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  1. TheHand

    Homebrew Level Up Roll20 Character Sheet is live!

    If I may, I'd like to make another feature request: Currently, under Exploration Knacks there is a relatively new button "+Add" that creates segmented knacks. Could we get the same button/feature for Features and Traits? I'd love to divide them up among class features, feats, etc, etc, and it's...
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  3. TheHand

    Level Up (A5E) Questions From Someone Who Was Looking At A5E Right Before The WOTC/OGL Nonsense

    I'm also not familiar with Midnight, but I've been using A5e seamlessly with official D&D content/adventures, Kobold Press adventures/monsters, some stuff from Monte Cooke, and a smattering of other 3rd parties.
  4. TheHand

    D&D 5E (2014) Do you ACTUALLY use 3rd Party Books?

    We use Levelup and a fair amount of Kobold Press materials, with a smattering of others
  5. TheHand

    Level Up (A5E) de-OGL-ifying Level Up?

    I found Level Up's "extra bits" to be fairly modular in their presentation. For instance, don't want to use Supply, you can ignore it but still use the Journey system if you want? Don't want to use all the nitty-gritty modifiers in combat? That's fine, run it like 5e. Feel like Destinies are a...
  6. TheHand

    Level Up (A5E) de-OGL-ifying Level Up?

    I'm assuming whatever a de-OGL-ified version of LevelUp will be, would still be mostly backwards-compatible with the existing materials? Asking for someone who owns all the existing hardbacks but doesn't have the disposable income to rebuy them ;)
  7. TheHand

    Whamaggeddon — who’s still in?

    I'm pretty sure that's the whammie equivalent of James Bond stopping the bomb from going off with 1 second to spare. Well done!
  8. TheHand

    Willow - Official Teaser Trailer

    Apparently they were just random NPCs in a forest?? Doesn't seem like they were brownies, but their scene felt so surreal I wondered the same thing!
  9. TheHand

    Whamaggeddon — who’s still in?

    I'd never "played" or heard of this until last month, so I decided to unofficially try for fun! I almost made it. I got whammied at my FLGS of all places. I'm pretty sure they knew exactly what they were doing.
  10. TheHand

    D&D General Deities in D&D: Gods as Tulpas versus Gods as Progenitors

    Our campaign world is kind of a Planescape-ish Multiverse. With a lot of influence from some of the lore of the old Planescape, a pinch of every other edition of D&D (even 4e), and a huge dose of Pratchett, most of the gods in our setting can be considered Tulpas, but the narrative we created...
  11. TheHand

    Anyone tried FASERIP?

    I have a nostalgic fondness for the old MSH 80's game, though I would personally write a lot of tweaks to the system if I were to run it today. As far as your question goes, I'm not that familiar with this particular "FASERIP" clone, but skimming through it, the core engine more or less looks...
  12. TheHand

    D&D 5E (2014) Using the "Bonus Action Potion Houserule" with Cure Wounds/Healing Word

    I haven't seen the bonus-action Cure Wounds houserule before, but we do use a kind of modified version of the bonus-action potion rule. You can drink a potion as a bonus action as long as you do not/have not used your move action in the same turn (so in a sense, kind of a don't drink and drive...
  13. TheHand

    Deadly combat systems

    Early edition Stormbringer was pretty deadly. You had fixed maximum hit points that usually averaged around 11, and weapons did comparable damage numbers to D&D.
  14. TheHand

    GM Confessional

    Ah, you mean my tried and true failsafe :LOL: !
  15. TheHand

    GM Confessional

    Ok, I didn't see this one posted yet... my GM sin is that I don't like choosing and divvying out loot, particularly magic items in D&D. It's not that I don't mind the PCs having magic items, it's just that I don't like picking and choosing through lists of them and deciding where they will get...
  16. TheHand

    Level Up (A5E) Do you feel A5E has Addressed the Martial/Class divide sufficiently?

    No negative effects that I've seen so far, but I've been gaming this group for many years and none of them are 'power gamers', so I'm sure if someone wanted to exploit the system they could. I found 15 minutes is short enough that the party can 'stop for a breather' outside of combat, but long...
  17. TheHand

    Level Up (A5E) Working on a Kender

    I might suggest to the Taunt ability that once a target makes its save against the Taunt, it cannot be Taunted again for "some given time limit", ala Dragon Fright. I think this might thwart a scenario where a kender tries to burn all their taunts on the same enemy round after round. I do...
  18. TheHand

    D&D 5E (2024) What do you think of the new rules for preparing spells?

    In the game I played in that used spell points, I think we were an outlier in that the mages were very miserly with their Spell Points (probably due to the DM only letting long rests happen in safe-havens). In a more normal game, you would need some serious tweaking of the numbers before I would...
  19. TheHand

    D&D 5E (2024) What do you think of the new rules for preparing spells?

    Honestly, Spell Points would save on a lot of headaches, and I've even played in D&D games where we successfully used Spell Points... but Vancian/pseudo-Vancian feels like one of those big sacred cows that they can't seem to sacrifice without much gnashing of the teeth, but for what it's worth...
  20. TheHand

    D&D General "It's not fun when..."

    I think a lot of "...not Fun" experiences I've had can be covered by anything that either causes an "Instant Win!" or an arbitrary "You Lose!". I think 5e has already done away with a lot of the 'save or die' and instant-death trap mechanics of the "You Lose" effect, but it still has some of the...
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