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    4e Has Less Raw Content: Fact!

    Sure, well the bolded stuff was my point too. Really, what I need out of the Monster Manual is a collection of interesting and unique monsters complete with combat statistics. Those are the parts that takes time and inspiration to think up, and the stuff I have the most problems with just...
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    4e Has Less Raw Content: Fact!

    Just looking at the 4e Monster Manual, it seems to me that just applying abilities based on role would lead to much less variety and flavor. For example, just a few of the level 2 skirmishers, the Elf Scout, the Gray Wolf, and the Halfling Thief have wildly differing abilities not at all tied...
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    4e Has Less Raw Content: Fact!

    I have similar ideas as to what I want out of my Monster Manuals, but from a slightly different perspective. From my point of view, I prefer each MM to have a full range of monsters through all levels. That way, you can play a campaign from 1-30 and then when you finish that one and are ready...
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    4e Has Less Raw Content: Fact!

    I just meant that almost every combat will have at least one new monster. Sometimes that new monster will probably be teamed up with stuff you've fought before, and sometimes you'll fight all new monsters, but rarely will every monster in the combat be a repeat. I think the WoTC adventures...
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    Barbarian is up!!!

    So why are their at-wills just plain better than almost ever other classes at-wills? You've got howling strike, which does the most damage of any at-will. Then you've got Pressing Strike, which is the best mobility at-will so far and you get to push things, and do extra damage while raging...
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    4e Has Less Raw Content: Fact!

    I have to disagree. Half the monsters in every 3e MM being below level 5 was a huge problem if you ever wanted to play at level 8+. Especially when you hit level 13+, there were only maybe 5-8 monsters of each level, and 3e was a system where you had 10-13 encounter per level. In 4e, you can...
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    Ammunition Woes

    I would argue that the lack of any specific rules for ammunition management would seem to indicate that the designers intend that different groups handle it in the way that makes most sense to them. Further, the breadth of responses in this thread seems to indicate that, if that is their...
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    DDM: Demon Web figures

    That's how they normally do it, and how they keep the "rare" figures rare. There's also 24 uncommon figures, but you get 3 uncommon figures per box instead of just 1 rare. The remaining 12 figures are common, of which you get 4 per box. So, if you get 24 "perfect" boxes, where you don't get...
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    DDM: Demon Web figures

    What I've seen of the Demonweb set so far makes it one of my favorite and most anticipated sets. Almost all the figures I've seen are monsters that I'm using now in my games and need more of. I love all the mind flayers, I think the ogres look great, I've been wanting a Rakshasa Assassin for a...
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    Move Action before Charge Attack

    Nope, but the character "must move directly to the nearest square from which you can attack the enemy".
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    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    I do tend to agree with the OP. Saying that everything is relative to the PCs can only go so far. Part of the fun of playing an RPG is character development, and part of that is watching the numbers go up and expecting that they mean something. If everything stays exactly relative, then those...
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    Skill Challenge: Survive a night in the haunted dungeon

    I love the idea. My personal style these days when running skill challenges veers away from having specific skills picked out ahead of time, and more towards just picking high/moderate/low DCs based on how plausible the player's description of the action strikes me, but you should go with what...
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    4E Criticals - explain to me why they're less swingy

    I think that's generally how I feel about it. Monster crits are frequently only mildly impressive. They can threaten a character, but no monster in the PCs' league can take a character from full HP to dead in a single crit. The increased threshold for negative HP before death also helps...
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    D&D 4E Is 4E doing it for you?

    For me, this is one of my favorite features of 4e. I just recently GMed a session of 4e that was as fun as the most fun sessions I've had in 8 years of 3e playing, and when I was done, I realized that I didn't look in a book even once. That never happened in my 3e days, and I'm the kind of...
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    Stuff that still bugs me about 4e

    What's really bugging me about 4e right now is the difference between the Fighter's Combat Challenge (which is an immediate action basic attack) and his Opportunity Attacks (which are a basic attack at +Wis, and stops a moving target). I know of very few people, myself included, who don't...
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    Unhappy w/4E monster manual..3PP pls. publish monster books pronto!!

    I don't think the new Monster Manual is perfect, but I like it. I like most of the new monsters, even including the lightning scorpions. I feel it's important for each new MM to be 85% classics but still include around 15% new monsters. Personally, my suspicion is that not including a...
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    Snail + 2 Headed Snake = Creepy Monster...

    I seem to remember from when Dreamblade minis were first coming out that they were almost all on a smaller base that is sitting inside the colored 40mm base. I've never tried to separate the two bases, but I'd imagine that it's possible.
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    Diagonal Movement - Better or Worse?

    Count me as another player who fully understands how the 1.5 diagonal rules are superior, but uses the 1:1 rules just because they're faster and easier. Which is more silly: that you can cover more distance moving diagonally than orthogonally or that every unencumbered member of a race has...
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    Red Hand of Doom 4.0

    Hey guys, just an update on my play so far. My party is now in the Lower Fane of Tiamat, and should be finishing the module next week. Some notes on how things went: My party had 6-7 players for most sessions during this part. They had fun during the initial hobgoblin ambush, although it was...
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    D&D 4E Is 4E doing it for you?

    Sure, I love Descent for that, but like Neuronphaser said above, those are all very similar to things I enjoy in D&D 4e (and 3e). Descent is pretty great, with a lot of fun mechanics. It even has the advantage that it can explicitly promote some "gamist" mechanics, since nobody will complain...
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