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  1. d20Dwarf

    What next for FR?

    I dunno, I don't particularly think the 2e Moonsea sourcebook was that great. I don't see how detailing four cities and their surroundings, plus a regional history and overview, isn't enough information to run a campaign there. Like I said, I'd add a bit more lore than we were able to, and talk...
  2. d20Dwarf

    Has D&D become too...D&Dish?

    Quite right, and that ties into the speed-leveling and cloned equipment problems...in a system that requires you to have x,y,z and to upgrade x,y,z every 26-39 encounters, you have to be able to have easy access to a wide variety of magic items, either through magic shops, DM recognition, or the...
  3. d20Dwarf

    Has D&D become too...D&Dish?

    At some point the "Christmas tree full of magic items" became synonymous with "1e is just as bad as 3e!" when it really misses the point entirely. I think it's addressing the character abilities versus magic items when defining what you can do, which isn't the problem in general. In my opinion...
  4. d20Dwarf

    What next for FR?

    That's sorta what I was thinking myself.
  5. d20Dwarf

    What next for FR?

    Quite true, my copy hasn't arrived yet, so I haven't read the entire thing. I do like the format, though, and with a few tweaks I think it should be the standard format for FR regional books from here on out. I'd include a little more lore, but not necessarily as much as a lot of people are...
  6. d20Dwarf

    Has D&D become too...D&Dish?

    I was just going all Tony Soprano on you, I didn't expect you'd have it. :) All games do and should have assumptions in their rules that inform gameplay. Midnight is no different, and I think people should just admit that D&D has them too. :) It's not bad if you like that style of play, but...
  7. d20Dwarf

    What next for FR?

    Well, I like the part I wrote...those other hacks, I can't speak for. :p
  8. d20Dwarf

    What next for FR?

    I love the Lands of Intrigue, and I love Damara, Vaasa, and the Bloodstone Lands...I wouldn't mind seeing either of those done, or working on either. :D I think the Lands of Intrigue would be perfect for another Mysteries of the Moonsea-style book. *waits for the rotten fruit and vegetables to...
  9. d20Dwarf

    Has D&D become too...D&Dish?

    I had to address it in Midnight. You *do* have Midnight, right? :p That was a long time ago, though, so I'm not sure how well it was actually addressed, and of course it would have been focused on that setting rather than on core D&D.
  10. d20Dwarf

    Has D&D become too...D&Dish?

    The assumptions are tied into the rules, however. Monster design, something I'm focused on rather heavily at the moment, is tied completely into the wealth system. Monsters of CR X must take into account that the PCs *will* have X,Y,Z abilities. So, we're designing monsters using these...
  11. d20Dwarf

    Has D&D become too...D&Dish?

    Munchkin.
  12. d20Dwarf

    Is the original Tomb of Horrors a well-designed adventure module?

    There is plenty of room in the Tomb for clever tactics and approaches. An arbitrary life or death trap is a bonding experience, just like eating poisonous puffer fish. :D
  13. d20Dwarf

    Is the original Tomb of Horrors a well-designed adventure module?

    That's how my traps would be if I was a demi-lich trying to protect my tomb. :p
  14. d20Dwarf

    Has D&D become too...D&Dish?

    I realize I'm coming late to the discussion, but it's interesting that y'all bring up the fact that D&D was morphed to cater to a 1-20 game in a year of constant play. It may or may not be true that campaigns typically last a year or less (probably true), but where did the imperative to "just...
  15. d20Dwarf

    Is the original Tomb of Horrors a well-designed adventure module?

    Very well put, and it definitely brings to mind some of the things I see when I compare 3e to previous editions. All this work for balance takes away some of the magic and adventure of roleplaying. For those of you interested more in balance than danger and excitement, I recommend Writing and...
  16. d20Dwarf

    Is the original Tomb of Horrors a well-designed adventure module?

    Capricious? Yes. Fun? Hell yes! The vaunted 3e balance that you talk about makes adventuring feel like a series of risk/reward ratios that only an insurance adjuster could have fun with. It doesn't create memorable encounters, just "balanced" ones. That 1 in 8 chance of instant death, though...
  17. d20Dwarf

    Spellslinger - Only the Dead Are Without Fear - Saturday 2-6.

    Friday would likely work for me as well, I'll let you know if that changes. Right now I'm playing Midnight on Sunday morning and flying out Sunday evening (though that may change :D). I'm probably scheduling a game on Friday morning, so Friday afternoon pre-ENnies would work for me.
  18. d20Dwarf

    Midnight 2e: Forgotten Halls of our Fathers [10:30-2:30, 3-7] Characters added!

    I'm flying out in the evening, so I can't make the late game, but I'd like the open slot in the early game if I could!
  19. d20Dwarf

    Spellslinger - Only the Dead Are Without Fear - Saturday 2-6.

    I would like to play, but my time is super limited, as usual. I'm going to be prepping a schedule this weekend.
  20. d20Dwarf

    Yet Another Lonely-Gamer Thread UPDATE 7-8!!!!

    Why don't you just ask her why she keeps kissing you? That would save a ton of time.
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