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  1. helium3

    Loving Module Design

    It's cake. The only problem I've seen so far is that parties unfamiliar with the system that don't have the whole "tactics thing" down tend to get TPK'd at n+2 and above. So, even though the DMG says you can go all the way to n+4, you might want to wait until they get some experience under...
  2. helium3

    Loving Module Design

    Yeah. It's pretty keen. Another benefit is that I have more time to spend on the parts of running a D&D game that I really like. It's not as much of a chore to run a game.
  3. helium3

    I don't quite understand milestones

    This is a good example of why parsing text to get at the RAW is kind of a pointless exercise. If the RAW interpretation were the correct one, the rules would simply say "you get an action point after every encounter except for the first one that occurs after an extended rest." Why would you...
  4. helium3

    The Early Verdict (kinda long)

    Yeah, but you need to remember that they all exist outside of the normal "space" that a creature's stats occupy. There's the things that every creature has: Defense Scores, Ability Scores, Hit Points, Movement Modes, etc. Then there's the thing that every creature has, but which differs from...
  5. helium3

    The Early Verdict (kinda long)

    Absolutely. In our first encounter so far, I threw my party up against an Elven Archer, Two Hafling Thieves and Two Guard Drakes. They were each scary in their own way, though the party was definitely most afraid of the Thieves. Their move, then move while attacking combo is nasty. Especially...
  6. helium3

    The more I play it the more it shines.

    Mom!!!! Bathroom!!!! Seriously, look at the pages I'm talking about. It's an immediate interrupt. What's weird is that the "Fighter as Blender of Death" and the "+2 for the rest of the encounter from my second wind" came from my player that went to the Game Day event at Neumo's here in...
  7. helium3

    The more I play it the more it shines.

    I agree that the system is vastly simpler than 3E, but in my experience (as the DM) there's still a fair amount that needs to be looked up. But then, this is only my fourth game (3rd as DM) and none of my other players (even the one that works for WotC!!) know the rules very well at this point...
  8. helium3

    The more I play it the more it shines.

    Ummm. Please don't take that "tone" with me. :) I'm not playing WoW and you aren't Eric Cartman. Open your PHB and look in the Fighter class section. It's page 76. Look under the Combat Challenge section in the second paragraph. The last four words of that paragraph are "as an immediate...
  9. helium3

    The more I play it the more it shines.

    Yeah. Either that or the one about how you only get one Immediate reaction per turn. The fighter was MUCH stickier, what with unlimited melee basic attacks every time an adjacent marked enemy shifted or made an attack that didn't include him. Then we looked up the actual rule and realized he...
  10. helium3

    The more I play it the more it shines.

    Really? Do you have a photographic memory or something?
  11. helium3

    The Early Verdict (kinda long)

    It's definitely more to keep track of than in 3E at low levels. However, here's a quick list of the number of powers that the goblins have compared to some other higher level creatures. Goblin Cutter (Lvl 1 Minion): 2 Powers Goblin Blackblade (Lvl 1 Lurker): 4 Powers Goblin Warrior (Lvl 1...
  12. helium3

    Thoughts after three sessions of 4E

    Amen!! I should post the email I sent out to my group about yesterday's game. Basically explaining where they made some mistakes in the encounter that essentially TPK'd them. We've already enacted the "house rule" that the person responsible for imparting the condition is the one that needs to...
  13. helium3

    I cast a blast spell, you say: how high?

    Unless it's a magical dagger. In which case it instantly teleports back to the monster's hand as a free action right after it throws it. Needless to say, in 4E it's very difficult to put magical items down.
  14. helium3

    Cloud of Darkness vs Light: which wins?

    Yeah, I think this is the case. People are just used to Light being able to do something to darkness and vice versa. With the RAW, it looks like the only way to get rid of the zone of darkness is to dispel it, end the encounter or kill the dragon. Yep. Light is easy for a party come by, what...
  15. helium3

    4E Adventures for 1st level chars?

    I'm about to post a bunch of stuff I've written up for my new campaign setting. I can email you my adventure notes as well if you want. Nothing fancy but it's enough material to get a couple of hundred XP into 2nd level. PM me if you're interested.
  16. helium3

    Cloud of Darkness vs Light: which wins?

    There are, of course, higher level powers that also create zone of light.
  17. helium3

    The more I play it the more it shines.

    Yeah. Very true. Each power is exception based. You can really hurt yourself by skimming too quickly when you read. As the DM, I've been having a hard time with the rules that to me seem very clear (like the Black Dragon's cloud of darkness) but that fly in the face of the conventions the...
  18. helium3

    The more I play it the more it shines.

    Well yeah. One of my player's was going on last night about how much 3E sucked because she didn't want to have to memorize ever rule that pertained. I was just responding to someone's snarky post where they feigned surprise that someone had to look something up in the PHB. There's just a lot...
  19. helium3

    The Early Verdict (kinda long)

    Yeah. But this is completely untrue. 4E REQUIRES characters to triumph via ingenuity, wit and cunning. At least when we're talking about combat. Outside of combat? Maybe not so much. Honestly though, why are we expecting the game system to handle something that as humans with brains we should...
  20. helium3

    The Early Verdict (kinda long)

    Maybe in the sense that most possible character "builds" are equally optimized if you just throw stuff together. If there's some particular schtick you want your character to have I guess you can put a lot of effort into perfecting it, but I honestly don't know at this point how much extra oomph...
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