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  1. Mustrum_Ridcully

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Wow, that sounds more devestating than the time when our GM had us fight a Hill Giant but due to a layout problem of the 3E monster manual was using Stone Giant stats or something. Two attacks and two Cleaves later, the party was dead...
  2. Mustrum_Ridcully

    D&D General The Beautiful Mess of 5e

    I only remember this spell from 3E, but Delayed Blast Fireball or what it was called was a neat example. It didn't just deal more damage (it was acutally still 1d6 per level, but not capped at 10d6, IIRC), it had an additional effect, that you could delay its explosion. It might not be a very...
  3. Mustrum_Ridcully

    D&D General Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.

    No, they are just demons and devils trying to tempt you and lead you away from what is good and holy. Beware their temptations, their false promises of deeper roleplaying experiences, or more tactical combat (or less), or faster, elegant gameplay, evocative settings or whatever. The worst of...
  4. Mustrum_Ridcully

    D&D General Diabetes in dnd

    RAW doesn't really define whether genetics exist, or virus or bacteria, and that might really depend on yours setting. I think if it requires 20th or 21st century knowledge to distinguish it further, we should just treat it as a "disease". I think one could make a case for something like...
  5. Mustrum_Ridcully

    D&D 3.x Still playing 3e? Share your 3.0 and/or 3.5 house rules

    But do they really not have weak points? How do they get destroyed at all? Couldn't some skeleton bones be weaker than others, not to mention that in many mythologies, cutting or destroying zombie and vampire heads is a way to kil them. I think you could make a case for ghosts, because they are...
  6. Mustrum_Ridcully

    D&D General Making Spellcasters feel Caster-y without actually Casting?

    I definitely like the idea that Wizards should simply have abilities that let them mundane things just as well as mundane people do, but they do it with a subtle magic spell. For the example of senses someone else brought: When a Wizard uses "Perception", they close their eyes and speak an...
  7. Mustrum_Ridcully

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    I have the feeling in most RPGs, Perception is one of the most important stats to have. It might be a bit more important in D&D 5 because usually every player can roll perception, in some games, there might be a group perception type of rule or something. But if you don't see where you're going...
  8. Mustrum_Ridcully

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I am not sure the no-attrition model would also say that money is no object and casting resourrection spells is also free. It mostly about: At the start of combat, every participating character has the same resources available as any other combat (absent of level changes and retraining or...
  9. Mustrum_Ridcully

    Tell me about VtM when it started

    I really enjoy this thread, but I have nothing to contribute, I only played the Vampire Bloodlines game or what it was called a few years ago, that's my only real exposure to the game. And I might have read some rulebooks? Or was that Exalted?
  10. Mustrum_Ridcully

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    A total party kill is not the only failure outcome. Just one player character dying would be enough. The rules probably don't really "support" that well right now. But once the party needs at least something like a Raise Dead (or walk into a tavern to find a trustworthy enough fellow to fight on...
  11. Mustrum_Ridcully

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Well, the Fighter has Action Surge once per day and maybe something like superiority dice or whatever to boost his effectiveness a few times in combat. So the spellcasters option per combat doesn't need to ever more than that, so 2-3 spells loosened per combat should be enough, and maybe the...
  12. Mustrum_Ridcully

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    One difference between 5e and 4E experience would be that even if the players in the 4e game were acting "wimpy" and demanding regular rests, it would impact the power level of all characters the same, because they all have dailies and encounter powers, and they aren't overtly different in...
  13. Mustrum_Ridcully

    General video game discussion

    I am back to playing Mass Effect 3, because I am also watching a youtube let's play and I am kinda itching for its gameplay. Legendary Edition this time. I am playing an Adept for this run for now. THough I kinda want to play Vanguard again, too. Biotic Charge is diametrically opposed to my...
  14. Mustrum_Ridcully

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Narrative constraints to contain rules is always problematic, since there is no guarantee the narrative constraints exist or applies. And the mechanics also constrain the narrative - what if you want there to be 30 rounds of combat to get to the part where you finally rescue the princess from...
  15. Mustrum_Ridcully

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    And every other company is smaller, which means less employees. Presumably unintentionally you're saying it's okay if WotC would fire a bunch of game designers if that would shrink the company so they can get by making smaller games with smaller audiences. Though I am not sure why it would need...
  16. Mustrum_Ridcully

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    So you kinda have a system of "sublevels". At Level 1.5, you recover all your hit points, spells and abilities. At Level 2, you recover all your hit points, spells, and abilities, and gain a new level. Of course, it also means you can never nova. Most combats must be in a narrow range or...
  17. Mustrum_Ridcully

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I think that is because leadership and shareholders need their yachts, and the designers and other employees need their food. They can make a smaller, less succesful game appealing to a smaller crowd, but it won't feed as many mouths and float as many boats. That's just the nature of it.
  18. Mustrum_Ridcully

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    You get another "samenyness" thing then - it is almost inevitable that a few powers are so good that you end up spamming them in favor of others. That was a problem with the D&D 3E Fighters and abilities like Improved Trip - you end up doing that on your weakest attack because it didn't care...
  19. Mustrum_Ridcully

    Contemporary Simulationist TTRPGs [+]

    That works for me. Wizards certainly notice whether they gain all their spells back after a good night's sleep (even if it happens in the dungeon). Spells ending (or spirits disappearing) on sunrise or sunset is also clearly observable. So they can plan around that. Other game rules are...
  20. Mustrum_Ridcully

    D&D General Weapons should break left and right

    I don't want to speak to Hussar, but I think the point was that you're not solving the problem of players picking the most boring, insipid choice. Given the choice, players try to pick the most bang for their buck. So maybe the solution is to not give them a choice. Or make sure they don't...
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