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  1. Pedantic

    D&D 5E (2014) The Illrigger: Why I hate this class and love what it could have been.

    Yeah. We're talking about D&D, you don't enter the room if you're not cool with sanctified fantastic violence, that's basic price of admission stuff that's so fundamental to the activity you can't do it without that.
  2. Pedantic

    Pineapple Express: Someone Is Wrong on the Internet?

    I certainly wouldn't want to hang out with 20 year old me. He was kind of a dick, and it's really only by having been him that I understand how confused, angry and scared he was.
  3. Pedantic

    D&D 5E (2014) The Illrigger: Why I hate this class and love what it could have been.

    Generally I think specificity is better for classes. If we have to live in a subclass world, differentiation like Warlocks have where you're some flavor of X specific thing is more consistently compelling.
  4. Pedantic

    D&D 5E (2014) The Illrigger: Why I hate this class and love what it could have been.

    I think that's actually 2 different problems, which highlight a lot of the ongoing archetypal problems with the classes in general. The Fighter and Rogue suffer from being too generic to actually be a profession or vocation. All soldiers, swashbucklers, knights and even paladins are fighters...
  5. Pedantic

    What are you reading in 2024?

    I'm finally sitting down with The Red Knight, by Miles Cameron, which is the genre pseudonym for Christian Cameron. I was not particularly sold by the descriptions of the series, and found myself here after reading the author's bibliography in reverse publication order. His Against All Gods...
  6. Pedantic

    What are you reading in 2024?

    I can absolutely empathize with that. Reading is an abnegative, borderline dissociative experience for me. I use to routinely have a problem where I'd accidentally put the book down, and then have a jarring moment where the narrative suddenly stopped and it would take me a second to sort out...
  7. Pedantic

    What are you reading in 2024?

    I'm on track to hit 200, but I'm likely to run out of books I want to read before I get there. It's a significant part of my entertainment/media diet; if a book makes it longer than a couple days, I must not like it very much, or I'm reading some other book simultaneously and this one has been...
  8. Pedantic

    D&D 5E (2014) Level 20, no class higher than 12 (edited!)

    Ah, I misunderstood the prompt. You're starting and sticking at 20th level. That makes more sense.
  9. Pedantic

    D&D 5E (2014) Level 20, no class higher than 12 (edited!)

    If that's the goal, I'd probably go further. Pick a level to fix the PCs at to get the base character level differentiation you want, then tie progression entirely to magic items/quest boons. Maybe pick a small range, and provide "training" as a potential reward that can get characters from say...
  10. Pedantic

    D&D General Let's list/complain about things we don't like

    To be fair, I would be totally cool if we went the other way and shifted some hoary mechanics to match more modern fiction. Druids that shapeshift a lot more and cast a lot less spells would be fine.
  11. Pedantic

    D&D General Let's list/complain about things we don't like

    That's such a solvable problem, and more an issue of feat design than anything else. Creating a simple set of feats by role for monsters/NPCs would have dealt with most of it. Plus we live in a modern age of digital tools. CR and magic item scaling are issues in their own right, but that's a...
  12. Pedantic

    D&D General Let's list/complain about things we don't like

    Differing NPC and PC rules. The difference should be a matter of encounter adventure design, not mechanical interaction.
  13. Pedantic

    D&D General Playstyle vs Mechanics

    Careful. That's the first step on the dark path that leads to extrapolating setting norms from specific magical effects.
  14. Pedantic

    D&D General Playstyle vs Mechanics

    This is the primary strength of magic (or other unreal phlebotinum powered effects). It yields to definition into specific techniques in a way that's significantly more complicated for mundane effects. You can spell out the rules and requirements and they aren't beholden to any tests beyond...
  15. Pedantic

    D&D General Playstyle vs Mechanics

    I'd go one step further, and say "and PCs largely get encounters in a level appropriate order," but that's quibbling. There's also nothing wrong with making PCs a special case in the established universe of the game, as long as it's sufficiently explained. Exalted is the classic example of a...
  16. Pedantic

    D&D General Playstyle vs Mechanics

    This is a different issue, but also one encouraged by the lack of a firm goal of play; players should ideally know (or at least want to know) the rules of the game they're playing. My preferred approach goes a step further and maintains should not only know, but attempt to use, the rules of the...
  17. Pedantic

    D&D General Playstyle vs Mechanics

    I'm legitimately not joking when I say this should be the only option presented to players. Modern fantasy is even trending this direction, strict magical/non-magical skill separation is pretty rare in modern fantasy protagonists. Characters can still use swords, they should just also get...
  18. Pedantic

    D&D General Playstyle vs Mechanics

    Ah, see I can imagine nothing more disrespectful to a game (or more precisely, to the other players) than not trying to win it, and no worse design sin than asking me not to do that sometimes. The "integrity" of the game is a matter for the design and systems to solve, not for the players...
  19. Pedantic

    D&D General Playstyle vs Mechanics

    Yes, it is unethical to print the Fighter. In this talk I will...
  20. Pedantic

    D&D General Playstyle vs Mechanics

    That's sort of the problem though, isn't it? Without agreement on the fundamental purpose of the game, some set of player's attempts to improve it will necessarily make it worse for other people. Gritty rests are insufficient, but directionally correct. Long rests shouldn't be 1/week, they...
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