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  1. John Quixote

    What Hill Will You Die On?

    Prosaic observations of online discussion are the least interesting aspect of online discussion, especially when they're repeated ad nauseam. I'm always viscerally repulsed by the "elfgames" angle. It never comes off as a neutral reminder to stay chill. Instead, it always reads as trivializing...
  2. John Quixote

    D&D General Does D&D Have an Identity Crisis?

    BG3 is just following in the footsteps established by Mass Effect and especially Dragon Age. It needs to be both D&D and a "mature" BioWare-style heavy-dialog-tree third-person CRPG.
  3. John Quixote

    What Hill Will You Die On?

    Oh, I've got a few hills. Perhaps I'll just keep it to the extra spicy for today. My top two: 2) Rules engines are always separable from game settings, and it's only the setting that does any real work emulating a genre of fiction. Rules engines do modes of gameplay. In the same way that you...
  4. John Quixote

    OSR How do you run your combat? (B/X, BECMI, OSR)

    Side-based group initiative; by-the-book combat sequence (Declarations, Morale, Movement, Missiles, Magic, Melee, Miscellaneous — first one side and then the other goes through the whole sequence when initiative is normal; both sides go phase-by-phase when it's simultaneous, breaking ties with...
  5. John Quixote

    D&D General Why is "OSR style" D&D Fun For You?

    Not "despised," just "disliked relative to fighters." I don't have the timestamp to find the exact quote, but Tim Kask (does he still post here to ask?) mentions at one point in this interview how, at least up through the time when the DMG was being written, Gary thought it was weird that...
  6. John Quixote

    D&D General Why is "OSR style" D&D Fun For You?

    Most of us who began with classic D&D, I think, naturally transfer our familiarity with the 2-for-1 buy-up from BXCMIRC&c. (or the more complicated and closer-to-original rules from Holmes) to the original text from Men & Magic (and Greyhawk), and read that into the text without ever dreaming...
  7. John Quixote

    D&D General Why is "OSR style" D&D Fun For You?

    I don't see how mechanical diversity within the OSR (rules light vs. rules heavy, low-powered vs. high-powered) has all that much to do with its more solid, defining characteristics (sandbox exploration, impartial refereeing, pawn-stance RP, etc.).
  8. John Quixote

    D&D General Why is "OSR style" D&D Fun For You?

    This reminds me of yet another viral/semi-foundational statement of what the OSR is about: Five Things That Needed Saying. It cuts right to the matter of the OSR being about one specific play-style, part reconstruction and part innovation, and largely uninterested in what people who weren't...
  9. John Quixote

    Your Go To Tropes

    For pretty much any fantasy setting I create, it's a given that the deities are von Däniken type Ancient Aliens and magic is some form of (misunderstood or deliberately obfuscated) Sufficiently Advanced technology.
  10. John Quixote

    Unpopular opinions go here

    Okay, but game systems aren't media, they're media platforms. I still like playing on my trusty old SNES, even if I'm not playing the exact same cartridge every time. And my DVD player still works as well as it ever did for watching movies I've never seen before. The same principle applies to...
  11. John Quixote

    Illusionism: Where Do You Stand?

    "Force" in the sense being used here comes from stage-magic jargon. A "force" is what it's called when a magician presents a mark with the illusion of choice or random chance — "pick a card, any card!" — but they already know what the "choice" will be, because they only allow the mark to draw...
  12. John Quixote

    D&D General Why is "OSR style" D&D Fun For You?

    Here's my answer to what OSR gaming is, from a few-months-old Reddit thread on the topic.
  13. John Quixote

    Illusionism: Where Do You Stand?

    I play with friends, acquaintances, and strangers. It's not at all clear to me how that's relevant to whether or not a game is fair. You're going to have to clarify what you mean by that. In the past, I've only ever heard anyone liken D&D to a competition when they're trying (whether for...
  14. John Quixote

    Illusionism: Where Do You Stand?

    I take no issue with the label and will wear it proudly. "Enemy of DM empowerment" is certainly one way to describe what has elsewhere been called "disciplined, principled, and fruitful constraint on GM authority."
  15. John Quixote

    Illusionism: Where Do You Stand?

    My problem with illusionism is the same as my problem with fudging, forcing, and other soft railroading techniques: even when used in good faith by a DM who only wants to run the best game possible for the players, they're still negations of player agency, located precisely where player agency...
  16. John Quixote

    D&D General Why is "OSR style" D&D Fun For You?

    To level the charge that the OSR pays too much attention to old-school D&D and not enough attention to other old TTRPGs is akin to wondering why a forum dedicated to classic Fords doesn't have any discussion about Chevrolets, or why those Commodore enthusiasts are always talking about their PETs...
  17. John Quixote

    D&D General Why is "OSR style" D&D Fun For You?

    At my table, I give fighters (see pg. 2) all of the various abilities that fighters have had in OD&D/Chainmail, AD&D, and BECMI, except spread out over levels 1st–9th. It makes for a very robust and fun-to-play class.
  18. John Quixote

    D&D General Why is "OSR style" D&D Fun For You?

    Following on the heels of @Mannahnin's excellent summary, I have to ask, @Reynard, are you familiar with the five-part History of the OSR? (Part I, Part II, Part III, Part IV, Part V) It answers a lot of common questions and should be considered required reading for anyone interested in...
  19. John Quixote

    D&D General Why is "OSR style" D&D Fun For You?

    I've never known a game where that's actually the case. One of the nice things about the OSR style is that feats are called magical items, and you "build" what kind of fighter you want to be by deciding what cool stuff to keep.
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