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    D&D 4E Non-Euclidean Geometry in 4E?

    The 1-2-1-2 diagonal system and the 2 for straight, 3 for diagonal system still aren't exactly mathematically equivalent. Try this: in both systems, move a creature with a speed of 20 feet 3 squares on the diagonal. Or move a normal human, speed 30, one square diagonal and 5 straight in both...
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    D&D 4E Non-Euclidean Geometry in 4E?

    The problem is that it's not mathematically identical to 1-2-1-2. It's mathematically identical to 1.5-1.5-1.5-1.5. A lot of assumptions on measuring range using the 1-2-1-2 system hinge on the fact that the first diagonal is cheap. If you measure ranges using the 1-2-1-2 system, all adjacent...
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    D&D 4E Non-Euclidean Geometry in 4E?

    Yeah, but you could reverse that and legitimately ask why you would complicate a system just because of an assumption that the current rules don't meet the precision needs of the target audience. You could do things to make the 3.5 system more precise. You could break everything down to...
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    D&D 4E Non-Euclidean Geometry in 4E?

    I too can't believe all the hand-wringing over this. I'm not thrilled about the change, but I'm not upset about it, and I believe it will make for a faster game. I'm pretty skilled in counting out distances via the 3.5 method, but not all of my players are, and even those that are reasonably...
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    D&D 4E Ranged Cover rules all hosed up in DDM2 (/4E?)

    Well the rule seems designed for medium creatures, and doesn't take large or larger creatures into account, so I agree that it's inconclusive by itself. What has me convinced, is that later in the cover section, under a heading called "Big Creatures and Cover" it mentions that for melee cover...
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    D&D 4E Ranged Cover rules all hosed up in DDM2 (/4E?)

    That's not a new rule. That's been there all through 3.5. If even a colossal dragon's toenail has cover, the whole dragon has cover. I didn't see this rule applied evenly or often at tables I was at, even in "rules heavy" campaigns like Living Greyhawk. I suspect that it often wasn't...
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    D&D 4E 4e HP speculation based on new D&D podcast

    Based on what I've seen, I'd guess you're probably pretty close. I don't know if the D&D Miniatures stats are particularly representative of the RPG stats, but in that game we see things like several 12th level dwarves with 80-85 hp. Creatures in that game have a rough average of 7 hp a level...
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    Factoring items into balance flawed?

    There's mechanical problems with the transition from "elite" to "minion" status, and it has to do with how they were designed. From what we've heard, since elite monsters take up the space of two monsters, they have roughly twice as many HP, they have more actions, but yet the still have about...
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    D&D 4E Non-Euclidean Geometry in 4E?

    It's really a pretty minor issue, and not one that crops up a lot, but with squares, you can determine with exact certainty if a certain square lies along a line with simple integer math. That's not possible with hexes. For some people, the math is quicker, and more intuitive than getting a...
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    D&D 4E Non-Euclidean Geometry in 4E?

    Squares have 4 axis when you can move along the diagonal. He was saying that you need less blockers in a hex system than in a square system where you can't move diagonally. You'll have to explain that better. I think the scenario that Nom was suggesting is where a line runs roughly along the...
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    What's so Hard About Grappling?

    I think the problem with grapple is that a) it's a subsystem, and b) it has like 15 options. Neither would be all bad by itself, but when combined, you have trouble. Since it's a subsystem, you're always going to have one player or another who isn't familiar with the rules, and then since it...
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    Puzzles in 4th Edition

    I'm curious about this too. I'm a player who likes a puzzle or two here or there to spice the game up. That said, I think if 4th edition does have anything on the subject of puzzles, it will be under the new revised trap design system we've heard a little bit about. There's not a huge...
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    D&D 4E Non-Euclidean Geometry in 4E?

    But the thing is, then you've already made one exception to the rule for 5 foot steps, and you're saying that you can't count reach the same way as movement. Besides, why is the enemy 2.5 feet away? Is he standing frozen in the center of his square while you're moving to the very edge of...
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    D&D 4E Non-Euclidean Geometry in 4E?

    I agree. Hopefully, another of the 4th edition promises comes through, and they manage to make interesting, varied terrain the default. In other words, hopefully battles will have a dozen participants moving organically around interesting obstacles, enemies, and other impediments instead of...
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    D&D 4E Non-Euclidean Geometry in 4E?

    Well the whole reach thing breaks down in the fact that creatures with larger than 10 foot reach don't get the extra squares that creatures with 10-foot reach get. And, on a separate point, for those advocating the 2 movement, 3 diagonal system, you'll notice that for any movement with an even...
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    D&D 4E Non-Euclidean Geometry in 4E?

    Further, not to pick on Ainatan here, who I believe to be a reasonable and persuasive fellow, but his example in post 47 is very slightly misleading. He is correct that in the 1-1-1-1 system, a monster can use the "diagonal dodge" to avoid attacks of opportunity. But, neither the 1-2-1-2 or...
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