I see it's still basically the Sword Coast. Calimshan and Icewind Dale are on that coast, and the Moonshaes are off of it. The only significant expansion away from the Sword Coast is the Dale Lands.
I also wish they had included Baelnorn in the bestiary.
It undercuts the action economy entirely. Why would potions be free use for their magical effect, but this rod over here takes an action to use? And that bonus action spell really takes as long(or even less time) to use as the potion, but isn't free.
For a significant magical effect, there...
Since it's healing potions that are the issue, rather than making it potions in general, perhaps something like taking a second healing potion within 30 seconds or a minute creates a magical conflict that causes the second potion to undo the healing of the first. You'd be down two healing...
Also an observant person shouldn't also automatically have excellent hearing. Someone who is a great long distance runner and awesome jumper shouldn't automatically be an amazing swimmer, especially if they've never been swimming.
I prefer more skills, but smarter people learn more of them...
Background plays a lot into who knows what in my game. A barbarian born and raised in the forest isn't even going to have to roll to know about common mushrooms in the forest. Learning those sorts of things will be cultural. When I was growing up I lived on a farm and one of the farmhands was...
Sometimes you know in advance, and sometimes you don't. Sometimes when you have advanced notice, you want to drink a potion. Potions being drunk before combat is sometimes of sometimes, which equates to rarely.
It may not be perfect, but it's a better solution than making them useless and almost never used because they take a full action and are almost always inferior to class/real magic item options.
As often as PCs get slammed backwards, knocked prone, fall 10+ feet, get hit by giants, ogres, trolls, weapons, etc., exposed potions like that(or on a belt) are likely going to be lost or shatter before you ever get to drink them.
Castles, bastions, houses, land, orphanages, the occasional item that comes up for sale that isn't in a magic mart, feeding the poor, a lot of other stuff that the PCs come up with.
Yes. Quote me saying it's impossible. Then I will quote me saying it's possible for it to be a physical hazard, but saying that poisonous is not a hazard since you don't have to eat them. Hazards are obstacles. Poison is not an obstacle.
There are also all kinds of things with NO poisonous versions, and those are what you forage.
It's what's written. If you think it's ludicrous, take it up with WotC.
What specific mushrooms? You didn't forage any with Survival in that area. You made a roll and got X pounds of foraged food. If you want to forage mushrooms safely, per RAW you need Nature to discern which mushrooms are safe and which are not. Otherwise you either forage other things and...
That doesn't show me to be wrong at all. Hazards are like traps. Brown Mold and this Fireball Fungus are hazards, not mushrooms you are trying to eat. Hazards like Brown Mold, Quicksand, Rockslides, etc. are Survival. Knowing which mushroom is poisonous is Nature.
The former are hazards...