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    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    I miss the reasoning behind values such as the AC as well. It occurs to me that there may not even be a breakdown. Instead, the designers looked at some chart or formula and decided that a 44 AC fit the creature by level and role. To some extent, I'd like that to be the case. I mean...
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    New article Design and Development Article on Magic Item Slots

    Well considering they've been running playtests where at least one character has all but one available slot filled with an item, I think they understand that. I think their idea is that even the best available gear will not allow you to ROFL-stomp encounters. It may make some encounters...
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    D&D 4E Less hit points in 4e?

    We've seen some examples of hitpoints in the revised stats for the D&D minis creatures that have been released. The levels of the creatures released so far only go into the early teens, but creatures seem to have roughly 7 HP a level, with many of the highest creatures having as low as around 6...
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    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    I agree. I haven't read Worlds and Monsters yet, but aren't the Devils immortal fearless beings to whom death is a mere temporary inconvenience? The Pit Fiend himself is a "Large immortal humanoid". What's the good of a lawful evil hierarchy if you can't treat creatures lower on the scale...
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    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    I'm curious about that myself. In the D&D minis rules, the rechargeable special abilities recharge when some tactical condition is met, like "recharge when an adjacent enemy becomes bloodied", "recharge when this creature takes damage", "recharge when there are two or more enemies adjacent"...
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    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    The Pit Fiend's skill list includes both Bluff +27, Intimidate +27, and if we're making any correct assumptions about skills, his Diplomacy skill is going to just be his modified Charasma check, +22. So if the social interaction system is dependent on those scores, we're all set. If it's not...
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    Criticisms of the new stat block format

    I wonder that too. My main guess is that you very rarely use the "inherent" bonus, and any time you make a raw skill check, you use the "level modified" bonus. The melee damage bonus might be about the only place you use the inherent bonus. They don't seem to use the inherent bonus in...
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    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    Yeah, his HP, damage, and of course how much he can do all seem sort of limited for a 26th level monster, but then again as some people mentioned, he is only an Elite, and will probably only be 2/5ths of an encounter. His lack of actions is probably how 4th edition tries to make things simpler...
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    Anything on Grapple yet?

    I don't think there's been much. We know it got an overhaul and that's about it. It's not in the miniatures rules, which were released recently, but it wasn't in the old (3rd edition style) miniatures rules either.
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    New article Design and Development Article on Magic Item Slots

    I see it as a little less arbitrary only because with slots, particularly with the 4e revamp, you get a general sense that the magic items can't be too close to each other and still work. It's not perfect, but it's something. Maybe it is just that I'm used to it, but I can imagine a character...
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    New article Design and Development Article on Magic Item Slots

    Of all the ideas for limiting magic items more than the current system, I like your idea best. In this thread I've seen a lot of people saying "gah, I hate it" without clearly articulating what the problem is, or how it might be fixed. You certainly seem to have a good idea of what you want...
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    D&D 4E First Impressions of 4E / Predictions on 5E

    The thing is, and this is a point people were making back when SAGA had just came out, this is the whole point of a level-based system. My 3rd edition wizard, now 10th level, hasn't drawn a weapon for the past 6-8 levels, and yet my melee attack skill keeps going up. The whole point of being...
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    D&D 4E Eliminating magic items in 4e completely

    On his own power no, but he could easily have a Giant Eagle or Griffon or something to ride on. Of course those are kind of like large magic items that don't have a slot... I think that there will be enough high-level monsters that don't solely rely on the PCs being able to fly or breathe...
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    D&D 4E 4E: DM-proofing the game

    I can see where you're coming from, but it sounds to me like the main reduction in power or authority is that the DM is expected to say to the players first that he intends to run a low-treasure or high combat difficulty game to the players first instead of just springing it on them. Although I...
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    D&D Logo: Opinions?

    I think those diamonds in the "O"s are too emo/anime. They're too emanimoe, is what I mean to say.
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    New article Design and Development Article on Magic Item Slots

    I think the new system sounds pretty good. I think it solved the major problem I saw in 3.0's magic item system, which was that +x items in a slot pretty much pushed everything else out of that slot. In 3.0 you would never wear, say, a hand of the mage because in almost every situation, an...
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    Large red dragon mini with only 5 fire resist...

    Power attack hardly made 3rd edition insufferable, but since it didn't completely do what the designers wanted it to do (it was often a worse choice the bigger and harder your normal hits are), and had other side effects (favoring two-handed weapons to the point that 1 handed weapons and thus...
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    D&D 4E 4ed leveling on gameplay

    I think I see what you're saying, but I don't agree either. I mean it's true that if you always fight enemies appropriate to your level, and that if all the enemies can level up, then from a certain perspective there's no point in keeping track of BAB/AC/whatever, since it'll always just be in...
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    Large red dragon mini with only 5 fire resist...

    I don't see why it wouldn't take a move action in the real D&D rules. The main reason it didn't take a move action was to allow it with a full attack. Since full attacks are gone, it may as well take a move action. The only other major thing changed by changing 5-foot steps that way would be...
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    New Mindflayer Info

    I think the fact that the mind blast is "renewable" means that it will be possible to recharge it and use it again in a combat provided some condition is met. Perhaps it will be the mind flayer eating a brain, or maybe something else in the combat, like a thrall critting, or the mind flayer...
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