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  1. Character Icon (Zarathas).png

    Character Icon (Zarathas).png

  2. Character Icon (Zarathas).png

    Character Icon (Zarathas).png

  3. helium3

    [IC] Wandering Star : Heroes of the Middle Reaches (Part One)

    Zarathas has to stand up first. That'll consume a move action.
  4. helium3

    [OOC] Heroes of the Middle Reaches : Wandering Star

    If you'd like for me to modify the colors on your digital mini, let me know. It's well within my capabilities. Just specify the part of the image you want changed and the color you want and I'll do my best to comply.
  5. helium3

    [OOC] Heroes of the Middle Reaches : Wandering Star

    It's all good. I'm happy with how things are progressing in this encounter. The Sea Devil's the main event anyway. :devil:
  6. helium3

    [OOC] Heroes of the Middle Reaches : Wandering Star

    I like the google docs idea. I may switch to that if I get to the point where I give up on coding an app that lets me track things easily via the web.
  7. helium3

    [OOC] Heroes of the Middle Reaches : Wandering Star

    Initiative Order Interesting idea with handling initiative in batches like that. I had considered doing that in my IRL game but decided it was too radical for them. I have no problem utilizing that method in this game. I wouldn't have to put little initiative numbers on the board tokens and I'm...
  8. helium3

    [IC] Wandering Star : Heroes of the Middle Reaches (Part One)

    My apologies for this retcon. Things got a little screwy and I'm posting some procedural changes in the OOC thread so that this is less likely to happen again. The major difference being that the Sea Devil was able to take an action besides just moving up. Charlotte attacks the human guard and...
  9. helium3

    [OOC] Heroes of the Middle Reaches : Wandering Star

    Well, usually I have people delay until after a specific initiative count so that there's less confusion. If you want to go back and go right after Charlie but before the guard got up, go ahead. It shouldn't change things too much. If it does, we'll deal with it. :)
  10. helium3

    [IC] Wandering Star : Heroes of the Middle Reaches (Part One)

    The first guard grabs his halberd, stands and takes a brutal swipe at Varilar. He fails to connect though and the head of his weapon whistles through the air over the elven rogue's head. The other takes a quick step around the corner, placing himself between Zarathas and the other guard. Jorje...
  11. helium3

    [IC] Wandering Star : Heroes of the Middle Reaches (Part One)

    The guard at Charlotte's feet is unable to react to the thief's quick retreat to the safety of the rear but the other is quite capable of doing so. With a quick smash he brings the head of his Halberd down and smacks the retreating hafling in the back of the head. You take 8 points of damage...
  12. helium3

    [OOC] Heroes of the Middle Reaches : Wandering Star

    Yeah. I don't have a problem with this. In the games I run IRL I generally don't divulge what the defense scores are. That's only to maintain some suspense and also to keep players from meta-gaming their attacks too much. In this case, since it would improve speed I'm willing to go for it...
  13. helium3

    [IC] Wandering Star : Heroes of the Middle Reaches (Part One)

    Your turn again, my dear.
  14. helium3

    [IC] Wandering Star : Heroes of the Middle Reaches (Part One)

    The stone from Horto's sling strikes directly in the middle of the thugs forehead and for a moment the air is filled with a sick wet crack like the sound of a melon's rind shattering on the floor. His eyes cross and then he crumples loosely to the floor. I'm assuming you want to redirect your...
  15. helium3

    [IC] Wandering Star : Heroes of the Middle Reaches (Part One)

    The paladin's sword cuts a deep wound across the frost covered thug's chest and blood begins to pour from it. Your turn.
  16. helium3

    [IC] Wandering Star : Heroes of the Middle Reaches (Part One)

    The blast of arctic air that blasts forth from the dragonborn's muzzle catches the two thugs directly in front off guard and leaves them momentarily stupefied and covered in icicles and crackling frost. The guard standing atop the remains of the tripwire is favored by luck and the corner of the...
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