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  1. tetrasodium

    D&D General Melissa shows how badly LTH misses the mark on wind protection

    The 5e Tiny hut goes light years beyond protesting from "environmental effects", that's the problem
  2. tetrasodium

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    I've seen a lot of bards take it and more than one wizard player literally nope out of playing to walk next door for a hotnready pizza from Little Caesars declaring they would remain in the "Bunker" to catch up after a warlock took a tiny hut scroll as an AL reward specifically so they could...
  3. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    When PCs are tuned with resource allotments scaled for 6-8 encounters per long rest "megadungeon" fits quite well given the number of sessions involved in plowing through that slog
  4. tetrasodium

    New Unearthed Arcana Brings Back Five Subclasses

    Maybe it gives a wider spectrum on the scale of rock lee drunken fist To the more dignified and composed Shunsui Kyōraku rather than just slapstick Jackie Chan comedy fighting?
  5. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Hold person was never gated by resistance till 5e∆. In 3.x it was gated first by "is the target even a valid creature type for the spell?" Followed by "does it have appropriate SR for the level of the game(mm even had a BTC entry for it ∆ once again, 4e was ADEU and I don't really know or...
  6. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Having more slots is entirely different from having them filled with spells that are relevant to the scenarios you find yourself in with the numbers desired. Back in pre-4e editions where vancian casting/prep was the norm it was normal and almost expected for casters to finish an adventuring...
  7. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    2e & 3.x were vancian. In 5e everyone was changed to spontaneous & flexible neovancian casting. 4e as ADEU. It would avoid a lot of problems if 5e were vancian
  8. tetrasodium

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    There are two sides to that scenario you note, but you present it as if one is incapable of being unreasonable and the other is incapable of being justified in saying no. Wotc themselves should have made some introspection and asked a more fundamental question during 5.024 first. That...
  9. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    The increased monster damage is an illusion though because death saves erase it and then some. Having death saves completely overrides that calculation you note from relevance without a solidly supported death at zero/neg10. It's too much benefit for players to allow damage erasure by healing...
  10. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    This 100%! I would love for the focus to go back to the dungeon as a whole vrs individual encounters but PCs have too many exception based abilities with too many easily recovered charges. Even if I were to somehow force a megadungeon to be cared about over the individual encounters it really...
  11. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    It's a pretty extreme deviation from the long post he actually wrote. I don't think that the selective quoting was deliberately malicious though since I wanted to post a thread about it but avoided doing so when I couldn't think of a way to easily do it without just copying the patreon post...
  12. tetrasodium

    D&D General Melissa shows how badly LTH misses the mark on wind protection

    ad&d 2e 3.5 Hurricane Categories Category One: Winds 74 to 95 miles per hour (mph). ... Category Two: Winds 96 to 110 mph. ... Category Three: Winds 111 to 130 mph. ... Category Four: Winds 131 to 155 mph. ... Category Five: Winds greater than 155 mph. I've played/run ttrpgs like...
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    1761786357426.png

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    1761786471942.png

  15. tetrasodium

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    The line for what is considered "Reasonable" is something for each individual to decide where to draw and for a great many reasons those actions are not capable of being considered "reasonable" to many
  16. tetrasodium

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Not all rests are 8 hours. In fact it tends to be abused to even greater degrees with those short rests because barricading a room is only going to be as secure as the barricade construction and materials involved. Unlike tiny hut, the security with those are 100% a thing for the gm to decide
  17. tetrasodium

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Massive abuze in a huge chunk of the AL games I've run over the years at a nearby flgs. Players sourced through that generally loathe to dial it back and quickly view any pressure against it as some form of BadWrongFun adversarial GM'ing.
  18. tetrasodium

    D&D General Melissa shows how badly LTH misses the mark on wind protection

    It's hard not to compare tiny but to hurricane winds. In the past it literally said something like "hurricane force winds" & gave a mph that lined up with the low end of cat1. Not going to check the 4e version (or if it existed) Both versions of the 5e version say that the atmosphere inside...
  19. tetrasodium

    D&D General Melissa shows how badly LTH misses the mark on wind protection

    Hurricanes are big. I happened to look up what Melissa's peak wind speeds were and was surprised to see mention surpassing the 1935 storm given the number of mass graves and monuments near me to the damage it did. Jamaica is in for an awful recovery period and being an island probably makes...
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    1761742620625.png

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