Search results

  1. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The players doing it are having fun. Usually those players are A: a warlock/hexadin/etc who gets to throw out fireball smite or whatever every round unless Eldritch blast would be more effective that round for whatever reason. B: a monk who gets to burn through ki at rates that would make...
  2. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Then the problem causing a breakdown in this discussion is one on your part where you cannot envision a scenario where players feel like they are entitled to nova regularly as good and intended behavior even as far as needed to discuss it. More than that, you seem unwilling to even imagine...
  3. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Stop. Backup. I refuse to even respond to the rest of your points until you acknowledge that you have read and understand the problem with that bold bit where you attempt to assign blame to the gm for the fact that the players don't need to care about the consequences of taking the rest while...
  4. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Interruptions don't matter because the rest and recovery rules are so loose you can't backslide into a death spiral where more is lost than gained. With how low the bar is for short rest class nova to recharge & at will unlimited cantrip casting it probably doesn't even matter if the gm...
  5. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Going to help you out here. People introduced relevant real world personal experience because the bad rule was defended on being too video gamelike if PCs had a grasp on the resting mechanics well enough to engage in rest>nova>repeat loops It's self contradictory to cite realism to make a...
  6. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    You tell us, those questions are not relevant to the problem or original scenario. Which is it and why does it matter when the original scenario happens at the table Players: we hunker down and take a long rest Gm: you can only do that once every 24 hours and it hasn't been long enough to...
  7. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I've been under the impression that this has been about 5e and some form of d&d or d& d-like setting. Was there a sudden context switch I missed where this was about some kind Lovecraftian horror based default? Using my standard workout example from the earlier I learned how long it takes to...
  8. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Going to comment my experience on this one since so many others have too. Same experience as everyone else commenting on it and will give an example of doing it along with the scenario where it happened most recently. *Five players with level 5-6ish PCs were three encounters (maybe 2) and an...
  9. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    "Totally owned"? That's not a phrase I've seen anyone use in the discussion... are you perhaps attributing a comment someone else made elsewhere to me? I responded to your replies as you made them. You ignored all of the reasons that myself and other posters gave for why the 1x/24 hours rule...
  10. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yea, I'd agree with you on that. The way 5e pressures a 5mwd nova loop actively undermines the world & turns PCs into starfish aliens rather than individuals with knowable motivations & goals that can be related to. I can't find the video right now but dungeoncraft/professorgm did a good...
  11. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Have you noticed that each time you are presented with evidence or example of why a PC absolutely could & probably should be aware of how their recovery works in relation to the 5mwd you drag out a different mechanical element in a new context and declare victory? It's quite the pattern. Even...
  12. tetrasodium

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    No, anime5e comes from the same guy/company (?) as besm. Although the mechanical rules are largely unchanged after character creation∆ it gives a pretty drastic overhaul of charge by converting everything to a point but format and adding a bunch of anime type things you could buy with those...
  13. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I got it for about 20-30$ before the tarrifs, pretty far from a Garmin Phoenix or anything that could be fancy enough to be considered a magical item. More importantly is the context chain of how it came up. Claims were made about how PCs couldn't know the recovery rules that govern their own...
  14. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Took me literal seconds and I was already wearing the sensor when I woke up. You are pushing for something that makes no sense. I can also take a potion equivalent to improve those numbers. Furthermore, you didn't explain why it's not a problem, I believe you dismissed the problems in the...
  15. Screenshot_20251011-223328.png

    Screenshot_20251011-223328.png

  16. tetrasodium

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    The trouble is not a failure to "address" the 5mwd. That is very different from an edition having rules actively encouraging players to push for the 5mwd while the rules as a whole remove nullify and design against the gameplay elements that previously made the 5mwd more difficult to force
  17. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Why do you think they are unaware of their own capabilities? I personally can 100% feel the difference between being recovered already, being in a state where I will be recovered in the morning after I wake up, and knowing I need to wait an extra day based on how my body feels. Now you are...
  18. tetrasodium

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Some recent & not so recent posts have asserted the idea that the PCs themselves wouldn't be aware of videogamey concepts like how their resting & recovery mechanics play out. I wanted to refute that absurdity with some evidence of my own. It takes me about 30-36 hours to recover the...
  19. Screenshot_20251011-174922.png

    Screenshot_20251011-174922.png

  20. Screenshot_20251011-175546.png

    Screenshot_20251011-175546.png

Top