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  1. Xeviat

    D&D Movie/TV Hasbro Getting Out Of The Movie Business

    This is so dumb, because both of these movies are great and would reach cult status if they, you know, sold DVDs and made a sequel.
  2. Xeviat

    D&D 5E (2014) 5E economics -The Peasants are revolting!

    That's a good way to look at it. Unskilled laborer can just be "unskilled in the line of work available", which is a real economic truth.
  3. Xeviat

    Hasbro Confirms New Unannounced Dungeons & Dragons Video Game in Development

    I really hope they go the simple route: Dungeons and Dragons: Tactics Single player, multiplayer, and asymmetric DM/players play styles Mini scenarios leading to a big boss fights System can be used for running D&D games This would be a great way to let people play solo when they're between...
  4. Xeviat

    D&D 5E (2024) Alignment, Traits, and Roleplaying bennies

    Oooh, now THAT'S an interesting idea! Good, Evil, Law, Chaos, and Neutral could all have a little benefit (saving throw bonuses against specific things maybe?) that nudge characters in one direction or another.
  5. Xeviat

    D&D 5E (2024) Bard houserule: Bard's get the same starting weapon proficiency as Rogues

    Works for me. The only "concern" is it does make True Strike better, and the bard has lower damaging cantrips all around. But we're talking about +1 damage over most simple weapons when you go up to a d8, and light crossbow is already a d8, so I'm not overly concerned.
  6. Xeviat

    D&D 5E (2024) Alignment, Traits, and Roleplaying bennies

    I feel like I may have explained myself poorly. My idea is still descriptive. Evil character eats baby, it makes them feel good. Good character eats baby, they feel bad. Character growth is still there. If someone keeps getting those feel bads, then they know to switch their alignment to...
  7. Xeviat

    D&D 5E (2024) Alignment, Traits, and Roleplaying bennies

    I'm really happy that the 5.5/2024 DMG describes alignment as descriptive rather than prescriptive. It's a good explanation of alignment for new players, and a good reminder for vets. At the same time, having played in games DMed by other people, I realize I was really bad at giving out...
  8. Xeviat

    D&D General Crossbow and Bow House Rules

    My 2014 PHB has simple shortbow and light crossbow with 80/320 ranges for each. Heavy Crossbow is 100/400 and longbow is 150/600, but in my 20 years of D&D I've only ever had 2 fights that started past 100 ft.
  9. Xeviat

    D&D General Crossbow and Bow House Rules

    But right now, shortbow and light crossbow are simple and longbow, hand crossbow, and heavy crossbow are martial. If they were the same damage, crossbow had loading, and crossbows were simple and bows were martial, then things would be fine.
  10. Xeviat

    D&D General Crossbow and Bow House Rules

    You know, that's a nice solution.
  11. Xeviat

    D&D General Rerolling Initiative each Round

    Weapon damage die is a good idea for weapons, makes it variable and benefits small weapons. Great idea!
  12. Xeviat

    D&D General Rerolling Initiative each Round

    That's an interesting way to do it. I've been wanting to try out this version, though: 1) At start of round, everyone declares action intent in order of lowest to highest initiative bonus 2) Everyone rolls initiative, applying the initiative adjustment for their action (+2 for light weapons, -2...
  13. Xeviat

    D&D General Rerolling Initiative each Round

    Thank you for pointing this out. It makes me consider how durations could be adjusted. Environmental effects could be changed to last until the end of the round, not particular turns, making it part of the round phase. Buffs and Debuffs would instead end at the end of the target's turn, so it...
  14. Xeviat

    D&D General Group Skill Checks (Too Many Cooks)

    Hi everybody, I got curious and was unable to find statistics for group skill checks, so I made a table to help me understand the probabilities. I've never taken statistics, so I'm sure there was a mathematical way to do it, but I just put it together using AnyDice (brute force using the...
  15. Xeviat

    D&D General Rerolling Initiative each Round

    Hi everybody! I've been reading some OSR stuff, really enamored by the turn structure for exploration and gearing up to do a hexcrawl and dungeon crawl game. But it's got me thinking about other old rules. Who has played with rerolling Initiative each round and weapon speeds? It seems like it...
  16. Xeviat

    D&D General Crossbow and Bow House Rules

    Better... as in from levels 1-4, crossbows deal more damage than bows for no trade off. Bows become better if you get Extra Attack, from then on bows are entirely better than crossbows. I'd be fine with bows being better than crossbows for martials if bows were all martial and crossbows were...
  17. Xeviat

    D&D 5E (2024) Making and Selling Potions for Fun and Profit?

    Since there's a basic metric for making money by working during downtime, I'd look at those to help figure out things. If the character has a bastion, that could be their lab and shop, and most low level bastion rooms can make some gp every week. More and more tempted to make Bookkeeping and...
  18. Xeviat

    D&D 5E (2024) Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article

    Other game systems reward high skill ranks with the ability to take penalties to gain benefits. What if a lot of skills had a -5 penalty to do something faster? If picking a lock normally takes a minute, then someone who is an expert can take a -5 penalty and do it as an action.
  19. Xeviat

    D&D General Powering Up and Delayed Actions

    Why would it need to be so big? I can see jumping up to 40 ft radius so it's bigger than a typical character's single move action, but even just requiring movement to get behind cover limits their options on the next round. I don't think I'd go for distributable unless there were a lot more...
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