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    [D&D Design Discussion] Preserving the "Sweet Spot"

    4ed recommendations To truly improve the core mechanics behind the game, and change the design with an eye towards improving gameplay and expanding the sweet spot for all of the "common man" gamists out there, I'd recommend the following: All physics defying should be greatly increased in cost...
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    [D&D Design Discussion] Preserving the "Sweet Spot"

    Simplest Changes Very different levels of impact can be had on the game. If you want to try to save your 3.x game and expand your sweet spot, consider the following: 1) Give the players something to focus on from 10th to 20th that is NOT character development - ie, reputation, prestige, a...
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    [D&D Design Discussion] Preserving the "Sweet Spot"

    I'm loving this topic... From my perspective, to Wulf and Glassjaw there's a VERY important question we need to know the answer to first. How much do you want/are you willing to change the game? Even something as simple as "can't go more than one level in a arcane/divine casting class per...
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    Rules Never Prevent RPing? (But Minis Seem To Do So?)

    Ironically, I reached the exact same conclusion, but from the opposite direction. I agree that you and Mark are really onto something here. In my experience, you are going to do something that you will be rewarded for and avoid something you will be penalized for. That is true with both...
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    Rules Never Prevent RPing? (But Minis Seem To Do So?)

    Sorry dude! I didn't mean for that to happen. I'd be happy to switch sides on the argument. I agree with Mark, that I think it's a worthwhile dialog, and that you've brought up a good point that's worth discussing. Just throwing in my own .02.
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    Rules Never Prevent RPing? (But Minis Seem To Do So?)

    I totally agree with you here. I've had by far, more enjoyable "games" when I did this (and others were willing to do it, too).
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    Rules Never Prevent RPing? (But Minis Seem To Do So?)

    Forced... ...because you have three, four, five, or six actions to determine ...because the result of each action affects the outcome of the next action ...because you kill, or you will be killed ...because high level opponents have defenses, lots of them, and every action takes three, four, or...
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    Rules Never Prevent RPing? (But Minis Seem To Do So?)

    The best example I've seen of this in games is choosing completely assinine character choices in an effort to build the optimal character. For example: I'm playing a Monk/Assassin/Sorcerer, he's so bad a$$!!! What? Why? Don't you have a paladin in the party, how's that work? Or... I've...
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    Rules Never Prevent RPing? (But Minis Seem To Do So?)

    There are direct and indirect versions of these rules IMO... Direct: Player: "We bribe the guard, get access to the throne room, and confront the count!" DM: "Cool, roll a DC15 bluff check to get past the guard. I'll get an opposed Sense Motive check to determine surprise for the count, once...
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    Eric Noah's Info

    Seconded! Big time! I would love to see many of the industry heavyweights hop in here and postulate on the future of the game, and the impact it may have on the game we have today thanks to the OGL AND D20 LICENSE.
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    Eric Noah's Info

    Gen Con? The only thing that is throwing me off is the fact that this isn't going to be announced at Gen Con. I think we've pretty much laid out an infallible argument that it is in development, right? Why wouldn't they announce it? Also, Eric if you didn't think that your speculation...
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    What D&D scenario would make the best D&D movie?

    Action: Against the Giants - packed with action and unmeasurable odds Horror: Lost Caverns of Tsojcanth - nothing says horror like this adventure. Comedy: Army of Darkness...already been done! White Plume Mountain, in that vain. Drama: Not sure, maybe the Assassin's Knot - going for...
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    Bye Monte!

    Monte, it has been an incredible ride. From Origins back in 2000, where I dogged you for several hours, listening/asking/absorbing as much as possible about he release of this crazy monster: 3rd edition. I've loved your Malhavoc stuff. It has been truly groundbreaking, and is always the kind...
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    What is the best overland adventure (NOT a Poll)

    You run into a real problem with overland adventures past a certain level, because the party can have such ready access to spells that might "bypass" huge chunks of the adventure. I just ran Lost Caverns of Tsojcanth a couple of times (updated to 3.5), and the beginning part of the module...
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    Mearls idea on modifiers in D&D

    Oh, yes! Weapon vs. armor, now that was a table! Or, just go back to old school rolemaster, where every weapon had an entire damage chart for use against 20 different armor types. Ahhhh...chartmaster. Those were the days! In simplicity, not an improvement over 2nd edition. There is real...
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    Mearls idea on modifiers in D&D

    I'm very, very serious. I've DM'd high level D&D dozens of times, and I've had to manage and juggle over a hundred modifiers at one-time routinely. At high level, you're just simply past "notecard" options. Have my players had 149 modifiers to 49 conditions at once? No, of course not. But...
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    Mearls idea on modifiers in D&D

    Let's take JUST the on-the-fly stuff that you manage while you're conducting a combat. Each combatant can be subject to up to 49 different conditions (flying, prone, flanking, etc.). Oh, and there are 149 different "modifiers" to those conditions (uncanny dodge, blindfighting, obscurement...
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    Mearls idea on modifiers in D&D

    Check out this thread for another in depth discussion on "mods" http://www.enworld.org/showthread.php?t=93424&page=1&pp=40
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    What level is appropriate to encounter save or die effects?

    Using the guidelines provided in the SRD, right around 8th - 10th level: 1) The use of hp damage spells are more efficient uses of these spell slots below 5th level 2) The access to counter their effects enter the game at the same time (raise dead) 3) Comparable CR creatures out of the MM enter...
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