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  1. Isklexi

    Redbadge's Campaign (there will be spoilers)

    Finally got another session in. I’m setting up maptools, so hopefully we can get more sessions in on weeknights when weekends aren’t open. The constables boarded the train amidst a much-diminished crowd of passengers. Amidst the rumors of another murder, they noticed the minotaurs from the...
  2. Isklexi

    Redbadge's Campaign (there will be spoilers)

    It's been a while since my last post, but scheduling can be a cruel mistress. I finished reading over "Revelations from the Mouth of a Madman" today, and I have a question for RangerWickett. In the adventure, it mentions some stereotypes of the Ber races. Stereotypes in real life often have...
  3. Isklexi

    Redbadge's Campaign (there will be spoilers)

    Thanks for the input. It just seems really long when I have to use Word to compose the post and then copy/paste it into the reply block.
  4. Isklexi

    Redbadge's Campaign (there will be spoilers)

    Incoming wall of text: it takes a lot to describe our long sessions. We rejoin the constables as the train pulls away from Orithea on its way to Trekhom. Shortly after departing Orithea, Malia invites passengers to participate in a safari from the train’s roof. Bellicose and Kirk join the...
  5. Isklexi

    [4e] Theme balance, power and utility and other thoughts. (Spoilers)

    That's true. I suppose it would be better to just assume all the guns are breach loading, and the faster reload is from skill. I also agree it would be more thematic to stick to revolver type guns than actual modern clips. I view the Zeitgeist setting as a sort of "early industrial revolution"...
  6. Isklexi

    [4e] Theme balance, power and utility and other thoughts. (Spoilers)

    Anyone that takes feats to reload as not a standard action I assume is using custom made weapon that isn't muzzle loaded. Basically, the first feat that makes it a move action is actually where they learn to modify their gun for cartridge based bullets and how to make/use those kinds of bullets...
  7. Isklexi

    Redbadge's Campaign (there will be spoilers)

    My thoughts exactly. I was planning on putting the level gain after Nalaam if I couldn't find the official time for it.
  8. Isklexi

    Redbadge's Campaign (there will be spoilers)

    I'm prepping for a session this weekend (yay), and I've realized an oversight on my part in the "Always on Time" adventure. It's supposed to be an adventure of levels 8-9, but I can't seem to find an explicit statement of when the PCs gain level 9. The only reference I've found was in the...
  9. Isklexi

    Double-check my plans, please. NPC, Treasure, and Monster cards for Z.

    technically this is another world entirely; they could have Principle Ministers too.
  10. Isklexi

    You're a villain. How would you change the world? Contest with prizes. (Spoilers for ZEITGEIST)

    The colossus and panarchist options seem kind of similar. I agree that the "good" goals are the best ones. I like the conspiracy to be "well intentioned extremists". It makes the villains death more poignant when his dying words are, "everything I've done has been for Lanjyr", and it be...
  11. Isklexi

    Double-check my plans, please. NPC, Treasure, and Monster cards for Z.

    If I get cards, I'd want them to be something I can hand to players at the table. A picture is worth a thousand words, so that would save time at the table having to describe important NPCs. I have the list of NPCs in each adventure for personal DM use. I'm torn on whether to put names on the...
  12. Isklexi

    Changing up The Dying Skyseer (Major Spoilers!)

    The switchup with MacBannin would work without you having to do much editing of the plot down the road. I say go for it. I don't think you should switchup Recklinghausen. He is a recurring character in a later adventure and ties to another important NPC in "Always on Time". If you cut out the...
  13. Isklexi

    Redbadge's Campaign (there will be spoilers)

    Open ended eh? Well that let's GMs fill in the blanks how they want. On a side note, I'm planning on throwing in some extra NPCs on the train in Trekhom. The fiasco with the trumpet player proved I'm not that great at inserting red herring NPCs on the fly, so I've created a pair of NPCs from...
  14. Isklexi

    Redbadge's Campaign (there will be spoilers)

    Oh, I have a question for anyone that may know. How does the Dreaming work in relation to the moon, Av? Is the Dreaming between Lanjyr and Av like the Bleak Gate and Nem? From the adventure descriptions, the Bleak Gate appears to be a separate plane in between Lanjyr and Nem, but the...
  15. Isklexi

    Redbadge's Campaign (there will be spoilers)

    Late post is late. We had a short session last weekend. Rai's player was sick, so someone else controlled Rai (he still didn't do much this session). As the train approached Orithea, Kirk tried to have a conversation with Cardiff Hengehill; the conversation was fairly one sided. Cardiff didn't...
  16. Isklexi

    Redbadge's Campaign (there will be spoilers)

    I'm reading over the info for Lorcan Kell in "Cauldron Born". The players still technically have access to Kell's body since they killed him of their own volition in "Always on Time". Given Kell's stated penchant for escape routes. I'm gonna go with the Ob pressuring him to bring in Kaja after...
  17. Isklexi

    Redbadge's Campaign (there will be spoilers)

    Sorry for the slow response, I'm dog sitting, and he's a bit distracting. The party plans to check out the Grientos in Orithea, but they may change their minds. They've dedicated the least effort into investigating the half-orc family. Maybe the children make them seem more innocent. No...
  18. Isklexi

    Redbadge's Campaign (there will be spoilers)

    Our recent session went off without a hitch, woohoo. The party did really well on the cover story skill challenge, so there wasn't any combat at all this session. The constables boarded the Khalundurrin to make their way to Beaumont. Before boarding, Bellicose received a present from Kaja; the...
  19. Isklexi

    Redbadge's Campaign (there will be spoilers)

    That's an excellent suggestion; it'll give me something to build off. The nature of "Always on Time" does make player absence a bit more tricky since they spend the majority of the adventure on a train.
  20. Isklexi

    Redbadge's Campaign (there will be spoilers)

    It looks like Bellicose's player will get some time off soon, so we can finally get back to Zeitgeist. However, I don't think huge stalls like this is good for our game. Does anyone here on the forums have suggestions for moving the game forward while Bellicose is not available? I don't want to...
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