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  1. Z

    Archery Contests

    That is a pretty good idea ! The basic rules are pretty generous, with -2 for 21-30 mph, and -4 for 31-50 mph. But if you make that per range, you'll get the exponential effect I'm looking for. Thanks ! .Ziggy
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    Archery Contests

    Hmm, didn't really notice it before, might be interesting. Got a feeling it'll be a little too much of a smackdown for my tastes, but still... I used DC19 for the egg (10+8 (size fine) +0 (Moving =Dex10) +1 (because you have to destroy it)). But it was the spot check that made the big...
  3. Z

    Archery Contests

    Those are reasonable numbers, but not in line with the rules in the PHB. If you put the Bull's Eye as "Fine" (+8) with no Dex (-5), you need a range penalty of +10 (5 increments) to get at DC 23. For a composite longbow that is beyond 550 ft. And this is my point. It's not difficult to adjust...
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    Archery Contests

    Hi! In the last session IMC I ran a bunch of tournaments, based on "Tournaments, Fairs and Tavern" (Good book BTW). When I was prepping for the archery contest, I discovered that the DC's for hitting the target was far too easy. The suggested DC in the book is 9 for a Bull's Eye. That suggests...
  5. Z

    OT: Share useless Trivia!

    6 is definitely possible, just did it myself with a piece of paper (thin is the clue here). My experiments have also shown that 7 is sort of possible, but not with a sharp fold. .Ziggy
  6. Z

    [OT] I've got a great idea!

    It's a shoelace that jumps like a frog! It looks like a fish. Gotta wear those fishes... It's like a normal shoe-shiner, but it inflates balloons. Stille more shoes... It's a handheld toothbrush that's covered with realistic fur! Just what I need .Ziggy
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    [OT] I've got a great idea!

    Ziggy is a telephone that's built and maintained by tiny nano-robots, knows your name and makes virtually no noise whatsoever. Hm, I work in the telecom industry, and know my name. Don't know about any nano-robots, and definitely make noise. Still 2 out of 4 ain't bad :) It's an MP3 player...
  8. Z

    Crowbars and Sledgehammers

    The crowbar is a local favorite with my group, good both in and out of combat - we use it as a backup blunt weapon vs. skeletons at lower levels (simple weapon, 1d4 damage). As for opening things with it we also use a +2 circumstance bonus (same as Crothian). For the sledge I would recommend...
  9. Z

    The Risen Goddess (Updated 3.10.08)

    I'm here as well. I'm not asleep, but I can pretent to be it if you want more votes. .Ziggy
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    Barbarians in Medium Armor (WAS: Jennifer Lopez And Tom Cruise Nude!!!!!!!)

    A related question: When you cut the movement rate in half (e.g. because of calthrops), is the move rounded to the nearest 5 ? And in that case, is it rounded up or down ? Example: A dwarf in heavy armor has a move of 15. Half move is then either 5, 7.5, or 10 (depending on if and how you...
  11. Z

    Travels through the Wild West: Books V-VIII (Epilogue)

    Cool, just what I needed on a bleak monday. Looking forward to a gorge-fest LB's excellent story.... :D .Ziggy
  12. Z

    Rules-wise, is there ANY way to lose a limb or become crippled?

    I use those rules, but with a twist. I limit the effects to scars and broken bones, no missing limbs (yet). A Cure-spell will mend any such wound if it is applied with 1 minute of the damage is suffered. Heal will always heal any such damage unless the wound has already closed (i.e. natural...
  13. Z

    [OT] Attention all Win XP users!

    Windows update showed them as different updates, so I guess not. .Ziggy
  14. Z

    How many light spells cancel overlapping darkness spells?

    Hmm, I might be on thin ice here, but as I understand the rules there are two different ways light and darkness spells might interact. You can use a light spell to dispel (or conter, but that is another story) a darkness spell already in place. As long as the spell used is the same level or...
  15. Z

    How many light spells cancel overlapping darkness spells?

    I would rule this situation as follows: If you want to dispel the deeper darkness I would require 4 spells, after all the spell is "consumed" when it dispels the first darkness. However you could also cast the daylight in the center of the room, without dispelling the deeper darkness spells...
  16. Z

    The first round of combat [Ready actions]

    Thanks for the feedback guys. As I indicated in my first post, I'm aware of the downside of ready actions outside combat, in particular the problem with everybody readying. I still think that the advantages outweight the disadvantages, but I guess only playtesting will show how my group uses it...
  17. Z

    Rel's Faded Glory II (Thanks Old One) Final Update 7/14

    That don't impress me much :) In my campaign I've used a two-headed true ghoul owlbear (went down easily), an advanced skeletal Umber Hulk (nasty critter), and finally a vampiric greater doppelganger (Wheee - killed by plot device). .Ziggy
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    The first round of combat [Ready actions]

    Tony Vargas I guess much of the problem stems from when you define that combat starts. There are no strict rules for that, and perhaps your suggestion of running negotiation in combat is the best one. But you'll end up with loads of people doing delay actions, and probably ending with a...
  19. Z

    The first round of combat [Ready actions]

    That won't do. With the randomness of the D20, the pumped fighter (with crappy initiative and a +4 bonus) will be still standing there as a statue at least 30-40% of those encounters. .Ziggy
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    Evard’s Black Tentacles

    Evard’s Black Tentacles My wizard used Evard’s Black Tentacles last session, and we ran into a discussion of its grapple bonuses. The SRD says:
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