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  1. Xeviat

    D&D 5E (2024) Species/Racial/Cultural Subclasses

    Hey everyone! The recent UA for the new Forgotten Realms book's subclasses got me thinking about more setting specific subclasses. Normally, I like how D&D's classes and subclasses are fairly generic, and I haven't liked others that were highly specific, like the Blade Singer. But I was thinking...
  2. Xeviat

    D&D 5E (2024) Anyone else dislike the "keyword" style language of 5.24?

    I'm not sure if keywords were the problem, but the 2024 rules aren't written efficiently. There are chunks where 20 words are used when 10 would sound better. Next time I find an example, I'll post it.
  3. Xeviat

    Project Sigil Sigils not dead yet. Claim a mimic mini for Sigil at dndbeyond.

    I won't count it as alive until the mini maker has every PHB species and every PHB and DMG item. I'm fine with it not doing the math for me, but I want people to be able to visualize their characters.
  4. Xeviat

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    I can't wait to have the space and the funds to make myself a gaming table with a built in screen. I could also just use a projector hooked up to a computer with a Bluetooth mouse to pass around for people's turns, and me with a laptop. Hmmmmmm
  5. Xeviat

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    Should have just paid Larian to make one. Would be a killer program.
  6. Xeviat

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    I got the demo with my copy for Baldur's Gate 2, and it got me to run out and buy the core set immediately.
  7. Xeviat

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    It really seems to me like they should have contracted Larian to make it. They could have used BG3's engine and assets. They already have a GM mode for their Divinity games. Could have a freemium model so it's free for players and have paid perks be part of D&D Beyond subscription.
  8. Xeviat

    D&D 5E (2024) Sigil Review Thread (+)

    Ive been playing with Sigil for a few weeks. I find the interface a little clunky and I don't like how building blocks and props are organized. The lack of item names in the menus is tough, and needing to switch between multiple playsets to find things slows down building. We really need item...
  9. Xeviat

    D&D 5E (2024) Life drain needs to be replaced with Exhaustion

    I would have stuck with the longer 10 point track they were toying with in play tests, made it recover 1 on a short rest, full on a long rest, and -1 penalty to all d20 rolls and spell DCs, -speed at some pattern. That would be fatigue. Points of exhaustion would be like the current exhaustion...
  10. Xeviat

    D&D 5E (2014) Ranger: House rule to fix Hunter's Mark

    2d6 at spell level 3 is equivalent to having 2 attacks, which the ranger has at 5th level.
  11. Xeviat

    D&D 5E (2024) Life drain needs to be replaced with Exhaustion

    I like the idea. Something I've been playing with is introducing Subdual Damage and Fatigue/Exhaustion. Subdual Damage and Fatigue are tracked separately, and stack with lethal damage and exhaustion, but they recover on a short rest instead of long rest. That way, they can be used as penalties...
  12. Xeviat

    D&D 5E (2014) Ranger: House rule to fix Hunter's Mark

    I've switched it to no concentration, for everyone, and the damage is only applied once per round. But I also have the damage increase to 2d6 at 3rd level and 3d6 at 5th level, a long with duration improvements. The change I've been fiddling with is removing the ability to switch targets, but...
  13. Xeviat

    D&D 5E (2024) Removing Concentration

    Something I've been thinking about is that there are plenty of concentration spells that have potion version, and those don't take up concentration. Potions of energy resistance, potion of growth, potions of giant strength... Especially now that item crafting is more normalized, how does this...
  14. Xeviat

    D&D 5E (2024) Challenge Rating (CR) and the 2024 /25 Books

    The weird jumps in certain places is because PCs have levels where their power significantly jumps, like level 5. I have no idea where they got this progression from, but that's my assumption.
  15. Xeviat

    D&D 5E (2024) Removing Concentration

    Off the top of my head, Divine Favor lost concentration.
  16. Xeviat

    D&D 5E (2024) Removing Concentration

    If your DM removed concentration, but was very rigid and on top of spell durations, what spells would you abuse? What combos would you be concerned about?
  17. Xeviat

    D&D 5E (2024) Should Saving Throw DCs just be Ability Scores?

    AC commonly starts at 15 and scales to 18-20+ before magic items get involved. That's the range for high ability scores, but it would be real rough for 8s, 10s, and 12s. Maybe if proficiency bonus was added to it, it could work.
  18. Xeviat

    D&D 5E (2024) Should Saving Throw DCs just be Ability Scores?

    I like this idea in theory. Let's see where it goes. Standard PC spell DCs start at 13 (8 base + 3 mod + 2 prof) and grow to 19+ (8 base + 5 mod + 6 prof + ? magic items). High ability modifier starts at 15 and grows to 21+. That's the same +6. It starts 2 higher... My initial thought is just...
  19. Xeviat

    D&D 5E (2014) Giving monsters more (unlimited?) reactions in one turn

    Fire Shield deals damage to creatures that hit you in melee. Changing that from fixed damage to an attack roll for potentially more damage is fine. Monsters don't need to follow the player rules. The reaction limitation is needed for player balance; it's okay for a monster to act differently, as...
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