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    Wildspace, the GAME!? (Spelljammer)

    Love the commentary. This is good stuff, Spoony! --Erik
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    What do people play more of nowadays?

    I also play two awesome games (AD&D1 and Pathfinder). I also voted for Pathfinder. --Erik
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    Wildspace, the GAME!? (Spelljammer)

    My understanding is that this was halted at the VERY last moment. Lisa Stevens has the/a mock-up box (probably the one photographed for the catalogues), and I think it even has samples of all of the game pieces. It does _not_ have a video, but judging by the still shots on the back of the box...
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    Awards and Fans and Publishers! Oh, my!

    I think you should keep them separate. Also, are you planning on switching up the categories for this year's awards? After everyone has already submitted their entries? That is not exactly confidence-building. --Erik
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    Plastic toy rust monster?

    I picked up a clear-front box of cheap plastic prehistoric beasts at Rite-Aid about five years ago because among the various critters was what pretty clearly looked like the bulette mold from ages ago. No rust monster, but oddly enough there was a creature that looked suspiciously like a...
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    Mearls is the new manager of D&D

    So long as the linkboys live, Mike and I will be Friends Forever. I am thinking of getting him one of those half-heart necklaces. We can write our names on them.
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    Mearls is the new manager of D&D

    As long as Mike keeps running our semi-monthly AD&D game and stays away from killing my character's beloved linkboys, he can do whatever he wants to 4e and official Dungeons & Dragons! :) --Erik
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    Unconfirmed: More Layoffs at WotC

    Well, not much given the other top-tier talent the company sheds on a semi-annual basis, but my understanding was that Jesse had taken on many of Scott Rouse's brand management duties over the last several months. He's also a great guy and one of the hardest workers I've ever had the pleasure to...
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    Unconfirmed: More Layoffs at WotC

    Ok, that was quick. Confirmed from about four sources. AMAZING. --Erik
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    Unconfirmed: More Layoffs at WotC

    I find rumors that they laid off Jesse Decker to be so shocking that I will not believe it until it is confirmed from multiple sources. Pics or it didn't happen! --Erik
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    Unconfirmed: More Layoffs at WotC

    Dreams also have a way of dying hideous deaths under the aegis of bad management. Just sayin'. --Erik
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    Frank Frazetta RIP

    In memory of Frank Frazetta, I've posted a number of covers from my paperback collection to my blog, Paperback Flash. Stop by and take a look at just a few of the inspiring works that helped guide a generation of fantasy and science fiction artists and publishers. RIP Frank Frazetta. --Erik
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    What are the worst classic D&D adventure modules?

    My memory (already proven faulty in this very thread, so take it for what it's worth) suggests that Gates of Firestorm Peak was released around the era of the "Player's Option" books near the tail end of TSR's reign. I'd guess that module was published by TSR before the implosion. I remember...
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    What are the worst classic D&D adventure modules?

    Wait, what? What sort of "teleporter" teleports only a foot of whatever you put into it? How would that work with, say, a character's arm? I'm willing to say right here and now that every single character devoured by the Green Face DESERVED to die. It was their punishment for being lousy...
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    What are the worst classic D&D adventure modules?

    At a guess I'd say that's likely in part due to the stylistic and preference differences between Frank Mentzer, who started the RPGA and ran it in the early years, and Jean Rabe, who was a major force in the organization in the later part of the 80s. Jean is a wonderful GM and a great human...
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    What are the worst classic D&D adventure modules?

    I think that's part of it, but I also think that TSR bought into the "modules don't sell" (because they _don't_) mindset before WotC was even invented. So they farmed out most of the 2e modules to the RPGA. And what works wonders in a 4-hour pick-up game at a con doesn't necessarily translate...
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    What are the worst classic D&D adventure modules?

    The Age of Worms Adventure Path outline was originally conceived as a 20-module series that would include a quest to reassemble the Rod of Seven Parts, which would then be used to kill Kyuss at the end. My kick-off adventure, "The Whispering Cairn," includes a lot of foreshadowing of this plot...
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    What are the worst classic D&D adventure modules?

    You make a compelling point. Were there _ANY_ "classic" second edition modules? The two best ones I can think of, Night Below and Dragon Mountain, suffered from some similar flaws to TOEE--they're simply repetitive and boring and almost impossible to keep the players interested throughout the...
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    What are the worst classic D&D adventure modules?

    Interesting. I appreciate you digging through the Q&A thread on that, as I always thought Frank did all four levels based on some notes from Gary. I wasn't aware that Gary designed the first couple levels. Anyway, you're right that the gods don't actually fight each other. I still think their...
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    What are the worst classic D&D adventure modules?

    Temple of Elemental Evil is not a "perfect" module by any stretch (although Village of Hommlet is close). But I hope everyone is aware that the dungeon parts are primarily the design of Frank Mentzer, rather than Gary himself. So while Gary's inability to finish the adventure himself is not...
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