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    Daggerheart Class Packs kickstarter is live.

    I think that was basically the consensus of the Daggerheart subreddit - there was nothing new there and the lead times were too long - and if you want more than one pack just get a new core set (and our crafty player makes her own cards). It's a Kickstarter that's selling nothing new for the table.
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    Daggerheart Class Packs kickstarter is live.

    It's basically just a procedural set of Experiences (which are free form) short - it's just that no one has bothered to write official rules for it. And the cards are the best thing since the printer for group character creation - getting half a dozen players together round the table to create...
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    Which are you, The plan everything out GM, or the Ad lib?

    3) That every great GM is great in the same way 4) That everyone takes notes the same way The notes provided look either superb or terrible as game prep depending on how much space there is for player agency. But they seem like a nightmare to prepare from for a third party due to the sheer...
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    Daggerheart Class Packs kickstarter is live.

    I've genuinely suggested full random for a one shot (one random ancestry, one random culture, one random subclass, and two random abilities and see what happens).
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    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Charm lets the victim know. Knock has side effects like a loud noise and smart foes use two or more locks on anything important. Pass Without Trace I'll grant. And athletics? Vs fly, 2024 jump, spider climb, or enlarge person? Unlike PWoT a good athletics roll won't remotely do what one of...
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    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    S Tier - used all the time by everyone 1. Perception 2. Investigation (moved up in 2024) A Tier - used by everyone but not all the time 3. Stealth 4. Insight B Tier - The party should be able to do but individuals may safely ignore 5. Arcana (DM dependent; some allow more here than others) 6...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    AD&D NPCs didn't even follow PC level limits. Most did look a bit like PCs but nowhere was this necessary. And the reason MHRP works symmetrically is MHRP doesn't have orthodox chargen; you just write down how your character works and it fits on an index card. Even GURPS 3e said to just write...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    You're supposed to drive like a stolen car with the cops after you. The risk is part of the fun, and you're risking in multiple directions but if you don't drive the cops are going to grab you. So go fast, cut the corners tight, and risk wrapping your car round a tree. Can you make it thorugh...
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    Which are you, The plan everything out GM, or the Ad lib?

    Now to me this is a good illustration of why neither extreme is good. The "pure prepper" would have prepared these tests entirely in advance and they would have no resonance with the specific PCs, just being some generic tests to move numbers on an abstract line The "pure improviser" would as...
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    Which are you, The plan everything out GM, or the Ad lib?

    I would point out here that both Scotland Yard and Fury of Dracula are boardgames. And part of the game is that the Hunters and Mr X alike are restricted to a hard coded number of predetermined moves that are especially selected to be balanced. Meanwhile one of the key drivers of RPGs is that...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    Here I disagree. I think that as with many things in Daggerheart there are multiple reasons they aren't always on. From a simple balance perspective experiences are not equally applicable because they are freeform; peerless polymath is going to be more applicable more often than underwater...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    I'd say you have cause and effect backwards. Doing something that added to the GM overhead inherently has a price and that price is (sometimes among other things) that it adds to the GM overhead. But most things that got into the GM's budget section had a reason and therefore don't have zero...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    Once something has become a clock then it is canon. Before it appears on the table it's still draft. Not actually canon but still your working notes that you shouldn't change without good reason. Then what's the point of the text? It won't cover everything but the point of the text is to try to...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    No you don't need all the prep. It's just useful. If you look at actors preparing for a role in a TV series they don't get all (or even many) of the scripts before auditioning or shooting the first season and surprise reveals are a thing. This doesn't stop them preparing what they think is the...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    One of the things people miss about Apocalypse World is just how good the pacing is. Vincent Baker's background is as a tabletop roleplayer - but Meguey Baker's is as a freeform roleplayer and has been (at least since Dogs in the Vineyard) his first and most important playtester when she's not...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    The thing about hit points is that getting hit by something sharp or heavy moving fast is, in most ttrpg settings, the single most common event that in the real world would be likely to have long term consequences. Therefore how you take and recover from damage is one of the first two baseline...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    A lot of it is a reaction to bad nineties adventure paths. There has always been a tendency for adventure paths to be read more than they have to be played. And in order to make sure the story was a good one and would actually work out in the game a lot of 90s adventure paths (from both TSR and...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    I'm of the opinion firstly that all classes should have "Adventuring" added to their name; an academic wizard master of portals should have a very different casting profile to an adventuring wizard. I'm also in favour of non-mandatory racial classes as a world building conceit. An Elf class is...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    This was what you wrote: There is no sense in which it is true. Playbook characters are every bit as free to attempt things not covered by their playbook but possible to ordinary or slightly extraordinary people as class based ones. And if you meant about trying to do not general things but...
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