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  1. M

    Technique Feats, Style Feats, Arena Feats, oh my

    Depends a lot on the at wills. Twin Strike or Righteous Brand each get a lot of use...
  2. M

    Fighter Multiclass

    And there are a few nice little alchemical toys you can use to get bursts as well.
  3. M

    Ranger powers with "heavy thrown" weapon

    the javelin does an average of 3.5/die on the attack, the longbow 5.5/die. So with twin strike the javelin does 2 less damage on average (until level 21). not a big difference.
  4. M

    Heavy Blade Opportunity Ranger, and Hit and Run

    Ranger HBO with twin strike remains effective though...
  5. M

    Do wizards suck? / multiple attacks

    Guys, could we please drop the real world combat discussions now? I don't think they're going anywhere and it's making the actual game discussion a bit hard to find in this thread.
  6. M

    Feats for level 6 human wild sorc?

    It's a long way off the only way to build a rogue but it's a reasonable way to build one. I'd say that Archer Ranger & Wizard are better options for a 20 score build than a rogue (again, not the only builds - although I think the strongest archer ranger) but a rogue is a better option than any...
  7. M

    Feats for level 6 human wild sorc?

    20 builds make a lot of sense for a few classes. Wizards Archer Rangers Rogues spring to mind off the top of my head.
  8. M

    Barbarian on plate, is it worth?

    -2 to hit is a huge drawback, you're probably cutting your damage output by about 20%, more against high defence targets for your level.
  9. M

    Feat to fix tired old race/class combinations

    I can see a few problems with them off the top of my head 1) Humans can use their bonus feat to give themselves 2 fully customisable stat bonuses. 2) Dwarven fighters are already pretty darned good, giving them a +2 to str probably makes them the best in the game. 3) it's effectively +1 to hit...
  10. M

    Do wizards suck? / multiple attacks

    The comparison of scorching burst versus other at wills depends a bit on what weapons people are using. If scorching burst doesn't do it Magic Missile averages 5 + bonuses which is only down .5 hp / hit compared to a d10 and 1.5 versus a d12 (which typically takes a feat to get...) As to...
  11. M

    Do wizards suck? / multiple attacks

    I don't see where you're coming from for the cart before the horse idea. D&D has never been a simulationist game. I'm not really sure what you mean by a narrativist one, but I can't see how making wizards able to do more damage would increase the narrativist focus of a game. It is a game that...
  12. M

    Are Milestones fun?

    a) how is awarding action points more fun than a milestone that awards an action point and does other things? b) raw only 1 action point can be spent per encounter (specific exceptions do exist I think). c) having 1 action point to spend per encounter makes the paragon path bonus on action...
  13. M

    D&D 4E Pre PHB2: Are we happy with WotC's maintenance of 4ED

    In the PHB there are (iirc) only 2 1st level at will class powers that are usable as basic attacks. Magic Missile and the Warlock compulsary at will (Eldrich Blast???) Most classes will have at wills that are better than the basic attacks so will very rarely use basic attacks as their actions...
  14. M

    D&D 4E Pre PHB2: Are we happy with WotC's maintenance of 4ED

    Twin shot is more likely to get at least one hit than Sure Strike or Careful Attack for any attack roll where you don't need an unmodified 19, 20 or 21 to hit. It might make some sense for a fighter but I doubt it.
  15. M

    D&D 4E Pre PHB2: Are we happy with WotC's maintenance of 4ED

    I'm not saying that they're well designed or should be taken. I'm saying that I'd prefer another book to release more at-will powers rather than change them in errata. Making changes to powers in errata should be for cases where what they do isn't clear, doesn't work as written or are totally...
  16. M

    D&D 4E Pre PHB2: Are we happy with WotC's maintenance of 4ED

    Not really. Especially with retraining available. If people pick the wrong power they can swap it out next level. I'd prefer to see more at wills added that are controllery, probably in Complete Arcane. It'll be a bit annoying waiting but it's better than having to refer to the errata every...
  17. M

    Rules Question - Retraining

    Not having looked at the spell-scarred I might be wrong here but my understanding is that if you have the power-swap multiclass feats (get an encounter power, get a daily power, get a utility power feats) you can change the level of the power it uses as part of the retraining process. So if you...
  18. M

    Leveling Items

    A couple of places you might want to look at is Earthdawn It has a system where items increase in power with characters as they learn more about the item and increase their linkage to it and Midnight which (iirc) has improving magic items.
  19. M

    Help keeping my players alive

    Depends on the situation. Players should realise that they're going to have more encounters going into an enemy stronghold than they will in wilderness encounters.
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