&D 5E (2024) Hunter's Mark, Hex, and the illusive balance

    But it's not a nerf, it's actually a boost for the EB warlock. Level 1-4 you're getting +1d6 damage if you hit with your 1 EB, same as before. Level 5-8, Hex becomes +2d6 damage if you hit with 1 of your 2 EBs, so instead of +2d6 at 65% it's +2d6 at 87.75% Level 9-10, Hex becomes +3d6 damage if...
  15. Xeviat

    D&D 5E (2024) Hunter's Mark, Hex, and the illusive balance

    Hunter's Mark and Hex are the hot topics of this week due to the new horror subclasses UA having Ranger and Warlock subclasses that heavily use these spells in subclass features. People keep asking if removing concentration from these spells would be the fix, but I think more needs to be done...
  16. Xeviat

    D&D 5E (2014) Aerial combat in 5e

    I mean, it's 2 or 3 numbers you just type in an excel sheet whenever the question of "how far are they?". I have a hard enough time getting people to count 5-10-5-10 for diagonal movement, but luckily roll20 can do 2d distance calculations.
  17. Xeviat

    D&D 5E (2024) Elemental Adept is a Bad Feat. Elemental Damage Vs Radiance Etc

    It makes me wonder if most, if not all, monsters should have varied resistances and vulnerabilities, even to physical damage types. Make having multiple damage types and advantage. It would take a lot of work, but even default humanoids could be vulnerable to fire, poison, slashing, and piercing...
  18. Xeviat

    D&D 5E (2014) Aerial combat in 5e

    As others have said, 3E has some of the easier to access rules on complex flight. Here's the things I'd steal: Flight Maneuverability: this determines turning angles and minimum forward speeds. Upward angles count as difficult terrain, downward angles double speed. I also mix in space...
  19. Xeviat

    D&D 5E (2024) Is it possible to balance the six abilities?

    You have some interesting ideas here. I'm not entirely sure I'd want all spellcasting to use Charisma. It's about role protection: do you want all wizards to have to be charming and have intelligence provide them with other features? Dexterity is redefined to be coordination, while Strength is...
  20. Xeviat

    D&D 5E (2024) Is it possible to balance the six abilities?

    I'm seeing a lot of good discussion, including bits and pieces of what I think should be done to balance all the scores. But first, some of my thoughts on the issue: We should keep the 6 ability scores, as I don't want to remove D&D traditions. They "feel" something to players. Offensive uses...
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