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  1. the Jester

    Pathfinder 2E Never give up on PF2

    I'll be honest, I haven't tried PF2 and I don't have much interest in it. It is far too fiddly for my taste; it doesn't seem to have fixed the issues 3e had, and it seems to have imported the tight math that 4e had- which was both one of its best and worst features. I AM, however, interested in...
  2. the Jester

    D&D 5E (2014) Help Me Plan an Adventure Path!

    I'm thinking of throwing P1: King of the Trollhaunt Warrens in, too- it was one of 4e's few great adventures. That would fit nicely at levels 11 to 12, I think. So I still need a level 10...
  3. the Jester

    D&D 5E (2014) Which PC would you Haste?

    The warlock often has the ability to push out pretty good damage, and can sometimes combine something weird or interesting with e.g. Disengage or Dodging.
  4. the Jester

    D&D General Forgotten Realms, Greyhawk, and Canon: Stare Decisis in D&D

    Man, am I the only one who loved the 1e Dungeoneers Survival Guide? And the Wilderness SG as well?
  5. the Jester

    D&D 5E (2014) Help Me Plan an Adventure Path!

    So U2- Danger at Dunwater- it is! They'll be starting it tonight. So I have or am considering using: (level 1) the Whispering Cairn (Dungeon Magazine)* (level 2) the Secret of Bone Hill (L1)* (level 3) Danger at Dunwater (Ghosts of Saltmarsh) (level 4) Salvage Operation (Ghosts of Saltmarsh)...
  6. the Jester

    How compatible should Gamma World be with Dungeons and Dragons?

    Very. I want to be able to cross over easily and with minimal fuss.
  7. the Jester

    D&D General What makes a good Adventure

    Great thread topic. As the OP of the "Are My Standards Too High?" thread, I have to chime in. There are a lot of things that people have posted that resonate with me, and a number of things that don't. I would say, for me, a good adventure should include: One or more good hooks to get the pcs...
  8. the Jester

    D&D General The nitty gritty

    All of it except encumbrance, which I do informally and off the cuff, and water, which we track if it's relevant. For instance, we recently had some desert adventures, so one of the party members started packing create or destroy water to handwave water requirements away.
  9. the Jester

    D&D General (SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?

    I really do feel that not violating the central conceits of a setting (e.g. "it's hard as hell to get out of Ravenloft") just to have that setting make a cameo that could, frankly, be replaced by any other setting without that conceit is a preeetty low bar to pass over. In the case of Eve of...
  10. the Jester

    D&D General (SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?

    That's from Descent Into Avernus. It has been a while since I read it, but I believe she's a night hag.
  11. the Jester

    D&D General (SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?

    So I have been reading Vecna: Eve of Ruin, and it has made me wonder whether my standards are too high, or whether it (and other 5e adventures) just really has major fundamental flaws. So specifically for Eve of Ruin, I have a number of issues with it. Do these bug other people, or am I just...
  12. the Jester

    D&D General How Was Your Last Session?

    Great jungle exploration session. Including malaria, quicksand, a mudslide, rations getting spoiled by fungi, su-monsters, and a tasloi initiation ceremony based on this:
  13. the Jester

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    And this brings up another interesting 1eism: clerics could be any alignment except True Neutral, and druids had to be True Neutral.
  14. the Jester

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    They were super abusable. You could make a specialty priest with all armor and weapons, fighter THAC0, and various spells and/or granted powers... that used the cleric xp chart. In other words, a fighter+ who advanced quicker than a standard fighter.
  15. the Jester

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    I'm pretty sure the option of the DM-as-deity to overwrite the cleric's spell selection was in the books. I have done this a couple of times over the years but not since 2e.
  16. the Jester

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    I really, really love mass combat and having a system for mass combat in D&D. More and more, I think my solution in 5e is to use modified stat blocks that are swarms for units that can represent however many creatures, depending on the scale you're operating at, and switch out the d20 at higher...
  17. the Jester

    🏳️‍🌈Pride Month- Celebrating Representation in TTRPGs (2024)

    I am not aware of any such interrogative. I also doubt whether the intent was there- I certainly didn't see it as a kid- but it's canon any time I run a Hommlet/ToEE centered game!
  18. the Jester

    🏳️‍🌈Pride Month- Celebrating Representation in TTRPGs (2024)

    I would like to propose a toast to Rufus and Burne, who I consider to be, at least one of, the first queer-coded npcs in published D&D adventures.
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