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  1. J

    "Finding the Path" for 3 February 2012

    Yes, they are from WotC. Different game, but very much WotC; indeed, Magic is the reason they're famous, much more than D&D is. And in Magic, "Artifact" means roughly what "Magic item" means in D&D. Not that any of this is actually relevant to the point I was making, or that I take Ryan to...
  2. J

    "Finding the Path" for 3 February 2012

    I was going to mention the exact same Magic card as Ryan did. Flavour it however you like - alternating bands of the two types, rapid oscilation between them, energy spreading from the wounds the weapon delivers, or as on the Magic card, two blades, one of each sort (or one that simply keeps the...
  3. J

    What is the typical party size in practice?

    Well, from personal experience: Two can work well or suck Three, four, five and six all seem to work fairly well Unwieldiness starts to be noticeable at seven, and is appreciably worse at eight. It's also hard to make combats challenging at that size - merely adding opponents doesn't do the...
  4. J

    Mike Mearls Answers Questions About "Dungeons and Dragons Next"

    Not that I disagree with either sentence of this in isolation, but the second sentence is not an example of the first.
  5. J

    More 5E podcasts and articles

    As has often been said (usually on the Magic side of the fence, granted, rather than the D&D side), if WotC put out boxes of free money, people would complain about how it was folded.
  6. J

    Yer candidate for the monster on 5th MM1

    It pretty much has to be a dragon, doesn't it? There's nothing else anywhere near as iconic.
  7. J

    How do you feel about the future of D&D after the official announcements?

    Cautiously optimistic. If there were a choice between "positive" and "neutral" I'd pick it, but I defaulted to "positive". The concerns folks like Kzach have raised (don't know if they're in this thread, but he's mentioned them elsewhere) are valid, but you know what? Despite that...
  8. J

    Where to Start with Doctor Who?

    Mary Whitehouse, you mean. Google usually works best if you get the name of the person you're searching for right.
  9. J

    Where to Start with Doctor Who?

    I don't recall that from the series - the books, yes, where it was reasonably clear that the Doctor was a reincarnation of this mysterious "Other", a third figure alongside Rassilon and Omega. Didn't care for those elements either, though I still think they were somewhat less ham-fisted than...
  10. J

    Where to Start with Doctor Who?

    Which would have the saving grace that it would still make more sense than most of Davies' later scripts. (Most of my issues are really more with Davies than Tennant when you think about it.)
  11. J

    Where to Start with Doctor Who?

    At the beginning, he was... well, the Doctor. By the end, he was this utterly ridiculous godlike being who couldn't be realistically challenged by anything, and was all too aware of it. God could he be a git when his ego got going, which by then, was most of the time. The only thing left to do...
  12. J

    Where to Start with Doctor Who?

    Lucky. He was absolutely insufferable by the end of his run.
  13. J

    (Most of) the Myths of the Far Future Player's Guide

    I like very much. I might be running a Star Wars adventure path at some point and haven't been entirely satisfied with any rule set I've come across for it. This shows considerable promise and when that day finally arrives I imagine I'll either use Myths of the Far Future for it or something...
  14. J

    Should charismatic players have an advantage?

    They are never the same thing. I'm not saying they need conflict, but acting out dialogue and such is neither necessary nor sufficient for playing in a way that's true to your character. That's true, but has nothing to do with anything I said. Surely your character shouldn't deviate wildly from...
  15. J

    General Knowledge (OotS #816)

    A new Order of the Stick is up. An exposition-heavy one-and-a-half pager, featuring an uncharacteristically clever Elan. This one will be important later.
  16. J

    Should charismatic players have an advantage?

    I only read the OP and the first few and last few posts, so sorry if this has already been discussed. The OP says of our hero: "One player is likable, charming, a joy to be around. He roleplays his character superbly. Everybody likes him. The GM likes him." In my experience, this combination...
  17. J

    Mind-Blowing Player Choices

    There's a somewhat similar thread in the EN Publishing forum, though it's specific to, and assumes some familiarity with, WotBS. Here's my entry from there, on the rather unexpected resolution my group found for the second adventure.
  18. J

    fire forest

    ... what? That sounds like one of those weird and poorly thought out additions for the 4E version. There's nothing remotely like that in the original, and it makes no sense, at least to me. At least in the original, the party will typically have Indom's boon at that point (even if fighting him...
  19. J

    Seaquen's political status

    Is Seaquen part of Dassen, or more of an independent city-state? The Player's Guide pretty clearly says the former, but throughout the third adventure they are consistently presented as separate political entities, suggesting the latter. For example, the King of Dassen is said to resent Seaquen...
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